Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Skilled player (1945)
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It seems to be some sort of select glitch (pressing select as if swapping two items or Pokemon) and a pointer glitch. Basically, the run appears to do this: 1) Get the Potion from the guy on Route 1/2, and get Oak's Parcel from the shop. 2) Go back to Pallet Town, then, in the item menu, attempt to switch Oak's Parcel with Cancel. 3) Get into a battle. In battle, attempt to switch Pokemon with itself (?) or some invisible glitch. Defeat other Pokemon. Pokemon levels and graphics glitch. 4) Walk around Rival's house 3 times (?). Enter door. Warp near Celadon. 5) Enter and exit the building to Saffron. Enter Celadon, enter and exit the Pokecenter. Enter and exit the building to the left, then go near the Mart. 6) After some wandering, enter the Mart. 7) Beat the game. It seems the wandering has to do with step counts in some way. From gocha's "dokokashira" hint, I found the relevant thread: http://pokemonbug.oh.land.to/rgb/711worp.html But I can't really read Japanese.
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I was a bit puzzled why you didn't use Rock Tomb against Rival's Grovyle. Yes, Surf does more, but Mud Shot doesn't, and at the expense of a "not very effective" message. Same with Zigzagoon in the double battle. Rock Smash is normal effective, unlike Cut. In any case, I like the run very much. I never thought it could go under 2 hours. Yes vote. Edit: Screenshot that I like (not hot-linked to avoid spoilers)
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About the "white screen" issue:
FractalFusion wrote:
Here's the intro patch: <strike>http://rapidshare.de/files/27008573/trm-pmeu.ips.html</strike> Use this link instead: http://files.filefront.com/trm_pmeuips/;6431881;;/fileinfo.html
FractalFusion wrote:
About the ROM, I had the same problem until it fixed itself. For some reason, having [the above] patch in the same folder and enabling IPS patching will cure the problem, even if you don't patch it anymore. I don't know why this works.
P.S. This doesn't really hack the game. This only solves the white screen issue. The ROM data seems to be exactly the same.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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ROM Name: Pokemon - Sapphire Version (U) (V1.0) [!].gba (Hint: Download GoodGBA and use
goodgba rename
) Settings: Sync Emulation Speed Lag Reduction Speed (automatic) Save Type Automatic Flash 128K Note: Turn off Real Time Clock Anyway, if anyone has "white screen ROM" issues, I will tell them how to fix it. I just want to know why it works.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Turn off real-time clock. Hopefully that helps.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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It was always like this. Rock/Ground Pokemon are weak to Ice because of the Ground part, not the Rock part. In the next Gym, you can use Surf, since Rock is weak to Water. For anyone who is watching the run, there is no desync. At the point where it appears to desync (Mt. Pyre), kirbymuncher was playing real-time on turbo.
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kirbymuncher wrote:
... it's super effective against the next one too.
Technically not. Ice is not super effective against Rock. It is super effective against Xatu and Claydol, but you're playing Sapphire, not Emerald.
Post subject: Re: The Name Game
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Chamale wrote:
On a final note, I think the name ASH for the rival is very defeatist, because it implies that you are not the "good guy". An ambiguous name like AL removes any "karma" about names.
I had no problem wanting to beat Red in Pokemon Gold. I really don't care about implications from the TV show; they mean nothing to me.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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N. Harmonik wrote:
Uh, not to sound naive but...I don't suppose you could glitch a Mewtwo, could you?
Only from the Cinnabar Island glitch. Not from Trainer-Fly unless you can find a Pokemon with an extremely high special.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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You must download a ROM file named "disksys.rom". If it's not named "disksys.rom", it is the wrong file. This file enables playing FDS files, if it is in the same folder. Do not rename anything.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I have no clue which game you are talking about. Is it this game? http://tasvideos.org/forum/viewtopic.php?t=3321 P.S. Maybe qqwref really got Super Mario World and Super Mario 2 mixed up. P.P.S. This thread is over 2 years old.
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primorial#soup wrote:
Thrash works like this: you send an attack once, and your pokémon attacks 3-5 times in a row without having to issue a new attack.
It said somewhere that Thrash only attacks 2 or 3 times, and causes self-confusion at the end.
primorial#soup wrote:
Hyper Fang is good, but still weaker than Stomp.
Hyper Fang has 80 power. Stomp has 65.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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You can't glitch a high-level Gyarados. Not even in the Japanese version.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Use Filefront. You can even store huge .avi files there (as long as they are less than 1GB).
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Good job, upthorn and JXQ. 9 seconds on a run which was just published is a good improvement. What impresses me the most is that you guys are playing for entertainment, not for ego. Yes vote. Edit: Now I vote yes (after 3 or 4 hours). Shows how much I regard voting.
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Deep Loner wrote:
OK, I understand. A lot of Sonic the Hedgehog movies fall into this category because of the huge "time bonus" at the end of this level -- nobody would ever suggest running the level slower to reduce the time bonus and make the overall time "faster", even if that were possible.
It is possible (making overall time faster); in fact the situation happens a lot. Any time you complete a level in a time between 23.333... and 30 seconds (exclusive), overall time would be reduced by completing the level in exactly 30 seconds.
Deep Loner wrote:
A question, though: Sonic the Hedgehog also has a "ring bonus" at the end of each level. Suppose I complete each level in the exact same amount of time -- same number of frames and everything -- but collect fewer or no rings to save "bonus time", thus decreasing overall time by several seconds, even though each level time is the same. Am I correct in assuming that this would not be considered an improvement because the existing movie "ignores delays caused by bonus effects"? I don't assert that this is possible, just hypothetically...
If you complete the level in the exact same time and reduce overall time by taking fewer rings, it should be considered an improvement.
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TGPrimus wrote:
what is the input and why does it affect the output so drastically? will this work for other versions of the ROM? Sorry for the questions I just want to learn.
Basically, superhuman input, glitch abuse, and luck manipulation. I mean this in general, not specifically to this game. As for other ROM versions, it probably works the same, but who knows? See http://tasvideos.org/782M.html for an exception.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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No, the run isn't on a hacked ROM. It's just a game reacting on unexpected input.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Myria wrote:
What is the significance of a take-back feature in a chess game?
There's a glitch with the take-back feature that can give a player an extra move. That's it, really. It's not the glitch that causes the game to be "TAS-proof"; rather it is the game itself. The glitch has nothing to do with a TAS.
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So far, there seem to be confusion about what a "TAS-proof" game means. It could mean: 1) A game which is pointless to TAS. 2) A game which is difficult to reach perfection. 3) A game where perfection is so close to normal play (might be #1). 4) A game which aims to depress TASers (might be #2). 5) A game which aims to discourage anyone from even playing it normally.
JXQ wrote:
A chess game with a takeback feature seems "TAS-proof" to me.
Glad you came up with that.
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Thanks, but we've figured out already (part of it). I still can't figure out why the glitch never occurred to me when I used V1.0.
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kileran wrote:
with that attitude, why do we have a disclaimer at all?
Having the disclaimer overlap part of the beginning of gameplay is sufficient enough.
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I almost forgot about this, but parrot14green and vsmk3 suggested this screenshot: Does anyone object to the use of this screenshot for the movie description?
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Which attacks do the Pokemon tend to attack you with when you are at full health? Which Pokemon are faster than yours? I'm asking about the speed because I am thinking of King's Rock (though if they're all faster, then it's pointless). Also remember that if a Pokemon can finish you off, it will always use an attack that will finish you off.
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From your description, it seems that you are low on health. What caused this lack of health? Because if you are able to survive one hit, you can Rock Tomb it twice.