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It's your movie; you don't have to make me a coauthor for my 6 seconds of input.
As long as there are no other improvements to be made, I'm sure the encoders will make an encode soon.
Until then, I've made a temporary encode.
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Well, I just did the end of the battle after the final boss and the jumping to the Golden Spatula to save 57 frames.
It's jlun2's choice whether he wants to add me as an author or not.
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I think adelikat replaced the movie file with the 57 frame improvement, and sgrunt replaced that movie with another one saving an additional 18 frames.
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Voting Meh. The old one was more entertaining because it was longer and thus had more entertaining segments, but if more people like this, then publish away.
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I saved 57 frames from the end of the Flying Dutchman battle. Please replace the submission movie file with this one.
Anyway, amazing run, jlun2! And thank you for giving me credit for my original run.
I remember trying to blow a bubble in Goo Lagoon, but I kept falling into the goo and sinking, which wasted time, so I abandoned it. Nice to see it's actually of use. And the sinking glitch and Flying Dutchman battle look awesome! Also, I never thought of turning around to damage boost the other way. Brilliant! Finally, great job with better manipulation of that scallop in Undersea Desert.
Again, nice work, and I'll be giving this run high ratings once it's published. YES VOTE!
Apparently he's been working very hard on this. And it paid off!
EDIT: Removed my suggested screenshots. I like the one that was chosen for the published movie more anyway.
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In PSXjin, the emulator seems to have the analog sticks fixed in the top-left position, while none of the other buttons seem to work. I tried checking Sio Irq Always Enabled, but then it didn't accept any input. I tried the N-Rage and the Segu controller plugins and still nothing. How do I fix this?
Also, I'm running Vista on a computer that doesn't emulate the PSX at full speed, if that helps.
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I recognized the SSBB Menu music 1, the intro to the Donkey Kong theme (from the NES game, remixed in SSBB), and the SMB Game Over theme (?). And they were all in the very beginning of the Piano Player part.
Other than that, I didn't hear any actual music.
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In the thread I mentioned, Nahoc posted a link to this competition where the goal was to open one of the castle's front doors from inside. Could something like this be used to go through the outside wall and open the moat door from inside? I would test it personally but I've never TASed this game and probably wouldn't be good at it.
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Good luck, Nahoc! ;)
By the way, I believe Survive's latest posted .m64 was 46 frames faster than your last posted .m64 by the end of the first level (after bonus game, first all-black frame).
I would recommend downloading Survive's .m64 as a reference.
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In the thread for mickey & snark & ToT's new 0 star run, some of the comments were saying it hasn't been found yet how to BLJ to the "moat door" and skip BitDW.
Is it even possible to BLJ through water? In this single star run, the water seems to pause the BLJ until mickey reaches dry land again, at which point Mario resumes his extremely fast speed.
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That was Inzult's response to others' comparing judging and expectations between TASing and real world sports.
By the way, Personman and Kirkq both had some really well written arguments, and I think they should be recognized.
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moozooh wrote:
3) you have to TAS SM64 to be able to vote no (voting yes, however, is perfectly alright), and people doing that are idiots.
I think that was only the opinion of 1 or 2 people, and not everyone who is in favor of this run thinks that (I sure don't think the No voters are idiots).
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Thanks for the comparison video, feos. It really shows the improvements in zyr2288's movie and which areas they were in.
Yes vote for this stylish improvement to the published Contra run.
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Good job, x2poet! The run looked fast (especially the boss battles). This game's been on the List of Ideas for a while, and I'm glad it's finally been done. Yes vote.