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CoolHandMike
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Woah! This is really good! I enjoyed all the clipping, enemy manipulations, and good positioning on the platforming parts. Also those 3d graphics for the old man at the end made me laugh a lot. Yes vote!
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CoolHandMike
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The current submission 12:53.34 looks slower than the previous submission 12:50.09. Any idea why? https://tasvideos.org/8818S
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CoolHandMike
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Looks like the lion's share of time saves over RTA WR are doing the puzzles and last boss much faster. Are there any tas only tricks for this game? https://www.speedrun.com/darkwing_duck_turbografx-16/runs/zq0j848y
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CoolHandMike
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What a weird game, was not sure what happening most of the time so without the tas description I would have been lost. Love the car rocketing off into space, and "Cash would be nice!" in response to asking how someone could repay them. Yes vote.
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CoolHandMike
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I would encourage you to take a look at the existing Sonic tases on this site. There a lot of tricks to go fast! I would not mind watching this tas normally since you do some stuff that makes me chuckle like walking through the bouncing pad in Casino, but when it comes to tas it usually comes down to either speed and/or entertainment. If you were able to maybe focus exclusively on entertainment alongside tightening up sections to be much faster this might work well. Although as others noted this romhack might not be a good choice so maybe take a look at the original games or more extensive well known romhacks.
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CoolHandMike
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A couple questions. 1) Which version was this tas made on? I see that v1, v2, v3, v4, v5, and v5.5 exist. 2) How precise can you change the angles? I see that you have a lot of circling around the hole at the end on almost every stage. Could you not just precisely aim at the hole and get Mario in the Hole asap? 3) Can you control Mario at all after "releasing" him towards the hole? 4) Can the camera be controlled?
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CoolHandMike
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I think this is not a good romhack choice for a submission because I do not recognize anything different visually or gameplay wise from the original Super Mario Bros tas.
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CoolHandMike
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Interesting looking game. It seems like there is a heavy emphasis on music, but I suppose beating it as fast as possible means we don't get to hear all the tracks. The graphics look unfinished and the start of the game has no sound besides the screen skips which are the downsides. Although for a short flash game is kept me entertained. Yes vote.
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CoolHandMike
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  1. Fight'N Rage My favorite beat em up besides Streets of Rage 2. Does not look like there is a Linux port atm. There is a Switch version but that does not have tas tools atm. 3 player co-op. Special moves and combos. https://www.speedrun.com/fightnrage?h=Ricardo_Arcade-Normal-Normal_Speed-PC&x=w20we65d-j84k15wn.p125pxk1-p8590r3n.jqz69xm1-ylp6q7vn.0q5wedmq
  2. Astebreed : Definitive Edition One of my favorite shooters. A anime style mech shooter that alternates between left to right, from behind, and down to up. Does not have a Linux port atm. Also has a Switch version. https://www.twitch.tv/videos/1051823006?t=0h0m1s&tt_content=twitch_logo&tt_medium=embed
  3. Bloodstained: Ritual of the Night Excellent Castlevania type game. Does not seem to have a Linux port as well. On android and switch too. https://www.speedrun.com/bsrotn
  4. Blaster Master Zero 3 (2021) An new version with similar gameplay to the original series. Has the tank mode as well as the human walking around. Some really good boss fights. Like the others works on Proton but no Linux port, also on 3DS and Switch. https://www.speedrun.com/bmz3
  5. Valfaris One of my favorite platformers. Great "heavy metal" aesthetic too with heavy metal guitar tracks. Again no linux port afaik, but also on Switch and...Amazon Luna? https://www.speedrun.com/valfaris
  6. Valfaris Mecha Therion Another mech shooter in that same "heavy metal" aesthetic. However it mixes shooter elements with unlocking weapons, sub weapons, alongside upgrades. too with heavy metal guitar tracks. Unknown linux status, but also on switch. https://www.speedrun.com/Valfaris_Mecha_Therion
  7. Cuphead Awesome but difficult boss battle only run and gun game in an early 1900s cartoon style. Unknown linux port status. Also on macOs and switch. https://www.speedrun.com/cuphead
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CoolHandMike
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nOkami wrote:
well shit, this wont be accepted now... also i see what is happening, dying skips ahead and i knew that beforehand BUT with a limited supply of lives i just forgot to apply it in the TAS, ive fucked up
Try to improve one section with the death skip trick. Then see how well the rest syncs.
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CoolHandMike
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No encode so just checking. Is this the same game? B-Wings (NES) any% speedrun in 23:40 Link to video If so this player was able to beat B-Wings for NES faster than this tas.
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CoolHandMike
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Could any of those possible improvements lapogne mentioned be implemented without redoing massive sections of the tas?
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CoolHandMike
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Actually, I am agree with Winslinator on this one. "Let's also not forget about Olympic-style games like NES Track & Field "max score, playaround", where many events give you three attempts, saving only the best score/time." If that final scoreboard actually totaled all the yardage and gave a score then I would say every round would have to be maxed. Here it is literally just taking the max score for all the "heats".
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CoolHandMike
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Wow. I really liked that. Also quite a complex set of mechanics in this seemingly simple flash game.
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CoolHandMike
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ded wrote:
The video is done in case there is interest. Many thanks to WarHippy again for his help on recording the combos and he also discovered that Kia can too be instantly killed (if there are feature TAS runs of the game, this will improve the time): https://www.youtube.com/watch?v=nUUsklgs-zc
Video shows some cool looking combos, but no explanations of exactly how they are done. No explanation for the Kia instant kill trick mentioned above either.
discord: CoolHandMike#0352
CoolHandMike
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How can we make sure each of them is accurate? Also bringing game specific ones into Bizhawk sounds interesting, because then it would have all the tas tools.
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CoolHandMike
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Liked this faster submission that actually finishes off the last boss asap. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
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While the rest is fast, cannot say I am a fan of the early input ending for this. Other submission is superior where it actually finishes the last boss asap.
discord: CoolHandMike#0352
CoolHandMike
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While there are a couple possible improvements early on it became apparent that the game has a lot of RNG with enemy placement and behavior. Trying to fix the start of the TAS means having to adjust the entire rest of the game. For any future improvements, noticed one bad jump at the start, and you can also double jump through the first building above the door. Good job!
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CoolHandMike
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nymx wrote:
Yeah!!! Because of CoolHandMike, I figured out more about the maze drawing. Basically, he manipulated the RNG in an earlier part of the loading. Well, I went back a bit further and found a more favorable line. Additionally, I couldn't pass up the idea that the maze loaded faster. Once I was done optimizing this newer version, it ended up being 95 frames cut over CoolHandMike's effort. Even though this is a complete write of all the inputs, I'm still keeping him on this...since he found out the place that made a bigger difference. Thank you! Also...updating the encode.
Very cool you got it even faster!
discord: CoolHandMike#0352
CoolHandMike
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The movement is weird where you cannot just hold the input direction as you noted otherwise you lose a frame or two. Found a slightly closer path which results in this being about 70 frames faster where both the start and entrance points are at almost the same height without too many detours. Thankfully manipulating the drones is not too hard if you just vary input. This game really does seem like one where botting it would work well by changing input right before the map loads to test different maps so you could probably find a better solution than this too. I would accept co-author if that is the path you want to take for this. Everything else looks good in it. User movie #https://tasvideos.org/UserFiles/Info/638507431745813880
discord: CoolHandMike#0352
CoolHandMike
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VofVendetta wrote:
When I try to run the Killer Instinct game it freezes on this screen. Does anyone know a way to solve it? Note: I have the correct files, I can open the game in the current MAME emulator, but not in Bizhawk. Killer Instinct 2 opens normally in Bizhawk.
I had the same result with Killer Instinct working in MAME but not in MAMEHawk, but still worth trying to get working since it may just be my system (which seems to be dying). Killer Instinct 2 would crash for me after the first battle in MAMEHawk. Not sure of behavior of Killer Instinct 2 in MAME. Maybe selecting different BIOS settings could work. Arcade (in Menu) -> MAME Settings -> BIOS. Make sure you have both from the same version number from MAME. In the multi disk loader make sure you have the game romset listed first, then the CHD file.
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CoolHandMike
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This looks well done. I was able to get some time saves by only releasing the "0" for one frame near the end of the screen, but later on there are a couple screens where waiting is necessary. One screen in particular was quite tricky with this bubble right before a gap which seemed to be impassable. Well done! Notes: 0 jump - holding 0 and 7 at end 7 accelerate - need to hold at end of screen to advance looks like. 6 brake - holding 6 at end of screen will not advance
discord: CoolHandMike#0352
CoolHandMike
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I was looking at some Chinese unlicensed game recently. A ff7 demake. Looks like the worst way to experience ff7, but cool someone made it. Link to video lars_hendrick noted that there is an original version as well as a patch. There's a fan patch for this that cleans up the English, fixes bugs and adds new sprites https://www.romhacking.net/hacks/1657/ Would be neat to see a tas of this game.
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CoolHandMike
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despoa wrote:
Do you plan on doing a run with this with all the characters?
No. If someone else wants to do that they can.
discord: CoolHandMike#0352