Posts for Dimon12321
Dimon12321
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Dimon12321 wrote:
There was no lag frames discussion in my Doom 64 run! Probably N64 is strong and just don't need it!
Even though this has been stroked out I will address this as a normal point. The main discussion on Doom 64 was how unoptimal your movement was. You would still need the Lag Counter to know when to do your input. Reason why I didn't join in on that conversation adding that point is because of the emulator itself. Since you are working on Doom 64 again I have two simple questions. Did you check if your menu navigation was optimal? Did you make sure that the Frame and Lag Counters are Running? If you cannot find the two counters, I suggest switching from Mupen64 to Bizhawk.[/quote] Thank you for all that! I don't know about Bizhawk: in slow motion it's very annoying me with its sound! RAM Watch is difficult too: all I need is monster's HP, but I hadn't found any adresses (on all changes: size in bytes and render type) which have even close value to believable HP, so I kill each monster till it won't die after lowest shots! And you want to say, if I will press buttons only when frame counter is white, the game will play faster (maybe not during the play in Duke Nukem where each 4th frame is lagged)?? If so, I just can lose my wish to TAS games! I don't understand why did he spent 2 week on 1 frame?? No-one will try to reTAS the game for just some frames! I understand that main event in TASing games is world record, but why do we put on the second place the surprising of people?? Is it not enough fast?? Nobody reached even close time in their speedruns! In general, don't answer on this! Thanks for explanation again! Reject my movie! I go out... Good luck!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Dimon12321 wrote:
Is it depends on me?? I think it doesn't!
Actually. Yes, it does depend on you. Also I never mentioned in my statement in anything that falls (aka depends) on you. But I'm going to say, "You shouldn't blame yourself." You had the lack of knowledge on how to TAS to a proper degree. "Some things are beyond your control." It is acceptable. All humans can stuff up. All humans aren't "perfect." We are who we are. It's a fact. Don't get upset over the small. Just try again. See what you can do with the new knowledge we have given you.
Dimon12321 wrote:
I should repass every start hoping that frame counter counts up less frames!?
I'm going to try not to attack you in the forums. I'll try and keep it simple. We know the issue. Heck, we knew you didn't have a lag counter running when I did this. You need to know what works and what doesn't while TASing. You can have the lag counter going and hold the inputs you want to do. You're input will not go in. Only until the lag counter is white. This is the game itself. It's not your fault. We're trying to carry you through this. Personally I want to actually see a better TAS which would end up in the vault then have a mistake TAS that no-one thought about or actually questioned... even past me. TASing takes time mostly. You cannot just click your fingers and go "Yup I'm done, I've got the time I wanted and it's beautiful." Others will find flaws, pointing them out to others. The others will look into it too and agree with the issues. TASVideos is a bit more strict with the TASes that come in.
Dimon12321 wrote:
I would call it idiocy!
It's not stupid, we noticed some flaws. To quote what I wrote a few lines earlier. "You had the lack of knowledge on how to TAS to a proper degree." It is life. Life will only stop when you stop. Don't let go of life but most importantly, never give up on anything you want to achieve. To Note: The "mistake TAS" I have mentioned was actually improved on (not by much) but even that had issues notable. That TAS was rejected.
Thank you for explanation and reading the moral! I still don't understand my influence on it! In wiki I read: In the case of weak computing power system or unintended actions of the player, the program may not be able to make all necessary calculations in the time before the screen is updated. Then all the remaining steps (including the updating of images) are transferred to the next frame. I watched my TAS again and noticed that in total the difference between frame counter and lag frame counter is about 15000 frames, which were increasing during all the game! Interesting, what unintended actions I did in the run? If you told that it's not my fault, so why you'd been talking about it? Anyway it's not important. What should I stick with (about lag frame counter)? There was no lag frames discussion in my Doom 64 run! Probably N64 is strong and just don't need it! If all people aren't "perfect", so why we don't accept... OK, I won't touch the philosophy! I know the answer. "never give up"... I remember Churchill's talking on this theme! Maybe I unconsciously do my runs, but now I'm convinced that even if I TAS a game on all rules (what actually I did before), people will find mistakes anyway! I watched lots of TAS movie from the yard, which I played myself before on my Famicom and Mega Drive and some runs were rejected because there is the same game on more modern port, so I'm not sure this port will be published as it's already TASed on N64! Probably all =)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Bisqwit wrote:
Interesting... I had no idea someone would even attempt to port Duke Nukem 3D for Genesis. Oh, I see. They did not use Duke Nukem 3D engine. They used their earlier engine, used in e.g. R.O.T.T., which is of the same generation as that in Wolfenstein 3D. Still, an impressive accomplishment on a tile-based console. As for the TAS, well, maybe I am not very acclimated to 3D games, but nothing horribly unoptimized jumped on my eyes when I first watched it. Then again, I was mostly focused on marvelling the game port rather than at watching the TAS.
Honestly, I just came up with the idea to TAS this game! I don't know why I TASed it! This port isn't popular, it's fundamentally different from other ports and 90% of people watched this because of the name!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Yea, it's not enough. You can probably sub 24:10 I you told the issues with this TAS and you fixed 2 of the 3. But some stages just doesn't seem to right. No Vote. For your future TAS on this please have "Lag Frame Count" on. Grind out everything with the game and make sure you do each input correctly.
Is it depends on me?? I think it doesn't! In general I should repass every start hoping that frame counter counts up less frames!??? If so, I would call it idiocy!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Dimon's mini fix at the end. An update only at the end. There is still the issue at the start I'm afraid. On-top of that, what Warp said is true. Overlord: 2:08/1:17 2:03/1:12 If we're going off your userfile right now: frame 86402 is the final input not frame 86426.
http://tasvideos.org/userfiles/download/14227357868245944 OMG! Even final input takes lots of time!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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jlun2 wrote:
You should probably post WIPs (Work in Progress) files at the forums, since based on the comments it doesn't seem it was optimized.
Thank you for comfort, but there was not many answers on my topic about the game! Nobody is interested in it! It's not Super Mario where almost everyone is his fun!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Patashu wrote:
'power on to the game is subjectively complete'. Dimon clearly chose the latter :)
In other words: That means his input isn't complete.
Usually, the TAS's input ends when the ending appears, so I decided to make like that! Here is a movie: http://tasvideos.org/userfiles/info/14222395735471290 Of course it doesn't end after killing the boss, I needed to hide!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Warp wrote:
looks very unoptimized.
Now to make you feel more concerned: Rerecord Count: 3917 Someone has mentioned the game on a different port. Less time and well: 14174 Rerecords
Compare both ports! AKA used lots of tricks in 3D space and there more levels in N64!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Warp wrote:
I know nothing about this game nor the techniques used in this run, but it just looks very unoptimized. The absolutely shortest paths are not taken, the runner stops for significant fractions of a second at many places for no apparent reason (although this might be related to enemy manipulation, but I have the slight suspicion it isn't) and so on. Also Spikestuff's video above shows that even starting the game is highly unoptimized. I get the feeling that this is more like somewhat-quick tool-assisted playthrough rather than a highly-optimized speedrun that cuts every unnecessary frame.
I don't know! Look at my input: I was pressing keys all the time so why I was late??? If I stopped for some times, means I needed to do that! I've already written that changing weapons slow down Duke if you for that!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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ars4326 wrote:
When I first saw the submission title, I thought that it had to of been a typo and be for the Sega 32X, instead. But after checking out the link Spikestuff provided, I've got to say that - like SNES Doom - I'm genuinely impressed with how the developers were able to squeeze so much output out of the Sega Genesis (the music, however, being a different story). Dimon, this effort looked a lot tighter (more optimized) than Doom 64. Movement looked pretty good, and I didn't immediately notice any wasted time standing around or fighting unnecessary foes. Like Spikestuff pointed out, I am concerned with the 139 frames of blank input at the very end. Can it be quickly corrected, and resubmitted? Otherwise, I gave a 'Yes' vote. I hope you continue to improve and submit more FPS runs in the future!
Thank you for watching my Doom 64 run: that was my first run what I made for TA Speedrunning, not Superplaying like my other, but Ukrainian proverb says: ' The first pancake is always lumpy!' what actually happened in my first run! In this game, I TASed every map very carefully and of course this movie actually has much more chances to get published!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Edit: Brazil is the game version it's not actually meant to be part of the title... "It was released only in Brazil, by local Sega distributor Tec Toy." Edit 2: Stage Times Spaceport: 2:23 The Incubator: 2:23 Secret Laser: 2:33 Lunar Space: 2:56 Occupied Territory: 2:58 Mortal Prison: 1:47 Fatal Wind: 2:42 Electric Station: 4:01 Overlord: 2:08 (waiting around) - 1:17 (Mashing Start)
Done!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
*Looks at input* Button mashing... *Looks at final input* Blank input for 139 frames. Right I'm just going to guess the minimum input isn't optimal enough. Others can decide on this one too. I have looked at Stage 1 and 2. Movement looks okay, can be cleaned up here... there. Refraining from voting until clarification from others. Edit: Brazil is the game version it's not actually meant to be part of the title... "It was released only in Brazil, by local Sega distributor Tec Toy."
Example of game version and name is: USA Mega Man 2 =) Hah! Forgot to tell about the control: the weapons can be changed only in one way and changing weapons slow down Duke!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Note: during the discussion, please don't compare the game to Doom, Wolfenstein 3D etc because I have already explained the working of game mechanics, but if you know sth else, write please! For those who interested: Don't try to run away in Lunar Space! The "room" is small and invisible walls are next to teleports!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Even your interests in that is a good sign for us! I'm a noob too (I made lots of fun TA Superplays, but not Speedruns, so there are no movie to submit yet)! Don't be upset, if your sth run won't be published: it means that you have lost something, but you have your run as a perfect example to remake it and our community is always ready to help you (at least there are some people who always can help)! You did the right thing that began TASing from a NES game, it gives you a good practice and you can meet every possible TAS tool to make the run better and easier in making! Good luck!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Guga wrote:
Well, IMHO, with zero experience this game, playing it on the hardest difficulty, especially in FPS, are perfect to showcase the superhuman abilities that a speedrunner can't do, and also remarking the point of the TASes.
Yeah, thanks for the advice! I think this will be correct: EDIT: The movie is deleted because a new improve is done!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I was interested in Duke Nukem for a long time, but then I found out that Duke Nukem 3D was realised for Genesis, only in Brazil! I'm not sure that somebody is still interested in this port. I made a TAS of the 1st map (from 9) on Piece of Cake difficulty. EDIT: The movie is deleted because a new improve is done! I can't say the game is good for play (Zero Tolerance is better), I explained all problems in the video, but it is TASible. The question to interested or pro people: It is known that in most cases TAS should be done on the hardest difficulty, but is it advisable to TAS this game on it?? There will be so many enemies, they'll do more damage, they'll be fast (especially blow-up drons)! I just won't manage to run past them! Generally the game will transform into shoot'em up and TAS will become playthrough. I ask this question because of the specificity of this game. Thanks and enjoy =)
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Streets of Rage Remake and games on OpenBOR engine
Dimon12321
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Hello everybody! I'm Dimon12321 and I'm glad to become a member of this awesome site where almost all like games nostalgia, but today let's discuss some modern games! After I registered and submitted the first my TAS, Doom 64, some people checked my channel and asked me how did I make TASes on Streets of Rage Remake, so let's answer: Probably most people still don't know that TASing PC games (though without mouse) is now possible! I used Hourglass (by the way, is it still developing?). First my TASes on SORR were with allowed multithreading and wait sync (Boss Rush, Events and Double Dragon Remake mod) and the game crashed a lot (looks like it's so difficult to load the state some times!). Link to video - a playlist with all my TASes (lots of them are about SORR and mods). Firstly I tried to play main storyline without multithreading, but the game "stops working, not crash" after I chose new game or select stage, so I thought it's impossible to TAS SORR without multithreading, but later I discovered that TASing without multithreading is possible, so let's see how: Mods (created SOR games): without multithreading it's impossible to get past the Stage Clear screen, so I renamed the stage files in the folder with the mods and deleted files of the first stage! Example: stage8b.fpg ==> stage1a.frg, but Hourglass can only open stages which are named in letter order (a, b, c, d and so on)! Thats why all stages in mods are the first! Main storylines: it was hard to find the way how to bypass the selection of new game! You need to open the game, select the stage and choose character and when your character appears on the stage, you should close the game by clicking on the cross of the window! A game savestate appears in: your folders/Streets of Rage Remake 5.0/savegame. Then open and play the game in Hourglass, SORR loads the savestate and you play in main storyline! P.S: you still can't go bypass the stage clear screen! It won't be published unless you pass all storyline in one segment =) Link to video - in playlist there are all stages of SOR 2 route! All my TASes on SORR are maken for fun and are aimed for entertainment, so I'd better jeer at sth enemy than save some seconds! I TASed Survival, Events, Boss Rush. From mods: The Hydra, Ultimate, A Syndicate Story, SOR 3 for SORR and Brutal Justice. Games on OpenBOR (Beats of Rage) engine: it was created in 2004 and based on Streets of Rage 2. All games should work without multithreading, but you should try the game on Wrap multithr. and then without it and if it works in both regulations, you totally can TAS it! In my mind the only problem is if game crashes on "Opening BOR" or Loading... screens (Mortal Kombat Unlimited, Shiva and Lisa 2 for example)! I think every game on BOR can be TASed if someone could cut this screens! When I tried Shiva and Lisa 1, the game worked great and I made so entertaining first 2 stages, but when I changed the multithreading, the game became crash, so be careful! Link to video Link to video Post-Scriptum: I moved to Windows 7 and now I can't play SORR without mutlithreading though I'll try to TAS it more on Windows XP emulator. Read descriptions of the movies to know why and what! Now you know how to TAS Streets of Rage Remake and games on OpenBOR engine! Enjoy and have a nice TAS!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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What do we wish? Of course games with mouse support =)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Toothache wrote:
I would be very interested in following this project. I'm a big advocate of console versions of FPSes, and there really needs to be more research into them and to celebrate the differences between them and the PC versions as well as seeing speedruns and TASes on consoles. Also, if you're interested in Saturn games (again, an under-researched and underappreciated area), and FPSes in general, I'd very much like to see a TAS of Hexen - imo the Saturn version is the best of all the console versions (and I've played both that and the PS1 version as well as on PC).
No, this is my first experience in Saturn games! If I will TAS Hexen, I'm not sure my movie will be published: always can be found route, which is faster than mine! I read in wiki that button on one level can open the door on the other and etc. Thank you for the advice!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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FINNALY!!!! I looked forward to it for 1,5 years!!!
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Ultimate Doom
Dimon12321
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Good day, everybody! I have a technical problem with one of my games for Saturn: DooM. Forums which are dedicated to Doom didn't help me with that. Probably my problem is little known. I'd like to play and maybe TAS this game for fun though I found it only once in wishlist, but have problem with gameplay: I opened this game on Yabause and Bizhawk: no one shows the objects, my pistol and map itself (only mountains). Also there is no fire when name DooM appears. How to fix it?? I changed render type from Software to Open GL, the graphic became much better, but there is nothing on the screen excepting mountains! Bios: v1.0 (U+E).
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Dimon12321 wrote:
You didn't read the discription, I used PCSX2 1.2.1 (last version) after rerecording PCSX2, but the game was glitching anyway!
No I did... that made me more pissed off so I didn't bring it up. Why? Because PCSX2 without rr is a normal emulator lacking TAS elements. Edit: You just have to be patient with 2 things. 1. The next Graphics + Version update which will fix this error. 2. The next rr Build.
Aarr... when was the last build? Everyone give links on pcsx2.exe of December, 2010 change and it is beta r2186. It's 2014 now. Are you sure that someone still works on rerecording?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Ilari wrote:
Dimon12321 wrote:
Some programmes can be played by Hourglass: I tested PrBoom port for Doom and I worked, but I couldn't TAS even the first stage! Hard without mouse though I got mega slow motion (1% on PrBoom + 12% on Hourglass).
Can PrBoom rerecord LMPs in DOS DOOM compatiblity mode? I think at least some source ports can actually do that. The problem with PC DOOM TASing is HELLISHLY high standards.
I was doing it for interest. I want to TAS one of Doom wads: Freedoom, but I don't know how to do that! Someone told me about recordfromto command, but I could not figure it out! Arm... there are lots of TASes on Doom wads on Sp00kyfox's channel https://www.youtube.com/channel/UC6RFRq8iiKqhst5d_FVtBmQ , and I'm sure something can be accepted! Also I found a programme on Doomed Speed Demos Archive named TASDooM for DOS Doom. I don't know anything about it and it doesn't open on my PC, but I think it can.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Some programmes can be played by Hourglass: I tested PrBoom port for Doom and I worked, but I couldn't TAS even the first stage! Hard without mouse though I got mega slow motion (1% on PrBoom + 12% on Hourglass).
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Luck manipulation: next blocks can be random!?? My idea for Columns can be crashed =(
TASing is like making a film: only the best takes are shown in the final movie.