Posts for Dimon12321
Dimon12321
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Lars_Hendrick wrote:
I'm going to assume you used the GC controller or Classic Controller, correct? I've been debating making one of these for fun but there's no way in hell I'm going to deal with the Wiimote and Nunchuk.
I can scare you, but I used exactly Wiimote and Nunchuk!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Lars_Hendrick wrote:
Late reply but that Village playaround was great.
Thanks!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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phoenix1291 wrote:
Since this change of codec, for me, the sound is out of sync with the video (Wii and Game Cube). Whereas before it was not. Do others have this problem again? Edit: Cut the extra part of the sound file at the beginning of it seems to work
Some games sync, some don't. Sometimes I need to cut audio.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I used to have problems with multireading when I still had WinXP. Did you try to surf the settings?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I've already tested that build in 7 games (3 for Wii and 4 for GC) and got NO random unpauses! Now it works just fine. Or it's just me?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I use Sony Vegas Pro 13, and some video converters which can change the audio in the encode. Now, as for 4.0 9283, they all just refuse to identify the format! For 4.0 8715, converters can identify the encode, but SVP13 shows smashed video. How to fix it?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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MUGG wrote:
Ok I started running story mode in MP5 but I noticed frame advance will act weird sometimes. Sometimes it unpauses the game which causes the emulation to go on without music. It's supposed to advance 1 frame and no more. This issue happens only sometimes for me. using 4.0-9215
I'm following the thread on github where the programmers discuss the solution of Frame Advance issue, but looks like it's not in priority for now! Also looking forward to seeing that fix.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Here is a short TAS demo: Link to video Asking you again. What is the best goal in your opinion? No other help is needed! 1. 100% with extra mutants ON; 2. 100% with extra mutants OFF; 3. Any% with extra mutants ON; 4. Any% with extra mutants OFF; 5. All goals above are welcomed. Thanks!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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JMC47 wrote:
Frame Advance Fix in progress. https://github.com/dolphin-emu/dolphin/pull/3794
That's a great piece of news! Thank you!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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JosJuice wrote:
"Started the recording after Wii had checked the memory system"? Is that supposed to mean that you started recording from a savestate instead of from power-on?
That's right! It is a fun-made TAS anyway. There I play on my own rules.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Ubercapitalist wrote:
There is a Dolphin issue #8967 regarding inability to start .dtm with a memory card save on Wii. I would not recommend making a TAS and then a verification movie later. I found that in my Mercenaries run no gamefaqs savestates would sync to my .dtm file (which came off my own GC card). The verification I made did sync (fortunately). Therefore "something" in the memory card file impacts syncing, and verification made later may or may not sync.
Yeah... thanks for the tip! I noticed that. That's why I started the recording after Wii had checked the memory system. Yeah... then I had built planes on TASing Assignment Ada and Separate Ways with a custom memory card and then verify it somehow, but, fortunately, gave up! For those who is still interested in RE4, here is my fun made TAS: Link to video
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: The House of The Dead: Overkill
Dimon12321
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I think I'm ready to TAS this cool and popular rail shooter. In this game you should stay alive and kill all the zombies on your way, pretty simple objective. There are 7 chapters for the Wii version and 9 for PS3. Each chapter contains from 100 to 300 zombies, golden brains in each chapter (10 in story mode and 15 in Director's Cut), some civilians to save and, of course, a boss in the end. Comparing to other games of HOtD series, there you can buy/upgrade your weapons and equip 2 of them. I used to pass this game on PS3, so I know the basic game mechanics. It figured out that I can't skip the cutscenes in this game so about 15 minutes will be wasted. According to the table of speedruns, my TAS will bу approximately 55 minutes. I hope I won't get the rejection by the same reason as Fog did #5087: Fog's Wii Gummy Bears Minigolf in 12:27.13. I think the primary goal is any%, but wouldn't it better to do a 100% run (all the civilian are saved, all golden brains are collected and 100% of accuracy)? If any%, than I should kill civilians to save time. Also I will aim for the in-game time because I will probebly lose some seconds after chapters! What do you think about the best goal? Thanks!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Nothing changed to HOD 2, Wiimote still reconnects when entering the main menu, and maybe somewhere though the game. HOD 3, however, works just fine! In arcade mode I managed to reach the boss of chapter 3 in the real time on easy difficulty, but it killed me. Cutscenes can be skipped now.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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If I remember correctly, nobody managed to playback RE4 TAS movie on his ccomputer (excepting SouldCal) because it desyncs after 2xxxx frame. You should ask SoulCal about that!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Fog wrote:
Can you try the newest version to see if the same issue occurs?
OK! Will write the feedback tomorrow (or today if it's morning now in your country).
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Fog wrote:
Which version of Dolphin are you using?
Dolphin 4.0-8715.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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BTW, a similar problem is hidden in The House of the Dead 2 & 3 Return. When playing HOD 2: after you choose the game (HOD 2 or HOD 3) and wait out the loading screen, Dolphin says that Wiimote 1 is connected after you enter an input in main menu. That causes a desync if you start movie recording from the beginning, but if you skip this reconnection and start the movie recording from the main menu, the game is pretty TASable. When playing HOD 3: main menu works fine. After finishing the 1st stage, a Wiimote reconnection causes a desync. Sorry if I irritate you with that :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Fog wrote:
Dimon12321 wrote:
Is it difficult to fix Wiimote issues? I've already tested for about 20 Wii games that may be interesting to TAS. I'm interested in TASing Rayman Raving Rabbids and Far Cry: Vengeance, but they aren't playable because the hardware tells me to get closer to the TV! Playing with settings also doesn't help. How busy are the programmers now and what is the priority of fixing problems like that?
Usually when TASing wiimote games, Emulated Wiimote is required.
Yeah, that's what I use!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Is it difficult to fix Wiimote issues? I've already tested for about 20 Wii games that may be interesting to TAS. I'm interested in TASing Rayman Raving Rabbids and Far Cry: Vengeance, but they aren't playable because the hardware tells me to get closer to the TV! Playing with settings also doesn't help. How busy are the programmers now and what is the priority of fixing problems like that?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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If I'm not mistaken, Bizhawk uses the core from Yabause.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Welcome back! Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Archanfel wrote:
У меня картридж с небольшим дефектом был (или это какая хитрая усложнялка-защита от копирования, не знаю), в общем если использовать пропуск уровней хоть раз, то игра почему то зацикливалась на уровне, где босс Робо-Манус, убиваешь его, а уровень зараза начинается тот же самый заново (снова и снова). Поэтому что бы пройти игру до конца приходить только варплесс играть. Эх, веселые были времена.
Может картридж был с бэта-версией какой-нибудь? Во времена сеговской эпохи пираты пихали в картриджи что попало. У меня был картридж с бэтой Mortal Kombat 5 Sub-Zero, где на последнем уровне не работал один из лифтов. (Извиняюсь, что не по теме!)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I chose sensetivity of 15° turning per a frame. I think it's the best idea because it's possible to make a correct 45° turn for run-strafing and use no zigzaging.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Great work! I look forward to see the full game TAS. For me, it's so difficult to pass the game as fast as possible and I have not much free time. I spent about 6 days on TASing Map 1 and it's not finished yet =( Here is my WIP: http://tasvideos.org/userfiles/info/22952445841349675
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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grassini wrote:
have you tested for speed in strafing and normal movement and the possibility of eluding the cops search at the end
Strafing speed is the same as going forward and going backward. Hiding behind the poker table, where I was, is the closest place to the exit. It's impossible to hide in the main hall because they spot you in any place; to kill a cop before the cutscene appears; to jump from the second floor into the main hall. It would be great to go out of bounds, but there is no interaction with the objects or walls in this game. So, this TAS will be just a superplay =(
TASing is like making a film: only the best takes are shown in the final movie.