Posts for DarkKobold

Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Haha, you dispose of items in the sewer... And ... clear your name? Your name wasn't very clear if you had to throw stuff in the sewer!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
mmbossman wrote:
Insert "Speedruns are to show talent, TASes are to entertain" arguement here:
Like, so, speedruns are to totally display like, wicked radical totally tubular talent, of like, dudes that play video games... and so, like... TASes are totally cheating... Wait, I think I did that wrong.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I came up with my name ages ago. Essentially, I need a name for the only time I'd ever play a 'Table-Top RPG.' I hate even the idea of that form of social interaction (It was spoiled by watching a group of social degenerates 'play', and by 'play' it was 'who can be more boisterous and obnoxious than the others') So, another friend DEMANDED I play. I decided my character name needed to be a mock of the usual names, such as DARK DRAGON, DARK MASTER, DARK CLOUD, DARK SCARY-THING. So I chose the simplest, most pathetic creature in most RPGs I could think of. Hence... Dark.... Kobold?? Strike fear into the heart of NO ONE! The name stuck. It is generally very easy to get, only a few others use it... Kinda catchy too.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Easily one of the best runs on the site, just got better.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Hurray for new strategies (finally)! Another WIP, it is 2 minutes and 2 seconds ahead after Battle 14... About 1 minute of this was saved due to the new character death. However, due to a strange bug, I may lose time in Battle 15. Battle 16 is guaranteed to be shorter, thankfully. Then it's the same exact strategy for quite a few battles :( Apparently, when you bring only 5 people on the ship, The far right Pegasus Knight behaves like he has a 30% land effect, efficiently destroying Amon's ability to kill him. I'm starting to show the new approach to Battle 15, but it hasn't quite panned out. http://dehacked.2y.net/microstorage.php/info/1353144188/Shining%20Force%20%28U%29%20%5B%21%5D.gmv Still have 6 minutes and 38 seconds to bleed out of this run, to get sub 2 hours.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Cool! Awesome! Thanks for doing that, bkDJ! What kind of music is that called? Did anyone else enjoy this?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I love this one: http://www.youtube.com/watch?v=4gGBUwhMiTI&feature=related If it were longer, and had an MP3, I'd love it forever.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
This is pretty damn awesome. Gia, you saved me tons of work. I've run probably close to 500K movies, just for a few frames here and there at the start of my run. I don't know how I would have done this without your help. Thanks.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Aqfaq wrote:
The bot has finished running the 9-frame luck-manipulation patterns. There were 401 328 files to run. (I'm not sure if that was all of the 9-frame movies, but as mentioned earlier, that is all the generator generated for me.) It took about 24 hours to run all those movies with frame skip set to 50.
You only set frame skip to 50?!?! Man. How slow is your computer? I'm running it at 5000. It's not over 9000, but it's still fast. I'm running about 60,000 418 frame movies in a half hour.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
A word of advice, for your own sake. Do these reviews and revisions before you submit for the first time. I know that WIP watchers are sparse, but the Workbench is for final renditions of movies, not for new WIP every few days. Plus, people are less likely to watch a video that undergoes the 4th revision in the workbench.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: Let's use HD resolution and 5.1 surround sound
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Warp wrote:
TASvideos has always used bleeding edge technology for video encoding, always ahead of everyone else. Thus the next logical step would be to use the newest HD technologies, which are becoming increasingly popular. Thus we should use 1920x1080 resolution and 5.1 channel surround sound in all future publications. Perhaps we could use some "Now in HD!" tag in the videos.
I'm surprised at the number of people who took this seriously, and didn't realize it was a joke...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
okaygo wrote:
Fabian wrote:
1 frame compared to the current frame counts that have been released or compared to the secret adjusted frame counts no one knows about just yet?
Obvious troll, trying to say that my method isn't real, when infact I have been spending countless hours reversing the game. My private any% run is currently dominating the published run, and all the public WIP's. I have used a modified version of SNES to achieve this accuracy, testing nearly every combination possible for a room at a time on my dedicated quad core, 64bit cpu with 8 gigs of ram. You should see some of the interesting things it came up with... and I'm not done searching. So please, don't troll me...
Okaygo: Your quad core computer is nothing compared to my personal Beowulf cluster of 10,000 highly trained monkeys well versed in super metroid tasing, given bananas only when they save a frame. I have no intention of posting the result, however, and instead will simply claim I invented the word 'strawberries' when ever a new Super Metroid TAS is submitted. I will wax on about moozoohs being lazy, the sort of general malaise that only the genius possess and the insane lament. I actually completed Super Metroid in negative 3 frames. It happens before I even start the emulator.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
mithical wrote:
I haven't checked out your glitch demonstrations yet (except for the wall hop in your WIP), I figured that huge sequence break was a TAS thing. Getting the Evil Shot would be an interesting thing to test. The problem I foresee is that it basically means May will be killing everything and then hitting an XP wall. I guess if I used her sparingly to completely decimate monsters (leaders!) every now and then it would mean even levels with some increased speed.
You may really want to look into those. They may be more fundamental for your run then mine, since you can easily pick up a super strong weapon extremely early.
mithical wrote:
If Taros can be killed with the evil shot that would be just dandy. Bowie needed 4 attacks, 2-3 heals, and 2-3 healing items to survive him, plus I wasted a couple turns getting everyone in the right position. Skipping the sword however, means skipping 2 battles. I didn't skip battle 4 (checked the WIP too late) or those 2 battles (obviously), so I could foresee trouble in the XP department. Dropping Gerhalt and maybe someone else remains a possibility, to keep levels up, but I can see this making the game even more unfun to speedrun/TAS than it already has been for us. Ah, but having fun is secondary to producing quality work, so we toil on.
I did some testing. You can't even start the battle without the sword in your inventory :( Also, this game is very unforgiving to TAS.
mithical wrote:
I did some testing. You can't even start the battle without the sword in your inventory :( Yeah when I snuck '(except the corners)' at the end I meant doing just what you described for battle 16. I'm actually not sure about the MOV reset on promotion, I just read it in a couple FAQs (it was more than 1 guide that mentioned it). I noticed the enemy AI 2 steps thing. It seems enemies are either what I call 'active' or 'inactive'. Active means they'll use their turn to do the '1 square up, 1 square right' sort of movement and edge their way closer until you're in their range. Then they charge in and attack. Inactive means they usually end their turn doing nothing at all. Inactive monsters seem to turn active as you kill the ones in front of them. They will still attack if you get in their range though... I think. Maybe this is why the golem didn't attack me in battle 16.
Yeah, the CPU rarely makes mistakes like that. Not much else to add. This is pretty much spot on.
mithical wrote:
As for your hatred, just because this game is similar to SF1 doesn't mean the strategies used have to be as outrageous as the TAS for it. The changed RNG system means such things just aren't possible. I think you'll be less stressed if you accept that and just produce the best work you can with what you've got. Or maybe I'm way off. =)
I need to suck it up, since more people want to see this run than any other I have planned or am working on. ZeXr0 said it right, I should have started with this one. Some fun things have happened in this TAS already, but as one person said in my last TAS, 'there is only so much optimized cursor movements you can watch.' I can't really see asking people to watch suboptimal cursor movements :(
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
gia wrote:
yawn, there's the source, if you can't use it, finish that code and i c/p into the source you say something like not adding any extra frames just using the ones already available and you got their numbers right? change "case" numbers and what's between ""s
I sent you the completed code, and hopefully this will benefit more people than just me. Essentially, I have the first 6 seconds of input. The bot needs to do 3 frames of input, and then frame advance once, and check 3-5 memory values.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Thanks for switching back to the U rom.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
gia, I would appreciate your help. I only have 2 to 3 frames that need manipulating (different game), but they access the RNG a god awful amount of times. Is there any way you could write your bot to attempt every possible input for those few frames, then check memory values? That means up, up down, up down left, up left, up down left right, up right.... i.e., all 256 different button combinations...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
mithical wrote:
First off, so you know where I'm coming from, I'm using 8 characters thus far. I had planned on using less but found that concentrating XP on less characters was hitting the point where XP penalties for being too high were becoming a problem. I'm using Bowie (duh), Sarah (MMNK), Jaha (tank), Kazin (blaze, possible muddle2/desoul abuse), May (ranged), Peter (awesome), Gerhalt (raw atk), and Eric (PGNT). I've tried to end battles early whenever possible, which lowers my levels. But I've only got 8 characters for that XP, which raises my levels. So far I've been hovering around the 'average' level for different points in the game, but I started to lag behind in North Parmecia. Anyway, here's some possibly useful stuff that I've worked out.
I'm hoping to go with even less. For example, Kazin's blaze can't do double.. but desoul sounds good. If it has any chance of killing a boss... It will kill a boss. Gerhalt's MOV sucks.
mithical wrote:
Yeah, you can walk right past May in Ribble. And then past her twice more when you return for the Achilles Sword. Poor May.
Have you considered getting the evil shot and May? Focusing on her early? She'd be quite the power house with the evil shot. Plus, I need to test if Taros can be hit with any weapon that would not normally be available to the player... Skipping Achilles Sword would make the game a bit faster.
mithical wrote:
How can you avoid getting one of the Creed's Mansion characters. The door to the desktop kingdom room is locked and all 5 spaces width-wise are blocked by NPCs. Can you egress from Creed's mansion?
Honestly, I've yet to play through all of SF2. I just don't enjoy the game like I did SF1. Therefore, I've not really tested much past about battle 9. I'm hoping for big sequence breaks, and not finding them..
mithical wrote:
Luke, in a regular playthrough, usually becomes a hinderance in the second half of the game. His only stat that isn't mediocre is agility. Screech is even worse. Luke did come in handy for killing the Arrow Launcher in battle 16, but I ditched him soon after. Oh right! When I moved Luke and Peter to take out that arrow launcher, the golem that is right there got a turn and decided to just stay there. Hopefully that wasn't a fluke.
mithical wrote:
Crappy stats aside.. flyers are especially useful in a TAS for those assassinate-the-leader battles. I'm using Peter and a PGNT Eric for that in my run. It worked well for things like killing the wizard in the bridge battle. It does not work well for Zalbard or any greater devil boss because they just have too much health and defense. Perhaps with Luke and/or Screech and, of course, luck manipulation, these kinds of things will be possible. Oh, and the power ring is very useful for this. Hopefully you can manipulate the amount of bonus attack it gives (it varies quite a bit, 40-50% I think).
Flyers with power rings and movement rings are by far the best. I've yet to test if the equip glitch works in SF2 like it did in SF1.
mithical wrote:
Why worry about fliers when you can walk onto any square (assuming you figure out how to do it in all directions)? Unless you can glitch someone onto a square, and then glitch someone over that person and onto the next tile (leap frog!), things like this will be annoying. Note the 2 tiles of unoccupyable space (except for the corners).
Actually, I've done through testing. The only way you can move is 1 square right, or 1 square down. You can do this numerous ways, which I showed in the last two videos. However, for battle 16, the right side is prime for the movement glitch. You just move 1 character to the right. Additionally, you can move 2 characters. Using the glitch, you can move from an uninhabitable square, to an inhabitable square. I demonstrate this when I go over the wall in Battle... 5?
mithical wrote:
An attack boost of 4 from the power water in the shrine after battle 2 may be worth it. I imagine you'll have trouble dealing damage if you keep skipping XP at the rate you are, even with double crit possibilities. You can also grab a mithril from the tip of the mountain for 0 extra steps if you need money. I've found no need to find/sell mithril in my playthrough because I only need to buy weapons for about 4-5 people. I managed to get all the 5k+ goodies in Pacalon without any trouble and I've still got weapons on characters I'm not using to sell.
Does the power water really give up to 4? I thought it was 2. If it is 4, I really can't afford to skip any.
mithical wrote:
I used to complain about AI-Peter killstealing and gaining too many levels, but when I started playing with speed in mind he actually fell so far behind he wouldn't even attack in a couple battles. Peter is a super awesome character but he will require a little help when you finally get control of him. Luckily he's so awesome that he catches up quite quickly. You might be able to keep him in the action if you can get the turn orders so that a monster charges into Peter's attack range, because he usually will move all the way over to attack.
The biggest problem with Peter/Geshalt and Co, that I found with my speedrun, is that the gap in levels can't be made up with ultra powerful weapons, and good luck manipulation. If a character can't equip weapons, you may find them lagging. They have better atk growth over many levels... but you won't get that in a speedrun.
mithical wrote:
I hope you can manipulate Taros to not use Bolt2 and to miss with his attacks, otherwise he's going to be quite a challenge. Taros' sword casts Bolt2 and he drops it sometimes, but I'm pretty sure no one can use it since no one can equip it.
Like I said, I'm really hoping they programmed Taros the stupid way, by making him invulnerable to everything currently available. That way, using the Battle 6 to 37 glitch, I can kill him with a stronger better ranged weapon.
mithical wrote:
The fairy forest battle can be used to power level a character. The pic on GameFAQs pretty much sums it up. I haven't tested the viability of a 1-man army technique, so I can't tell you how quick it will be or how high you can get your stats/levels.
Hopefully, I won't need to power-level at all. Manipulation + small force may be enough...
mithical wrote:
You can skip battle 19, the one right after you get the caravan. There's a 3x4 square (the 12 spots for your characters I think) that triggers the battle you can walk right around. It's pretty easy to 'find', just left of the elven village and north of the river.
YAY for sequence breaks! I didn't know about this one.
mithical wrote:
Everyone gets their MOV completely reset upon promotion, so it could be a waste to give someone a running pimento pre-promotion. I can see this being annoying as by the time you get your first one (that port town right after the Kraken) you're usually about ready to start promoting. We all know TAS's do not showcase the usual, so you'll probably be stuck holding on to a precious pimento for awhile. Or use it and never promote, who knows what will be possible.
You sure about that? I thought SF2 was different from SF1 in that regard.
mithical wrote:
My egress point got set to the port town just after the Kraken at some point in the game. I don't recall using the priest to save there (or anywhere), but I know I definitely promoted characters there. If you wanted to change your egress point, promoting might have the same effect as saving.
Also, story line can change the egress point as well. You can't egress past the boat, after the earthquake, even though it would help you skip 90% of the game.
mithical wrote:
I recently got to Zalbard and luckily (or unluckily) didn't have trouble pulling him away from his friends. He was still in the north section of the map (he usually drops down to the platform and waits to throw Bolt2 at you) and he got 2 turns in a row. His AI seemed to know what this could mean and he used both turns to come all the way down to my units on the right staircase. This was bad because he fried a big chunk of my units before I was ready, but it was good because I was able to pound on him without worrying about other enemies. I know you've got a handle on turn manipulation, so having him charge down just to miss one of your characters could be a possibility. I wonder how manipulatable the AI is in the battles where monsters can hurt themselves (prism flowers, burst rocks)... there could be some hilarious potential there.
The AI in SF2 is much harder to manipulate. If the enemy can't attack you one turn, they only move one or 2 spaces forward, to lure you in, out of your attack range. I prefer the stupid AI of SF1.
mithical wrote:
When I get to the late stages of the game I'll have more info for you in terms of low level viability. I wouldn't be surprised if you got stuck dealing 1 damage to damn near everything. I have just reached Moun and I'm already having trouble both dealing and taking damage. Manipulating the cursed weapons to not mess with you might solve that problem, assuming you can get to the rest of them. Ugh, there. Everything else I've learned either doesn't apply to a TAS or are trivial AI triggers that you'll notice yourself right away. I hope something in there was useful. I'm dying to see more segments, so keep up the great work!
The truth is, I really can't stand TASing this game, due to the massive level of imperfection inherent in the new RNG system. As matO said, I am way more interested in perfecting SF1. I may also move to the less popular Shining in the Darkness afterwards. I am going to continue this game at some point, especially if I can find large sequence breaks, such as a way to skip Achielles sword.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I don't know the first thing about pokemon... was the music fade due to the glitching, or just normal? I liked how it faded, and then sorta went sputter... very applicable to the run.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
It appears that the RNG is initialized from FFFF3E, which is intialized by the difficulty level!!! First step: 00:1AFA 72 00 MOVEQ #$00,D1 00:1AFC 32 00 MOVE.w D0,D1 00:1AFE 70 00 MOVEQ #$00,D0 00:1B00 10 2D MOVE.b $E4E0(A5),D0 ** [00:1B02] R08 = 01 [FFE7F2] <---------------(DIFFICULTY LEVEL!!!!) 00:1B04 74 0A MOVEQ #$0A,D2 00:1B06 E5 A8 LSL.L D2,D0 00:1B08 74 00 MOVEQ #$00,D2 00:1B0A 34 00 MOVE.w D0,D2 00:1B0C D4 81 ADD.L D1,D2 00:1B0E 70 00 MOVEQ #$00,D0 00:1B10 10 2D MOVE.b $E49A(A5),D0 ** [00:1B12] R08 = 00 [FFE7AC] 00:1B14 72 0C MOVEQ #$0C,D1 00:1B16 E3 A8 LSL.L D1,D0 00:1B18 72 00 MOVEQ #$00,D1 00:1B1A 32 00 MOVE.w D0,D1 00:1B1C D2 82 ADD.L D2,D1 00:1B1E 3B 41 MOVE.w D1,$FC2C(A5) ** [00:1B20] W16 = 0708 [FFFF3E] Second step: 00:2794 70 00 MOVEQ #$00,D0 00:2796 30 2D MOVE.w $FC2C(A5),D0 ** [00:2798] R16 = 0708 [FFFF3E] 00:279A 72 00 MOVEQ #$00,D1 00:279C 32 2D MOVE.w $FC2C(A5),D1 ** [00:279E] R16 = 0708 [FFFF3E] 00:27A0 ED 89 LSL.L #6,D1 00:27A2 B3 80 EOR.L D1,D0 00:27A4 3B 40 MOVE.w D0,$FC2E(A5) ** [00:27A6] W16 = C508 [FFFF40] 00:27A8 70 00 MOVEQ #$00,D0 00:27AA 30 2D MOVE.w $FC2C(A5),D0 ** [00:27AC] R16 = 0708 [FFFF3E] 00:27AE 22 3C MOVE.l #$000053C6,D1 00:27B4 C2 80 AND.L D0,D1 00:27B6 D2 BC ADD.L #$0000C576,D1 00:27BC 3B 41 MOVE.w D1,$FC30(A5) ** [00:27BE] W16 = C876 [FFFF42] 00:27C0 70 00 MOVEQ #$00,D0 00:27C2 30 2D MOVE.w $FC2C(A5),D0 ** [00:27C4] R16 = 0708 [FFFF3E] 00:27C6 22 3C MOVE.l #$0000AC39,D1 00:27CC C2 80 AND.L D0,D1 00:27D4 3B 41 MOVE.w D1,$FC32(A5) ** [00:27D6] W16 = B8C7 [FFFF44] Bunch more alterations to Nitrodon's 3 RNGs, and then you get the continent/scepter values....
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Yeah, you can't skip the second battle, unfortunately.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
No strategy changes, just better cursor movement. Plus, corrected many errors from the first run http://dehacked.2y.net/microstorage.php/info/1707061999/Shining%20ForceFinal.gmv 52:49 ahead. 7 minutes and 47 seconds left to save, to make sub 2-hours.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I tried cave story on your sorta suggestion. It was a really good game. I loved the machine gun. People are really obsessed with it, which I don't get.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
RT-55J wrote:
DarkKobold wrote:
So wait, does that mean the coconut and pineapple are proof that God is a dickhead? Or possibly just a moron?
No, it just proves that you don't know how to laugh.
So wait, the pineapple and coconut are god's joke? Guess I didn't get the punchline.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
nfq wrote:
Atheist nightmare, a guy proves intelligent design with a banana: http://www.youtube.com/watch?v=Y4yBvvGi_2A&feature=related i actually believe in intelligent design
So wait, does that mean the coconut and pineapple are proof that God is a dickhead? Or possibly just a moron? I hate these videos. They use poor examples, coincidence, and to try and support a weak point. The debunking video is EVEN LINKED at the top of your video. http://www.youtube.com/watch?v=aLqQttJinjo&feature=related The peanut butter one pisses me off the worst. The arguments against it sum up to, how does the internals of a peanut butter jar correctly match the earth's environment and atmosphere 6 billion years ago? Even, given that we all know spontaneous genesis of life does not occur inside a peanut butter jar, I can be damn sure that if you went through a peanut butter jar WITH A MICROSCOPE, it would have microbes in it anyway!! What is he expecting? An arm to come out and strangle him? So his whole argument is DOUBLY FLAWED!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced Forum User, Published Author, Skilled player (1638)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Anything exciting happen when you defeat the final final final challenge?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.