Posts for ElectroSpecter

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Experienced Forum User, Published Author, Player (244)
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nfq wrote:
ElectroSpecter wrote:
Got 135 earlier :p
Still no one who has beaten my record :P I hadn't considered myself to be especially good at it, but maybe i'm better than i thought. It could have been beginners luck too. I got like 120 when I tried once later.
Holy crap, for some reason I didn't read your score. You must be better than you think, that's insane. I think I could probably break 140 with practice, but above 160 is insane.
Experienced Forum User, Published Author, Player (244)
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Got 135 earlier :p
Experienced Forum User, Published Author, Player (244)
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My best try this morning was 117, but I'm going to try after a bowl of ice cream or a few beers or something and see what happens.
Experienced Forum User, Published Author, Player (244)
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Looks like I'm an ISTJ.
Experienced Forum User, Published Author, Player (244)
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I've been waiting for this to be TASable for a long time. I kept close tabs on the Wii release, which never came out and disappointed me and caused me to lose hope until I saw this thread. Will be watching closely. EDIT: So if this becomes TASable and for some reason I haven't noticed, y'all should shoot me a message. I've A+ed every and know a few really good shortcuts.
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Good job with the improvements. I don't understand the team throw thing. In Fire Ball Frenzy, on the longish elevator, I noticed you didn't roll to the left when jumping off of it, was there a reason? Also, I didn't really pay too much attention to your input, but I believe water bounces with Kiddie can be manipulated not only with how long you hold B but also directional buttons held during the bounces, which can fine tune things (probably only saves a couple of frames though). Other than that, looks good. I'm pretty sick of this game at this point, which makes me sad because I used to love it so much.
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From what I understand, this game (all DKC games) are codec poison, so I'm not surprised.
Experienced Forum User, Published Author, Player (244)
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Gah, I can't get a good number with these laptop buttons. Rest assured I'll be back with a record-holding number next month...
Experienced Forum User, Published Author, Player (244)
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Still haven't had a chance to watch, but I surely will at some point. Did the in game timer get improved at all?
Experienced Forum User, Published Author, Player (244)
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I like how you used purple Yoshi the entire time but I wished you had had used more eggs-- wait, what?
Experienced Forum User, Published Author, Player (244)
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Technically, the usage of the word emo to describe Squall is inaccurate... I'll let this ultra-official Urban Dictionary entry do the talking: http://www.urbandictionary.com/define.php?term=emo&defid=1095361 I like to think Squall just has a reason to be pissed at anyone and everyone for whatever semi-legitimate reason he has and takes it out on them by not sharing his emotions. Also, he is whiney. On topic: Still watching in parts. Like what I see so far.
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Excellent, keep it up my friend! Awesome find with the Squitter web thing.
Experienced Forum User, Published Author, Player (244)
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There was one level towards the beginning where you ended up with full health at the end... I think it would have freshened up the run a bit to collect all the fruit in the level, since it wouldn't make a difference (unless I'm missing something).
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Eye Of The Beholder wrote:
In frame 68728 (Ice stage) you're about to enter a room where there's some ice blocks and you have to go over them to the other side to collect a health extension, so you pause the screen to change from the Tornado to the other fire power to break the blocks. Isn't it possible to keep using the tornado to go over all blocks and back? So you could avoid one pause screen. Btw, Great tornado climb everywhere.
While you can get over those blocks easily with the tornado, I don't think you can break the urn with it, as the shot is too high. So the next fastest method would be the buster shot.
Experienced Forum User, Published Author, Player (244)
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I don't remember if I ever kept track of who I 250'd with, but probably a good number of them. The fastest I've recorded myself button pressing is 16 per second (but it hurts a LOT).
Experienced Forum User, Published Author, Player (244)
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Hm, one more question. Often, the first byte in the enemy's data is 84. How is this interpreted? From what I've seen so far, the drop rate of these enemies seems about the same as almost everything else (~4%). It looks like maybe the game is adding 128 ($80) to the value for whatever reason, but the drop rate still stays at 4%?
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Sir VG wrote:
VOTING YES. AUDIO DESYNC. DISC 4. RAGE.
Maybe there's an audio desync, but I'm still excited to watch it, ya know?!
Experienced Forum User, Published Author, Player (244)
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Ah yeah, I remember that post. I definitely took the advice in the first half, but I guess I completely ignored the second... Have you changed anything in the run other than the obvious additions with the tornado jumping? As you mentioned, the boss battles are the same, but a lot of the rest looks the same as well. One tiny thing I noticed (and I don't remember how it looked in my run) is in level 4 when you break open the wall in the first section, it looked like you broke one too many blocks, perhaps adding to lag. But maybe you had to! I have no idea. Also, the first part of the ice stage is a LOT more entertaining, good job on that. I might be able to take a better look at the run tomorrow.
Experienced Forum User, Published Author, Player (244)
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Wow. It's actually kind of embarrasing that I didn't even consider using the Tornado shot. Nice find there! Keep up the awesome work!
Experienced Forum User, Published Author, Player (244)
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I highly enjoyed the run! Like mklip mentioned, it was refreshing to see a no-damage run. Out of curiosity, was it always faster to not take damage or were there some time sacrifices as a result? Sorry if you've explained this already, but I didn't see it. Also, one of the more memorable moments was freezing those two enemies in Pump Man's stage and then hitting them with the reflected balls. Badass. And finally, it's hard to believe this is your first TAS. Keep up the good work!
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KennyMan666 wrote:
See, I could never figure out why people took issue with this, since with the way the GC buttons are laid out, jumping on B and shooting on A is preferable. On Mega Man X Collection, I always set the bottons like that.
But GC controllers still have the A button on the right and the B button on the left... to me their respective heights and sizes make no difference. It's still opposite of what it was on the NES. Also, I was thinking it would be really cool to see a most-challenges-completed-in-a-single-playthrough run... but then I remembered the one about killing 1,000 enemies.
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Sir VG wrote:
Yeah, it's basically the same other then the 360's stupid desire to swap the Pause and Menu buttons around.
At least it's not as bad as Mega Man Collection for GC where the jump and shoot buttons were backwards. Ouch. On topic: I've been waiting for something of this nature for a loooong time. The large batch of challenges unlocked is also something I had hoped for (especially Mr. Perfect), having done them myself on the 360. So yay! Will watch later.
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If this were to happen I'd be all for a 100% run. I don't remember what that entails exactly but I remember having a tough time with some of the time trials.
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Anxiously awaiting the WIP. That's a big improvement!
Experienced Forum User, Published Author, Player (244)
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NitroGenesis wrote:
Ninja Kid, I think, because the level that appears here is called Guerilla Warfare.
Haha, I should have just tried searching for Ninja Kid, considering I said the game was about a kid ninja. This is the one!
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