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Emulated Wii Remote occasionally goes out of sync in some games. That would be so great to reveal the problem and fix it.
He means, a dtm input file can't have 2 different controller inputs at once. Switching from GC contr. to Wii Remote (and vice versa) is impossible during a movie recording.
TASing is like making a film: only the best takes are shown in the final movie.
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Don't think so, either. Even though the Dolphin Wiki page says it's perfectly emulated since build 11518 till now, it concerns regular emulation rather than .dtm playback. Nevertheless, it's not excluded that a wonder will happen and the movie won't go out of sync at all the resonant game events.
I came up with another idea. Make a typewriter save at the beginning of each chapter, complete it, make another save, save the movie file (.dtm) and a memory card (SD-card file?????). And then create another movie where you load your previous typewriter save. And so on until the game is completed. That sound stupid, but we'll eventually get a verification movie made of dozens particular movie.
I don't know what to think of Base TAS. There might be a probability of desync if you use a different memory card for it, but we can make sure if we won't do that.
TASing is like making a film: only the best takes are shown in the final movie.
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Ubercapitalist wrote:
I may just longplay it with no savestates just to get the unlocks without trying for New Game+, but it may have the same desync trouble when I attempt Base TAS. Any suggestions?
I doubt you will have positive results. I faced the same problem when Dolphin 4.0 was up-to-date, but nothing has been changed since then and the problem still remains. The only way to make a verification movie is to assume that judges would accept a long video (maybe, a stream) of you beating the game from start to finish. You'd better ask them about it.
TASing is like making a film: only the best takes are shown in the final movie.
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I'm a big fan of Dolphin, but I don't know neither LUA nor Python to use their benefits.
What it can do for me? For example, I have a round crosshair and, if I keep shooting from my machine gun, it gets bigger and there is no clear pattern where exactly the next bullet will fly (aka dynamic random bullet spread). Is it possible to write a script that would track that pattern and mark on the screen where the next bullet is going to fly?
TASing is like making a film: only the best takes are shown in the final movie.
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I want to make a TAS where I kill all the enemies and find all the secrets in all the levels, aka 100% run. Unfortunately, the game has several sections where enemies spawn infinitely and the player is forced to run away. Are such remarks acceptable if I submit a TAS under "100%" branch, or it's more reasonable to restrict the goal from "100%" to "All secrets" or something like that?
TASing is like making a film: only the best takes are shown in the final movie.
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Adding savestates and slow-motion requires a giant work with game code. I'm not familiar with Midtown's modding and how mighty its API is, but I think it's gonna be a hardcore thing, even for an open-source project, like OpenMM1.
I think it doesn't worth any efforts. Windows TAS emulator is the thing we should dig into, so we would be able to TAS a big variety of Windows games, including Midtown Madness.
TASing is like making a film: only the best takes are shown in the final movie.
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jwstorm wrote:
I realize I'm making this post quite some time since this TAS submission was cancelled, however at least 20 seconds can be saved by jumping in the water immediately after acquiring the clues in the 9th & F and 9th & J pier stages, since doing so ejects you from the stage but still gives you credit for getting the clue. I also realize this is probably not enough of a time saver to justify creating a new TAS for it, but I figured it was still worth mentioning.
1 frame is already an improvement. Thank you for mentioning this!
TASing is like making a film: only the best takes are shown in the final movie.
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Even though my meals taste delicious, I don't like cooking. I spend a lot of time preparing ingredients and often use timers for boiling (or even roasting) processes, since I don't really know when to stop it. And even if there exists a visual condition for it, I abuse it. For example, boiled potatoes get overstubbed with my fork by the end of boiling process.
Such things as salt, species, mayonnaise and other additives people usually add by eye (with no exact measure) are usually a failure for me because I often add too much of it.
And I don't like videos named "Tasty Pizza in 10(15) minutes". I open it and I see the cheese grated, the sausage chopped and all other ingredients ready to spill on the dough and put in the oven. Darn! I spent 2 hours on cooking then. Yeah, it was well-made, but it certainly doesn't worth the time.
Sushi. Ah, another meal that takes infinity to cook. 3 hours and 800 UAH out.
Sushi-bar offered a similar meal at ~550 UAH then. No way I'll ever do it again!
God, bless our women for their patience and countless time allots!
TASing is like making a film: only the best takes are shown in the final movie.
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link_7777 wrote:
No. The multi-player mode isn't really something you'd TAS, it is more of a party style thing. There are more events, but you play one at a time and just compare results. You aren't competing against a CPU like you are in single player
I don't see any competition against a CPU either. Everything here is just to make CPU finish each track as fast as possible.
TASing is like making a film: only the best takes are shown in the final movie.
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Do the profiles actually work? I switched my profile from Casual Gaming to TAS and all it does is switch NES core from QuickNES to NesHawk. But all other cores stay the same!
Does Snes9x the best choice for TASing? mGBA vs VBA-next? And so on.
I reopened Bizhawk (2.4.2) and switched the profile to Casual Gaming. All the same, excepting for NES cores.
TASing is like making a film: only the best takes are shown in the final movie.
I know. Why there is no announcement on the front page? I see the one about 2.4.1, but not about 2.4.2. I have got used to that news window and now 2.4.1 cuts my eye, like 2.4.2 isn't really supposed to be used.
TASing is like making a film: only the best takes are shown in the final movie.
1. Don't use a mod. I think it's reasonable to call it "No Damage" if the only damage taken is required at the VERY end of the game. This is similar to the Swordless Zelda 1 challenge where one is required to get the sword towards the end of the game in order to actually defeat the final boss.
2. If an invulnerability powerup is active, you are by definition, not taking damage. If it was "no hits" run, then it might not be acceptable.
3. Can't say for certain whether or not people would find it entertaining. Only way to determine is through submission really.
TASing is like making a film: only the best takes are shown in the final movie.
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RAM Search and RAM Watch show incorrect changes of 2-byte addresses (Bizhawk 2.4.2)
After the Search is done, if I make it change, it's "Changes" counter keeps increasing constantly.
Here I found health addresses of Cacodemons in SNES Doom and blasted one of them. The "Changes" value shows not how many times I blasted it, but how many frames have passed since it's first change. If I run around doing nothing, it still keeps increasing.
https://imgur.com/5RWt61V
Should I post it on GitHub, or it's not a bug?
TASing is like making a film: only the best takes are shown in the final movie.