Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
I'm almost sure that Crystal has less forced trainers than Gold/Silver, but this is kinda off-topic. :P
Platinum glitchless RTA WR is literally 2 secs shorter than that of D/P, so you are probably correct.
However, I think D/P deserves a glitchless TAS more than Pt does because you can't skip as much of the game play as you can in D/P. Another note worthy thing is that in Pokemon games starting from Pt (and up to the end of Gen 5, at least), battle RNG does not scroll automatically once a battle starts. Therefore D/P is the last Pokemon game(TASable game, anyway) in which you can rely on getting a crit for every move you use. You will need to rely more on natural type effectiveness starting in Pt.
http://tasvideos.org/userfiles/info/30445013993013368
Kazza wouldn't be faster for glitchless, and you can see this testrun from 2016 for reference(there is little to none micro-optimization in that run though). Needless to say, trading takes a long time, and leveling up more often means more time is spent on texts. Kazza is faster for "no save/reset" mostly because you get much less exp due to skipping a large portion of the game.
http://tasvideos.org/userfiles/info/42817382838721960
This is the testrun I mentioned in the submission text of "the other TAS". Machop is used until getting the bike, and this is when I tried to manipulate Quick Claw and fail. Machop, the classical OHKO machine from Gen 3, is available before the very first gym, but it won't be as useful as it was back then since Facade is not available as a TM until post-game even if Quick Claw pattern can be manipulated effectively.
In the end, the best choice for main battle Pokemon at this point is Chimchar line.
As a side note, Chimchar can learn Facade at Lv.31, but it's not worthy to keep Chimchar unevolved until Lv.31.
For the route being used in this run, it's not worthy to get Quick Claw if I can't activate it whenever I need it.
I'm kinda sure that doing double battles is faster when each of your moves can KO an enemy, and that's what happened in the run.
Since there are only two manual HP refill in the run, they can't really help solving the noise issue. It's not very feasible to actively keep your health between 1/5 and 1/3 mark.
I actually did use the berry a little early than necessary and use a Repel at the same time since I would have to waste time manipulating encounters any way.
I admit that the way I worded it might be a little rude, but my point stands. While a TAS without input file is not automatically illegitimized, it can seem fishy sometimes, to say the least, especially when how certain things are done are not explained. I'm not very sure about how often would Piplup line be outspeeded without the help of Quick Claw, but there is no way to tell if the author of the run simply used RAM hack to give the starter a very high speed value to outspeed all opponents.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
Thanks for the comments. The submission texts are completed and a temp encode is added. I changed the branch name to "glitchless" because that's the most descriptive one afterall.
Maybe, but "no save/reset" should work for now since I did avoid saving and resetting in that run.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
One advantage of the traded Abra is that it starts at Lv.7, while the wild ones on Route 203 are at Lv.4-5 and don't have boosted exp at the beginning.
Using a Pokemon with disobedience issue is surely a specialty of TAS. :)
Yeah, AI has a chance to use any moves that have effects on you. I was a little surprised as well.
Using Repels is definitely faster than opening the journal repeatedly in large grassy areas and dungeons.
Certain fights in this run can be improved this way for sure, most notably the first gym fight, although this is the type of stuff that's hard to completely optimize without a bot.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
1. I say that mostly because that run abuses Quick Claw to make up Empoleon's slow speed, and there is no known way to effectively manipulate Quick Claw pattern. Unless the input file is made public, I will think that run is kinda fishy. Not to say that run seems to have an anonymous uploader so there isn't even a person to ask.
2. The run on Nicovideo didn't even mention which version of Desmume it used and the configuration. There can be lagging differences during screen transitions being accumulated as well.
3. While I haven't timed the exact differences caused by texts, this run is already 8 secs slower than the Japanese run by the time the professor asks you to name your rival. I hope this provides a basis for rough estimation.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
Mothrayas wrote:
• If the game has full-color graphics for Game Boy Color, Game Boy Color mode should be used. If the Super Game Boy mode also unlocks notable exclusive gameplay features, then SGB mode may also be accepted for a movie that makes use of said exclusive features.
Does it mean using SGB mode for a GBC game is not allowed/recommended when the SGB mode does not provide extra features?
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
Daniel, Lord Bahamut wrote:
Fortranm wrote:
I might consider Gen 5 games at some point as well
Did Kaphotics ever end up releasing his Gen 5 notes?
With all due respect, at this point in time, it's almost safe to say that cheat codes are used for that run. It's probably the best for everyone to just pretend it never happened.
I'm rather surprised that voidless "only" saves a bit over an hour. Would you be willing to try TASing the later pokemon games on DS? Those appear highly anticipated.
I have done some routing for Platinum and might actually do a run for it in near future. I might consider Gen 5 games at some point as well, but I guess I'll leave HGSS any% for others, hopefully MKDasher if he is still interested in these games since I'm not very competent at manipulating RNG seed, which is probably required for most HGSS categories.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
The comments have been updated.
thatguy wrote:
As someone who has watched a lot of real-time Pokemon runs, this just seems like such an arbitrary category to me. To allow some applications of the tweaking glitch but ban others doesn't sit right with me. I would have preferred it if a run like this had been done on Pokemon Platinum, where the skip-to-the-end void tweak is impossible anyway. If it does end up not getting published, I'm sure it will be a great gruefood delight entry.
Yeah, maybe it will sound less arbitrary if it's "no save/reload" instead. In fact, if you start a new game with an existing save so that you can't save whatsoever, this should be the actual fasted route to beat the game.
As mentioned in the updated comments, there are some major differences between this run and a Platinum any% RTA. I have done some planning for a Platinum any% TAS, but I think the round 2 Elite 4 should be beaten in this case similar to how Red is the considered the final boss of G/S/C/HG/SS.
grassini wrote:
This seems to be a trend from Fortranm,he sends amazing TASes that follow his own rules instead of doing a TAS for the known categories,I was hoping for a glitchless like anybody else.
I have considered making a glitchless D/P run at one point, but I don't think the product would be too different from what you would expect from a RTA. It's probably gonna be either using Chimchar line all the way to the end or switching to the title legendary during the climax of the story. Using the traded Abra is definitely not worthy, as my testrun from 2015 has shown.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
Baddap1 wrote:
EZGames69 wrote:
Baddap1 wrote:
Why do you do a TAS of a romhack that is exactly the same as the original game except for the last stage?
it's not a rom hack.
My point is why did he do a TAS of a game that is exactly the same except one stage? If it really has more different levels I would have liked to see a ''Warpless'' category, but he didn't.
A run of this game using Luigi is probably more meaningful since you can't play as Luigi in original SMB.
In this version of Pokémon Crystal, players can encounter the Mythical Pokémon Celebi after entering the Hall of Fame. In the Japanese version of the Virtual Console release, after entering the Hall of Fame, when the player enters the Pokémon Communication Center they will be given the GS Ball, which is used in a series of events to encounter Celebi (in the original Japanese release of Pokémon Crystal, the player had to connect to the internet using the Mobile Game Boy Adapter to obtain the GS Ball). In the Western versions of the Virtual Console release, it has only been stated that the player can encounter Celebi after entering the Hall of Fame (the Pokémon Communication Center is replaced by a regular Pokémon Center in original the Western releases, with Celebi being exclusive to event distributions in the Western Generation II games).
Hopefully this is done by actually modifying the rom so that it can be extracted as a standard gbc rom with this feature.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
ThunderAxe31 wrote:
Also note that these 4 values sometimes get temporarly lower...
In G&W Donkey Kong, the speed of barrels is set to a certain value at the beginning of each loop according to the difficulty level, and they increase as the time goes on until the end of the loop. Therefore, they will get lower at the beginning of next loop if the difficulty is not increasing anymore. Maybe the case for this game is similar.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
Glad to see an improvement to one of the most majestic movie in existence. Yes vote.
Have you considered using a dirty SRAM and do the run on hard mode? In such case, would beating the game once with any% route under lv1 mode to get Konami Man and then restarting it on a lower difficulty(you will keep weapons and speed up spell in the new game+) to fight all bosses be faster?
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
Spikestuff wrote:
Someone correct me if I'm wrong since I'm using the GBC version as a base on this question. (Yes. There's a 4th on GBC, which many sites don't know about mainly cause it was Australia only iirc, and was basically G&W3 or something.)
Isn't there an "Ultra" difficulty that also applies to Retro?
First of all, that PAL region only game(https://www.mariowiki.com/Game_Boy_Gallery) was released before all GWG games, so it's technically GWG0.
https://www.gamefaqs.com/gba/561568-game-and-watch-gallery-4/faqs/39797
According to this guide, Very Hard Mode/Star Mode is exclusive for the modern version of the games.
While the on-screen score count overflows at 999, the high score record can go up to 9999. If you wanna make a run that only plays one game in this collection, you probably should go for 9999 score.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
Most of the stuff being discussed here is in future tense, but it's not a bad idea to start the discussion now.
http://emulation.gametechwiki.com/index.php/Game_%26_Watch#Simulators
Long story short: Libretro is adding simulator cores for G&W games, and MAME is implementing the ability to actually emulate G&W roms.
It seems very likely that TASing those simulators via Libretrohawk might become possible(if ever) before TASing via MAME-core on Bizhawk does. If this turns out to be the case, will movies made with libretro G&W simulators be eligible for publication? Those cores aren't actual emulators, but does the simplistic nature of most G&W games make high-quality simulators good enough to represent the actual game?
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
jlun2 wrote:
Would it be better to get max score on all 3 games there? Also is there any way to view the credits or anything here (GaW 4 for instance) or nah?
Unlike the 4 G&WG games on GB/GBC/GBA, there are no collectibles or credit scenes in the 2 G&WC games on DS. The only information stored in save file is high score information on each game, which seems to max out at 9999.
Editor, Experienced Forum User, Published Author, Experienced player
(842)
Joined: 10/19/2013
Posts: 1118
http://tasvideos.org/userfiles/info/43316369425187948
So I extended the run to the 8th loop. The speed of barrels seem to stay the same at the beginning of each loop after this point. Please replace the input file. I'm uploading a new temp encode.
I don't plan to make a new submission because I suppose the feedback won't be much different. :P
P.S.:Although the on screen score counter overflows at 999, which actually happens in the updated movie, the actual high score record of the game can go all the way to 9999.
Edit:
Link to video