Posts for CoolKirby

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STBM wrote:
Cancel it so an even faster run can be the first accepted Gamecube submission.
What about 007 ? :p
It's also unoptimized. We'll have to see how that one does.
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Thank you for providing an encode for us, iiro2. Very nice run, Dooty, and nice improvement to the published run! Yes vote.
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I agree that you should take your time and optimize the run to make it as fast as possible. Find all the skips and glitches you can and apply them to the run so it won't be obsoleted for a long time. It may seem like a lot of work, but your efforts will be rewarded with a run that is much more fun to watch and a more positive viewer response. Good luck!
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Synx wrote:
If there are no negative sideeffects to using v1.0/1.1 of OoT as opposed to 1.2 then I don't see a problem in switching?
They were talking about real-time speedrunners. They have to use the 1.2 version since it's the only one available on the Virtual Console. A 100% TAS would use the JPN 1.0 version, like the other TASes.
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jlun2 wrote:
In that case, what are the 75 fastest Spatulas for this game?
It'll probably be fastest to get all the spatulas in an area and move on to the next area instead of jumping all over the place. Remember, this isn't Super Mario 64. SpongeBob stays in the level after picking up a spatula. I was planning on making a chart with all of the spatulas, which ones require the Bubble Bowl and which ones require the Cruise Bubble, but I never got around to it.
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Great run, gamerfreak5665! I agree that you could have completely optimized it or entertained during waiting periods, but it still looks good enough to publish. I haven't played the game, but it looks like a great game choice with lots of action and beautiful graphics. Voting Yes!
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Very interesting thread. I figured this idea would have started with a submission, maybe a few years later, but they were considering this during the Famtasia days, with no DDR display for lowest button presses or possibly even on-screen button display!
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Nice TASes. The Wooden Construction one is my favorite one. I think all of the Super Mario 74 posts are mixed in with the Super Mario 64 posts, and that's why there wasn't a topic for this game before.
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Spikestuff wrote:
no desync on what I can tell on the desync emulator.
Dolphin only desyncs when some simple settings aren't set correctly, and on very few games. Otherwise, it is a very sync-stable emulator, moreso than Mupen. I'll watch this pretty soon, but it looks good.
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MUGG wrote:
http://www.nicovideo.jp/watch/sm18818107 Freeze glitch
Wow, how weird. A similar thing happens in Kirby 64: When you fall in a pit, if you pause the game while your health is counting down, it freezes too.
MUGG wrote:
Also I work on any% now.
Great! Looking forward to it.
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jlun2 wrote:
henke37 wrote:
I think we need a cam hacked version.
Well, I found addresses like 02002E64 which seem to correspond to the camera, but when edited, it doesn't do anything. Instead, another address is responsible for that; said address unfortunately also seem to change every floor.
How did you know where to move around in the walls to reach the next floor without a hack like that?
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It works better in Media Player Classic - Home Cinema. The view is still mostly green, but you can still see what's happening. By the way, the link to the game in the OP is dead, but the game can be found here.
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You really broke this game. I like all the glitching through walls, and I found the run pretty entertaining. Yes vote. I haven't played this game, but the final boss is the chandelier-uvula? I figured it would be the furnace (the heart of the house in the movie).
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FractalFusion wrote:
CoolKirby wrote:
What...happened to the poll? I don't see it anymore.
I deleted it.
I didn't know you could do that. Was it deleted because there were too many No votes, or because there were fake votes? Or was it an accident, like the Battletoads run poll?
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What...happened to the poll? I don't see it anymore.
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Not one of the worst games ever made, but still pretty bad. Good TAS though. Looks optimized and it's nice to see a full playthrough of the game (including the nonsensical ending). Yes vote.
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devanwolf wrote:
This is a memory game for people of all ages.
Game name wrote:
Fisher Price: I Can Remember
All ages? You sure about that? This doesn't sound like it would make for a good TAS, not only because it's a little kid's game, but because it's a memory game, which is not impressive since all you have to do is use savestates to find the right cards/objects and select them.
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That's great! It has a better chance of being reproduced on console now.
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I've wanted to see a TAS of this game since I saw that review. I've noticed that TASes of bad NES games are more interesting after I've seen AVGN's reviews; they get past the parts he couldn't get past and make them decently entertaining. I'll watch this later.
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I'm not sure what the problem is, but why use Dolphin 3.0-616 if you're starting a new run? Wouldn't it be better to start from the latest revision? It might have fixed that problem.
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Incredibly entertaining run! There wasn't one dull moment; I was completely immersed in it from beginning to end. It was full of crazy tricks, glitches, fast-moving characters, movesets that utilized the entire screen, and even a sort of story in most of the battles. I definitely think that deserves a perfect entertainment rating.
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Nice run, jlun2. The platforming stages and boss fights were fast-paced and kept the entertainment level fairly high throughout the run.
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Brian_pso wrote:
Great news! I think it's better to do just Hero side for now, since we don't have anything completed at all to begin with, later on you can do just as you said, that's my vote.
I agree.
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natt wrote:
It would be nice to see that sort of stuff in the author's comments on the submission
I agree. This is almost as entertaining as the Super Mario World "glitched" run. Yes vote!
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Patashu wrote:
There isn't a well-defined goal for the run*, though, so I think it should be optimized in whatever way is the most entertaining way to watch. *When do you end the run?
If three to four minutes of scrolling through menus could be saved, I think that would greatly increase the run's entertainment value. Also, I believe the run ends when he finishes programming his own graphic and song into the game and lets it play.