Posts for Aktan

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Joined: 4/23/2009
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I am currently working on an encode, except the amount of desyncs with eternal is crazy. This may take a while.
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amaurea wrote:
Aktan: Why didn't you link to this too?
I guess you didn't know the site was down, when I tried to post?
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maTO, I think you now have access to change the submission title.
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Okay. So apparently you can't even play the AVI file fine in Media Player Classic. I would suggest you try capture again with Lagarith. It has an installer. Download the installer, install it. Then when you choose a codec to capture, choose Lagarith. Default settings should be fine. After you finish capture, see if you can play it back in WMP or MPC or VDub. If you can, try the x264 command again. It now should work. Notes: - I can't seem to get your file. Maybe upload to mediafire? - It be easier on IRC, if you join the #TASVideos channel on IRC, we can chat there.
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Unless it's going to be a publish encode, you don't need a logo. Lets do it the simple way. Then add on =p. For capture, just capture to lossless AVI with Huffyuv http://www.free-codecs.com/download/HuffYUV.htm or Lagarith http://lags.leetcode.net/codec.html After you have the AVI, x264.exe in windows supports AVI input so just encode directly with that:
x264 --crf 20 -o "output" "input"
Where you replace "output" with the file output you want (with .mp4 or .mkv) (example: out.mp4) and you replace "input" with the AVI you created just before. Then you mux the MP4 or MKV with the audio in the AVI with MKVToolnix http://www.bunkus.org/videotools/mkvtoolnix/. There is a GUI, so I hope it's self explanatory.
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GrafZeppelin, what OS are you on?
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Joined: 4/23/2009
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knbnitkr wrote:
Aktan wrote:
knbnitkr, I've noticed in my encode that the sound is messed up in two areas. The title/character selection scene and the final boss intro. How did you fix the sound here? What were your sound settings?
When using TAS SPU , the problem is caused. I encoded my movie by the following methods. 1.Encode the movie by using TAS GPU and TAS SPU. 2.Encode only music by using Eternal SPU. 3.mix the image with music by using the edit software. When encoded by using Eternal SPU, desyncs is often caused. In this case, music is connected with the edit software.
For parts 2, I think I've figured out a way to fix that desync. I was editing MMX5 with tons desyncs (took 16 hours) and after I finished, I figured, why not just capture the Eternal SPU sound with .kkapture instead of using spulog? There is no desyncs there and then all you would need to do is mix the parts. After I figured this out, I was like @$%&! since capturing and mixing the parts would only take 2 hours verses the 16 I did to get rid of the desync PLUS .kkapture way is more accurate.
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Zurreco wrote:
Also, is the music really really bad, or was that just the encode skipping beats?
I think the music is just really that bad, unless I had some bad settings in the emu...
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maTO wrote:
The game isn't bad-looking, it's BAD. But I hope also others than Aqfaq find the run enjoyable.
With all the glitches I think I saw, it was enjoyable =). It was especially funny to beat bosses via suiciding.
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Raiscan wrote:
Aktan wrote:
Sir VG wrote:
Cpadolf wrote:
Baxter wrote:
Mitjitsu wrote:
How come every time I try to watch this on Snes9x the emu crashes? I was able to watch it thanks to the encode
Same for me... playing this smv completely messes up my snes9x :S
Turn of "Sync Samples With Sound CPU", that might fix it. My emulator crashes if I have it on as well, I think it happens if you have a CPU with more than one core.
That worked for me. It doesn't have to deal with CPU Cores, unless the Intel ATOM has more then one core, which I doubt. I loved the boo fight the most. Nice alternate gaming reference at the end! Only thing I didn't like was the water level twitching, but at least it was only 2 levels...and not every single level. Voting YES. BTW, whoever publishes this should make a note about this in the publication, or somebody should edit the SMV to disable that option, as long as it doesn't desync the run.
I don't think this is the right solution. IMO the better way is just set the affinity to one CPU.
The issue doesn't just involve multi-core users. Look above. Someone with an Intel Atom processor has the same problem, and that's single core.
moozooh pointed out there is hyper-threading, so not exactly.
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Sir VG wrote:
Cpadolf wrote:
Baxter wrote:
Mitjitsu wrote:
How come every time I try to watch this on Snes9x the emu crashes? I was able to watch it thanks to the encode
Same for me... playing this smv completely messes up my snes9x :S
Turn of "Sync Samples With Sound CPU", that might fix it. My emulator crashes if I have it on as well, I think it happens if you have a CPU with more than one core.
That worked for me. It doesn't have to deal with CPU Cores, unless the Intel ATOM has more then one core, which I doubt. I loved the boo fight the most. Nice alternate gaming reference at the end! Only thing I didn't like was the water level twitching, but at least it was only 2 levels...and not every single level. Voting YES. BTW, whoever publishes this should make a note about this in the publication, or somebody should edit the SMV to disable that option, as long as it doesn't desync the run.
I don't think this is the right solution. IMO the better way is just set the affinity to one CPU.
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Joined: 4/23/2009
Posts: 1283
Baxter wrote:
Mitjitsu wrote:
How come every time I try to watch this on Snes9x the emu crashes? I was able to watch it thanks to the encode
Same for me... playing this smv completely messes up my snes9x :S Anyway, very nice improvement... voting yes.
I wonder if Snes9x still have the timing bug on SMP systems. I fix is to set the affinity to only 1 CPU so this doesn't happen.