Posts for feos
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The goal is showcasing live events that are strongly relevant to TASing. Events don't happen according to rules we have for replay files, they can't be judged by them, and putting them on the site in some form (which is not a usual full-blown replay file publication) can't affect how we will be judging movies that get regularly published. Adding a certain section to the site is not going to magically change how we approach existing sections. Nobody is planning to change the current rules so much that the file submitted here becomes a normal xxxxM publication (because it doesn't really play the game). We just know that we will more actively work on implementing something if it's already submitted in some form.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[11:34:56] <TASVideoAgent> Page MovieRules edited by feos (we finally agreed to unban board games from standard!) https://tasvideos.org/MovieRules
[11:35:15] <TASVideoAgent> Page MovieRules/History edited by feos (we finally agreed to unban board games from standard!) https://tasvideos.org/MovieRules/History
DrD2k9 wrote:
The one caveat i would add regarding potentially accepting board games, is that competitive board games should require at least one computer/ai opponent to be acceptable in Standard. TASes of competitive board games that only use "human" players should need to meet community consensus for acceptance to Moons/Alternatives. Otherwise Playground could be considered as a possible landing spot before outright rejection.
It's the same situation as with fighting games, where it doesn't make sense to control both players and call the result game completion. But I don't know if it requires an explicit rule, or how to word it. It doesn't look like something that used to confuse people over the years...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd really like to know what happens in the code that makes the eye despawn, tho I don't have the time to look into it myself. Can somebody explain?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please keep me updated on what branch name you guys would prefer to use. 100%, Good Ending, Best Ending. 100% is the RTA label.
What about "all chalices"? Since the game has a special reward for it (an ending), it's as objective as it gets. And given no in-game percentage counter, it may feel arbitrary to define 100% by just one item, and less apparent from the label which item it is, and why we stopped there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now we're talking!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get this run to sync
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't feel right to create a subforum with just a single thread about something being banned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ikuyo, please add sync instructions to the submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
We might (?) want to have a "one game per platfrom rule", meaning that (e.g.) any Chess run on Windows can obsolete any other Chess run on Windows, even if it's a different chess by a different publisher. I'm not saying this is necessary, but it alleviates the "thousands of variants" issue.
I used to tie this to how much the in-game rules resemble the real-world game we're simulating. If there's a chess game that has some non-chess rules, we wouldn't want to make it obsoletable by pure chess runs. But even then we need to ask ourselves a fundamental question: what exactly is catastrophic about accepting all variants, unless it's just a revision of the same game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It looks like the time has come... to discuss board games once again! We're banning them from Vault/Standard since 2012, and I've been thinking that it's not perfectly justified for quite a while. Especially with our shift towards a TASer focused system. So what about we rehash which problems we used to have with board games in Vault/Standard, and we discuss whether those problems are still critical. - How do we define an ending? Similarly to how we define it in other games: if the game has an ending, voila; and if it doesn't, we end on completion of last unique gameplay (or hardest loop, or highest score, or kill screen). - How do we handle difficulty? Strongest AI can be unwatchable, and easiest AI is too trivial. Let TASers decide which difficulty they prefer for a given game, just like we do for all other games and it works fine. And in Standard it doesn't have to be watchable. - What do we do with thousands of versions and variants of the same board game? If it's just a version of the same game by the same developer, obsolete. But if that version features enough differences, make it its own thing. - Any other questions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't guarantee they won't improve it further.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If every judge has contributed to this, I will abuse my powers and accept it when we're done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Perfect!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BigBoct wrote:
how about a sticky in the GB/C forum indicating the disallowment?
Where is it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have no problem with wording the class references as "X goals", and explicitly defining the classes as "X is a class for X goals".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
I'm very convinced that publication classes (formerly known as tiers) should be redone as follows: Stars becomes a flag and then you just have 2 classes: Standard Alternative Goals And I'm very convinced it needs to be "Alternative Goals", as it is clear what it is, without carrying any stigma about being a lesser class of publications.
Feels natural to also rename Standard to Standard Goals then. Even tho I still dislike that those are several words, because it makes it more annoying to repeatedly mention in judgment notes and threads as I use to do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So far I'm liking "Alternative" the most (or should it be "Alternate"? I'm not english enough to know). Feels the most natural to have Standard class for standard goals and Alternative class for alternative goals. Exotic/unconventional/atypical = niche goals = Playground. Additional/miscellaneous feels too formal and empty. Showcase makes it feel like a tier again, so yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated the links.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When I saw this run is only 40 frames faster than #5060: McBobX & Samsara's NES Puss 'n Boots: Pero's Great Adventure in 06:58.63 that was rejected for suboptimality, I knew something was up. I compared every room and in this run, every room was actually even or quicker, except for one, which was 4 frames slower. I checked why and here's now a 20 frame improvement on the final level, tho it desyncs on the double boss. User movie #637993893687783852 Co-authorship request I guess, tho I may check other levels later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's nothing to change because we don't ban this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks intended to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does the manual mention it anyhow, if it's available anywhere? Overall, I'd definitely allow it for Moons, but for Standard we need to know if it's a non-cheat kinda option, something intended for normal play.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
4. RCREX lets you freely change several options that affect both gameplay and physics. Making full use of these would speed up the run significantly. I don't exactly know how we would handle this from a rules perspective right now: I'd personally allow it, but I'd need to run it by others for a consensus before making it official.
If those options are there to be freely and openly edited, that looks like an intended feature. Is there any official assessment of how "normal" those options are considered by the devs?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparison encode (don't ask why it's vertical and why the HUD looks confusing) Link to video Judging by how non-trivial it was to figure out what the actual goal of those runs was, and lack of real audience engagement, I'm not sure if this meets Moons requirements. I just watched the video I made and the only part that was really epic was the final battle, but it was incredibly short. The rest of the run was hard to understand, because routing decisions are unclear for someone who doesn't know the game. It didn't look particularly repetitive though, so I voted Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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