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Alyosha
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Console Verification: -- updated console verification for new improvement, see publication.
Alyosha
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arnaud33200 wrote:
I'm curious, how is it an improved run if there are more lags? is it just about the number of frames?
Aside from accuracy, VBA also has the very annoying feature of counting all lag frames where the screen is off (usually when the game is loading stuff) as a single input frame. Modern emulators do not do this. Over the course of a run this can add up to many seconds worth of extra lag frames. VBA does however add back in loading times when making encodes, for correct sounding audio. If you look at the displayed time of the previous Kirby run it is listed as 8:44.65, however if you watch the encode it actually runs for about 8:55. So basically you have ~11 seconds of loading time. The bios takes about 3 seconds as well. So with no emulation differences, the previous run would have had a time of ~8:58.
Alyosha
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Took another look at Castlevania III. I originally set this aside because I thought the issue was MMC5 and there weren't any test ROMs to pinpoint the problem. However in thinking about it it should have still worked in the range of IRQ timings I tested, so I thought maybe there was still some DMC edge case I was missing. It turns out that there is a single instance where the game reads from the APU status register ($4015) at the same time the DMC channel decrements to zero. Originally I had this read back as not zero, but it turns out to be correct to have it read back as zero. This combined with adjusting the IRQ timing led to the run working on console. I am up to getting Grant, hopefully I'll have a complete run in the coming week. EDIT: It now desyncs after the wrong warp. Lot's of crazy stuff is happening there, could be anything going wrong. Probably the new last boss of NES console verification outside of resets.
Alyosha
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-- Made it through level 45. Looking back it looks like the RTA run is faster in level 39, but I'm going to loop back through all the levels anyway so can fix it later. Honestly this isn't as interesting as I thought it would be, I'll grind it out to a completed run though.
Alyosha
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Link to video Console verification of Samsara's most recent improvement. Note that this game's use of NROM + CHR RAM is technically not officially supported, but nothing is physically preventing it from being implemented.
Alyosha
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I finally got around to assembling a UxROM dev board. Naturally the first thing I tested was Streemerz, and it worked! Link to video This uses the current movie file: https://tasvideos.org/userfiles/info/72428431403912808 This is slower than the original, so hopefully it can be optimized and made into a console accurate submission. I always suspected that power up timing was the culprit in previous failures, but now with a proper dev board those problems are solved. I'm really happy this finally works. Streemerz was one of my original tests and I really wanted to see a working console run. Apparently I don't have a syncing version of the other Streemerz run, so I'll work on getting that working too. EDIT: Working version of other run too Link to video movie file: https://tasvideos.org/UserFiles/Info/638060457284160338
Alyosha
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Console verificaiton of feos' improvement: Link to video
Alyosha
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ShesChardcore wrote:
Alyosha wrote:
Nice work! Wasn't expecting such a big improvement here.
Thanks. There's 2 games on the list I felt like I could do. This one and Lee Trevino. I don't know if I have the patience left to do both courses though haha.
Why both courses?
Alyosha
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Nice work! Wasn't expecting such a big improvement here.
Alyosha
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Thanks again for the encode Dimon12321
Alyosha
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Made it to the end of world 2 if Brandon or anyone else wants to take a look please do. I think I'll try to get a complete game WIP and then go back for a second pass.
Alyosha
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Brandon wrote:
Nicely done! Let me know if you'd like to get on a call to discuss routing sometime. I don't have my tooling setup anymore, but I'd love to strategize.
Rest of the WIP resynced. Well first thing I need to do is figure out these elevators. Looks like I lost time on level 24 for no obvious reason. EDIT: pretty big time save on level 23. I'll see what I can find on level 24. EDIT: small time save in level 24.
Alyosha
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I decided to give this a shot. Resynced Brandon's WIP through the garden. Saved a few frames on optimized key grabs: -- Seems mechanically simple but complicated to route. I haven't done this kind of routing in a while so it's a refreshing break from RNG madness.
Alyosha
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Samsara wrote:
EDIT: User movie #638053447918419088
LGTM. I have no more ideas, so I don't think I'll be putting more time into this.
Alyosha
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^ cool new tech. -superseded- new route! Still pretty sloppy and I couldn't seem to get by the 3 spike balls without waiting anymore for some reason. Probably another ~100 frames to save in basic optimization.
Alyosha
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-superseded- swap order of orbs 4 and 5, saves some waiting, probably can still save a few frames. -superseded- removed some slowdown. Only about 100 frames to sub 3
Alyosha
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https://tasvideos.org/UserFiles/Info/638052702456742027 Can probably be improved a bit, heading towards the 3 minute mark.
Alyosha
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I played this game a lot as a kid but thought it would be too boring to TAS a whole play through. I didn't know this other mode existed so it's cool to see a short version. nice work.
Alyosha
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around frame 5750 you don't need to wait for the spike ball, can save another ~20 frames.
Alyosha
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https://tasvideos.org/UserFiles/Info/638052386718988242 Rough draft demonstrating that it is about 100 frames faster to get the previously first purple orb after getting boost ball. It may even be faster still to change things up and get more of these at the end of the run, once you can zip around.
Alyosha
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EZGames69 wrote:
I managed to improve the last level of this run by a few frames using the walk into walls glitch to scroll the screen a bit faster and get an improved boss fight.
how many frames improvement is this from the previous TAS?
Not counting adjustment for lag it is 4 frames faster. Adjusting for accurate lag emulation compared to VBA, it is 12 frames faster. EDIT: Assuming my resync accurately represented of the original run in it's entirety, it is 23 frames faster.
Alyosha
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At frame 1306, it's possible to make it by the 3 spikeballs without waiting. It seems like it's probably faster to get the first purple orb after you get the boost instead.
Alyosha
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You are awarded the weapon after collecting the boots even if you don't already have it, so you can skip collecting it and save ~1 second.
Alyosha
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Wai Wai World is published and 2004 is obsoleted (again)! Only 5 runs left from 2005, which are also most of the remaining runs of the 'First 500' list. I'll probably do Rolo to the Rescue, it doesn't look too bad. After that it's hard to say, a lot of these runs look like they will be a real grind. I'm thinking next year I might offer some bounties for runs it's unlikely I will be motivated to complete myself.
Alyosha
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despoa wrote:
It looks like the submitted movie doesn't actually reach the credits like the currently published 1 player run.
Yeah the movie that reaches the credits, which was intended for replacement, is linked in the post directly above yours.