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#68228389290700157 -

Celeste_any_new_v2_postcredits.ltm
In 28:53.02 (103981 frames), 65 rerecords
Game: Celeste ( Linux, see all files )
366 downloads
Uploaded 12/20/2020 4:01 PM by keylie (see all 119)
Movie for inputs after credits

Annotations

! Version info: 

libTAS version: 1.4.0

! Annotation info: 

{{Game: Celeste, v1.3.1.2, drm-free version (available at https://mattmakesgames.itch.io/celeste), 64-bit binary.

OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.0. Game executable is `/path/to/game/Celeste.bin.x86_64`.

libTAS must be configurated with `Runtime > Recycle threads` unchecked and `Runtime > Wait timeout > No waits` checked. In `File > Executable options`, library path must be set to `/path/to/game/lib64`.

There are specific settings in libTAS to enforce constant loading times: `Runtime > Game-specific settings` and check `Celeste` in both frames. It syncs the main thread and loading threads determined by their thread name. It is only necessary to frame-advance the game startup, until frame ~70.

For encoding purpose, there are a few settings that can be changed in the game menu before playing back the movie, which does not affect sync. The screen size can be changed. The speedrun clock can be set to "File" (this setting is actually mandatory because it allows to skip level completion animations). Also, we recommend to disable the screen shake and turn on photosensitive mode, it makes the video more pleasant to watch.}}

#67853546550089539 -

Braid_story.ltm
In 21:08.97 (76138 frames), 16602 rerecords
Game: Braid ( Linux, see all files )
353 downloads
Uploaded 12/3/2020 6:53 PM by keylie (see all 119)
File of story mode to build a savefile with the game completed. Be sure to uncheck `Runtime > Prevent writing to disk` before playing back the movie.

Annotations

! Version info: 

libTAS version: 1.4.0

! Annotation info: 

{{Game: Braid, version published on 2015/06/13, drm-free version (available at https://www.humblebundle.com/store/braid).

OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.0. Game executable is `/path/to/game/Braid.bin.x86`.

The game runs in fullscreen by default. `Video > Virtual screen resolution` must be set to `1920x1080 (16:9)`, because of mouse inputs. In `File > Executable options`, library path must be set to `/path/to/game/lib`. Command-line options should be `-no_launcher -60fps`.}}

#67756811557343790 - Braid new any% TAS WIPv2

Braid.wipv2.ltm
In 19:42.70 (70962 frames), 14925 rerecords
Game: Braid ( Linux, see all files )
316 downloads
Uploaded 11/29/2020 10:19 AM by keylie (see all 119)

Annotations

! Version info: 

libTAS version: 1.4.0

#67380396436953341 - Braid new any% TAS WIPv1

Braid.wipv1ok.ltm
In 20:06.08 (72365 frames), 10808 rerecords
Game: Braid ( Linux, see all files )
317 downloads
Uploaded 11/12/2020 11:28 AM by keylie (see all 119)

Annotations

! Version info: 

libTAS version: 1.4.0

#63781167767135487 - FTL

FTL_fuel.ltm
In 03:11.25 (11475 frames), 991 rerecords
4 comments, 386 downloads
Uploaded 6/3/2020 9:15 AM by keylie (see all 119)
Version 1.5.13

Annotations

! Version info: 

libTAS version: 1.3.5

#62825238843061865 - Shovel Knight: King of Cards any% with credits

kk3_credits.ltm
In 27:45.00 (99900 frames), 11037 rerecords
Game: Shovel Knight ( Linux, see all files )
524 downloads
Uploaded 4/21/2020 8:03 AM by keylie (see all 119)
Version with fast-forwarded credits and inputs until the end

Annotations

! Version info: 

libTAS version: 1.3.5

! Annotation info: 

{{Shovel Knight v4.1 DRM-free version (taken from Humble Store), 64-bit binary.

Tested on Debian 10 (Buster) 64-bit and libTAS v1.3.5. Game executable is "/path/to/game/64/ShovelKnight" You must open "File > Executable Options..." and set "Library path" to directory "/path/to/game/64/lib"

The game can be launched natively first to set video resolution for encoding purpose. It does not affect sync. Also, in the game options, Game > Show Feats were disabled.

The game data is loaded on frame 2, so the movie should be frame advanced from startup to frame 3, to prevent a desync.

Version with credits fast-forwarded and inputs to the end.}}

#58685662034132868 - Seiken Densetsu 3 - seed 0

seiken3_geg_done_seed0_done.lsmv
In 10:54.47 (39333 frames), 7544 rerecords
Game: Trials of Mana ( SNES, see all files )
565 downloads
Uploaded 10/17/2019 9:47 PM by keylie (see all 119)
Redid the TAS with RTC 0 for seeding the RAM, and improved it a bit.

#56305028996170174 - Axiom Verge any% v2 - Vision

AxiomVerge_new_kur.ltm
In 29:19.10 (211092 frames), 15994 rerecords
Game: Axiom Verge ( Linux, see all files )
584 downloads
Uploaded 7/2/2019 4:41 PM by keylie (see all 119)

Annotations

! Version info: 

libTAS version: 1.3.4

! Annotation info: 

{{Game: Axiom Verge, version 1.43, Steam, 64-bit binary.

OS: Ubuntu 18.04 amd64 with Linux kernel 4.13.0-36-generic, libTAS v1.3.2. Game executable is `/path/to/game/AxiomVerge.bin.x86_64`.

libTAS must be configurated with `Runtime > Virtual Steam client` checked and `Runtime > Recycle threads` unchecked. In `File > Executable options`, library path must be set to `/path/to/game/lib64`.

For encoding purpose, the resolution of the game can be changed in-game in the options, it does not affect sync. The options must be set by launching the game from libTAS with `Runtime > Backup savefiles in memory` unchecked, so that the options are saved on disk. Then, `Runtime > Backup savefiles in memory` is checked again and the TAS can be played back.}}

#53573283055462513 - Minit any%

runner.ltm
In 07:14.88 (26093 frames), 3086 rerecords
Game: Minit ( Linux, see all files )
519 downloads
Uploaded 3/1/2019 4:05 PM by keylie (see all 119)

Annotations

! Version info: 

libTAS version: 1.3.3

#53242999794389332 - 1001 spikes any% Ukampa

1001spikes_59fps_reseed.ltm
In 16:42.24 (58955 frames), 3544 rerecords
Game: 1001 Spikes ( Linux, see all files )
537 downloads
Uploaded 2/14/2019 7:06 PM by keylie (see all 119)
Half of the game, I'm currently lazy to do Antartica

Annotations

! Version info: 

libTAS version: 1.3.3

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