@MESHUGGAH: sorry about the nemonics, I don't recommend trying to do any serious TAS stuff until the core is released, as other thing could still change. Also thank you for the continued testing.
I'm making progress on finalizing some of the DMA timing stuff, and have fixed numerous small bugs in emulation. Now the bottom line in Xenophobe is fixed.
There are only 3 graphical issues I am currently aware of.
Sewer level in Scrapyard Dog: honestly, I'm not sure how to fix this one, The NMI is happening too early, but at the correct scanline according to the Maria DMA's, so I can't really change anything to change the behaviour.
Tow Line in Water Ski: On one frame the tow line appears in the wrong spot, not sure what is causing it.
Tower Toppler: Intentionally uses color artifacting, not yet implemented
I'm also working on some of the more obscure ROMs out there. Here is Rescue on Fractalus, a pretty cool prototype. I'm always impressed by the clever things people are able to come up with to make good use of limited resources.