Posts for feos
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RetroEdit wrote:
I read through this discussion a while ago, and I just today came across a submission that appears to have been rejected purely because the sound effects couldn't be captured properly in the encode: #5317: ThunderAxe31's Windows Unknown Game in 00:59.42. I'm not sure if that was due to an issue with how Hourglass encodes, or if Hourglass just didn't support the sound effects for this game. But I'm sort of unhappy if runs like this can't be accepted, although I guess that might be a separate discussion of where we draw the line for emulation accuracy.
Since then we agreed that if nothing helps, a screengrab could work, assuming it's done well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warepire wrote:
20:33 < Warepire> Either way, VM route or Docker route, there would need to be some support from TASVideos to provide the "base OS", so that the
                  environment is preserved.
20:34 < Warepire> For Docker it would be rules for Dockerfiles, and hosting a so called registry. For VMs it would probably be hosting custom
                  install medias or disk images.
We can definitely host text files in Wiki: UserFiles by adding support for more file extensions, and image files we can host on the server directly as long as they are free.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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eien86 wrote:
It seems like the game loops indefinitely without changes in difficulty (as far as I could tell, tho). Only difference for level two onwards I noticed are: - You can choose where you start the level since you can still move after you beat the first level. - You can even pre-shoot so you can hit one of the enemies as they spawn - Score, lifes, and stage indicator (flags) are conserved. My question: would a fastest-stage-1 submission be an acceptable category? If not, could somebody propose a more adequate ending criterion?
If difficulty is not ever raising, and there's no new content farther ahead, only 2 endings look reasonable to me: ending after the first loop (level in this case) and maxing out the score asap.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
Giving this a bump, I would like to submit some of the runs I have.
Please test by sending a userfile.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lobsterzelda wrote:
I had a question about the game Cabbage Patch Kids for Colecovision. For this game, there are 10 screens per level, and there are 100 levels before the credits are displayed on screen. Aside from the credits, I think that unique content stops by level 5. What is the best endpoint for this game?
For games with a conventional ending, that ending is where it should end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I missed the part where I needed to launch bootstrap.swf, not the main game file. The text works correctly that way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CoolKirby wrote:
Looking at the site map, Wiki: AdvancedLuckManipulation could be a subpage of Wiki: TASingGuide (where AdvancedTools already is). Maybe TASingGuide could become an actual online course combining many stray pages, organized from beginner to expert skill level, and adding additional text (and a "Hello World" TAS?) to tie it all together.
Sounds good!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We have a ton of useful tips over here: Wiki: TasingGuide
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I will say that the author and judge both made a mistake on the previous submission, and unpublishing can rectify that. It's probably equivalent to a 100% run not actually getting 100% (and that being known at the time, rather than a new discovery towards 100% later on).
The analogy with "full completion" is incorrect, because there's no clear pre-defined known in-game limit we're aiming for. A more correct analogy is "maximum score" where there's no known limit and we're just trying to maximize it by applying due diligence. If someone finds a way to get more score, that's a clear improvement. An imperfect movie is not anyone's mistake. On the contrary, only aiming to publish unimprovable movies would be a mistake. There's an argument that the published run didn't achieve its own goal. Indeed if its goal was, say, collecting all items, and it missed some, it would have been a mistake. But we don't consider the "pacifist" label a mistake for movies that have to kill enemies nobody knows how to not kill. We have to kill them, and if somebody manages to avoid that, a new run obsoletes the old one. Since there's fundamentally potential for missing more spots to properly color, I don't think we're only allowed to have one definitive version of this goal published, replacing the movie every time an improvement is found. Just like with all other human-invented goals in Alternative, initial enthusiasm is enough to publish the category itself, and then new iterations don't even have to be entertaining anymore, because we already know there's demand, and people interested in both watching and making it. Another argument was that if we don't unpublish/update the existing publication, the burden of making a new submission would be on the same author, which would not be a good idea. And I don't see why the original author is the only one allowed to participate in that movie, and nobody can simply go and submit an improvement like Randomno did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
The "Name" field in the Game Version should be "File name". When cataloging I've been doing the bare minimum necessary to add the system (copying the game name and leaving the region as U, unless I know it was only released in a certain region).
Please send us a pull request. Not sure about the rest tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The JJ fight and the final fight (including picking the sample) are quite a bit slower in this run than in the video linked above, as well as in both GameCube human records. psxVEVO, did you use any existing record as a reference when making the run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm getting broken text no matter what I try. Can someone else try this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel splitting them by "level" has value, because it allows to watch them individually based on what you're looking for (if there's ever been anything to look for). Unless there's literally no change other than the counter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My point is we'll need to add the playlist link right to the publication text, because otherwise the link won't persist in the video description, and we can't add playlists to publications on the new site (and I don't know if we want to).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Only including the first 6 hours and the last 6 hours in an interesting idea for youtube. At least for a regular embed. Then there could be a playlist with unlisted videos of the whole thing, and we'd link to it in the description. Or we could upload the first 12 hours, and still make a playlist of unlisted encodes of the whole thing and link to that playlist, and the first 12-hour encode would be the one embedded in the publication. As for the SD encode, there's also a question of who would ever consider downloading it, and its only purpose would be an archive record that "yeah this is real" that may never be actually useful. Though I don't particularly mind having them split and only embedding the first one in the publication, and linking the whole item in the description. Making a singular SD encode feels questionable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like linking to this game is fine then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
I will happily give more info on finding the game files if it doesn't break the site rules.
How was the game presented originally? Was it an online embed or something else?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
The game is jank as hell that I can't figure out if it's the author's suboptimal input or the game is actually that bad without checking myself.
It's both. Link to video User movie #638230633427635160 I haven't checked later levels precisely, but here's a bunch of observations so far:
  • You can step on the plants right after they start hiding.
  • You can manipulate your horizontal position more precisely by holding L+R than by letting go of R, this is useful when you need to jump from the very end of a platform.
  • While the plants are on some kind of a timer, it's not a global one, and the last plant starts hiding 10 frames earlier in my movie.
  • Getting around platforms with one jump is faster than having to jump on them several times.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We agree on the support but somebody needs to add it to the site.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I couldn't get the version specified in the submission, but the run syncs on 4 versions of 3.0 I did find: CRC32: 4636E68D MD5: 8432C3A2AE543087FB6DF7A78569E164 SHA-1: 35BA5B01AA84165866DD3B56AD3016CC53D9DB3A SHA-256: E145BFD0A05C339C2F026ECCE64715091517E1B08B1C7DCA99A136367CF08B0C CRC32: 83AE36C3 MD5: 617EA47C5343296EB1D1335206C0B9D3 SHA-1: 1B7A8588C453E056D245723FC09FB4A1F573859B SHA-256: A697979AE30E788624AD6C875006D9C9B318AC697041EEE000A32EDF87E0E28A CRC32: FCEB824D MD5: 731F7C458046DD9AEAB9E204E43E832A SHA-1: 55AA58DAAE53F25D7087AAB85E57AC5E5B36CAD4 SHA-256: C4E31EC2B31B42EEDACF9448031A05A131E643C0A5F306DBBD6EBCF7CE19C791 CRC32: 077AA443 MD5: C8DFA1101445C37037624309D7CA2339 SHA-1: A9D01F7BCBC124632732A6429443DAD83D7ACB3A SHA-256: 901AAA0406124494E5BBC8AE5C1C62E47FFA5341A0662A8CFDA43BFB6C34D572
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GMP wrote:
A TAS probably won't give enough time for the auto-skip to kick in but still better to wait for a bug free build.
I'd need more info on this. One of the problematic levels is not beatable even in a TAS?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, it synced after I changed it to 24 in the movie (just opened it with 7zip and saved the edits).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get this to sync on the only version of the game I could find: CRC32: 9F8EC417 MD5: D3F8BD8238AEA7E9E90345D87AAE4D58 SHA-1: 65577BDA28A1DD0E8DAAE7AD0FC0518A74518888 The very first jump fails to make it to the pipe. libTAS and ruffle are the right versions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
It would be nice to have the level skip record noted somewhere.
I guess that's an option too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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