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You only need 3 or 4.
I should mention that since Fissure is Ground, "it's super effective" appears when used on the ghosts. Similarly, nothing that Snorlax can have is normal-effective against Onix. Are there any other Pokemon that can be glitched this way and have similarly short cries?
Finally, I suggest that, instead of starting with Charmander, start with Squirtle and catch Spearow. If you can get Spearow to gain exp. against Brock, you can use Spearow against the Bug and Grass Pokemon. That also leaves open slots for Surf and Fly.
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It isn't even close. For some reason, the boomerang has a wider sprite activation zone than the heart does.
Edit: It's heading right that is the big problem. At the point where you go left just enough so that the boomerang no longer grabs the heart, you have to press right a dozen frames just to get the boomerang to grab it again.
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Good luck, Chamale.
You might even be able to do away with the Ice Beam. However, I wonder how Snorlax will handle the ghosts.
Also, keep in mind that I have tried to catch some L100+ Pokemon with a Pokeball, but every time I tried, it said that I missed the Pokemon with the Pokeball. Does that mean it is uncatchable with that ball or something? Anyway, just make sure you can catch Snorlax with a ball.
Glitching a L100+ Pokemon might result in a less entertaining run, but anything to go for speed in an RPG.
It doesn't really negate the time to teach Strength. Someone has to learn Strength anyway. Not that it's a bad thing.
I'm also wondering. Are you going for no damage or are you taking damage to save time?
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Here is damage information about the minibosses (well, one's not a miniboss...):
sea sub (Octopus)
/64
XB 2&4:4:5:6
ST 1
FW 0
SI 4:8
ES 6
RS 8:6
HT 2:8
BC 6:10
CS 8
sea serpent (Octopus)
/72
XB 1&2:1:2:1
ST 1:2
FW 0
SI 1:2
ES 1:2
RS 1:2
HT 1:2
BC 3:4
CS 1
thunder slimer (Mandrill)
/48
XB 1&2:2:4:4
ST 1:4
FW 1
SI 2:8
ES 2:6
RS 4
HT 3
BC 2:6
CS 2
grapple bot (Chameleon)
/64
XB 1&2:1:2:1
ST 1:2
FW 1:2
SI 1:2
ES 1:2
RS 1:2
HT 1:2
BC 3:4
CS 1
exploding blockades (Eagle)
/32
XB 1&2:2:4:4
ST 1:4
FW 1
SI 2:8
ES 2:6
RS 4
HT 3
BC 2:6
CS 2
The number after / is the HP of the miniboss.
XB: The : separates charge. Number after & is dash-shot.
Others: Ordered starting at Storm Tornado and going in order of boss weakness. The : separates charge. If no second number given, charged form (if any) does same damage as uncharged.
Storm Tornado is still better against the sea serpent than Boomerang Cutter.
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It doesn't appear to be faster than what I am already doing. And I am far ahead (almost done Spark Mandrill).
But good find, though.
Next time, could you put the frame counter in the .avi?
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Only Gemini Laser is faster. But the cycle must be broken somewhere.
Unlike most Megaman games, Megaman 3 has two cycles of boss weaknesses. At least it's better than Megaman 2, which is very disordered in terms of boss weaknesses.
Anyway, good run. Yes vote.
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If you mean the Missingno. glitch with trainer name, I think there are better Pokémon to glitch, such as Pokémon at the high end of the spectrum. The trainer-fly glitch is better for Pokémon with lower IDs. And nothing beats catching a Pokémon naturally.
Edit: Deleted.
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Who in the world is Sigil?
I think you mean Serges.
You can check this page:http://tasvideos.org/FractalFusion/MegaManX2.html
(Comparison of a 100% run to a non-100%-run)
The time taken to get each item is rather overestimated.
I also threw out the Wheel Gator capsule time because it saves so much time that it's worth getting it.
I'm also assuming 15 seconds difference for each boss battle where shoryuken could be used. For some battles, the difference is 10 seconds; for others, 20 seconds.
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So Vice64X is a Commodore 64 emulator for Xbox.
The only way we can accept a run on C64 is to accept a C64 emulator for computer systems (PC/Mac/Linux). Right now, there are some technical difficulties for implementing desired features on a C64 emulator (such as savestates).
We cannot accept emulators for consoles, in part because of legal issues as well as inherent non-user-friendliness.
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Why hasn't this submission been accepted and published yet?
It's unfair that my submission for this game was published in 3 days, and this submission, an improvement over mine, is still here.
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You already made a thread below. Please don't make another thread.
Perhaps if you tried making a run for this game yourself, it would receive some attention.
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Hmm, somehow missed it earlier. Anyway, the randomness of the entire game is mostly determined by 4 bytes in memory. The 4 bytes are dependent on certain timing of button presses that initiate an action. They are not affected by random button mashing. So it's more of time taken to make each move.
The entire "ending" is determined from one random seed (i.e. 4 bytes) and whether "relax" or "hurry up" is used. So, in a way, I ran the ending before the beginning. :)
Note that mashing the select button will disrupt the ending, because it will go into the subscreen on a CPU's roll (not after double).
The naming sequence is meant as a joke. OK, it's not really a joke but I have enough of an opportunity to enter any name in there. Edit: Entering a letter does luck-manipulate, but it does not matter which letter. It only matters when.
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Welcome to the forum.
Conceivably, using "hurry up" would lower .avi time, at the cost of lengthening input time. It would save input time only if the CPU player lands on rent or income tax. The makers of Monopoly movies (me included) like to see CPU players go bankrupt long after the final button presses.
However, I personally believe that aiming for fastest input or fastest CPU bankruptcy is no longer a means of entertainment for this game.
I submitted a concept demo a while ago showing how 4 CPU players can all go bankrupt, without pressing anything in-between.
http://tasvideos.org/forum/viewtopic.php?t=4396
The reason I decided to use relax and not hurry up at the end is stated in the submission text (yes, I intentionally switched it back to relax at the end).
There are many rejected/cancelled Monopoly movies. Search the Gruefood forum.
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Just making sure. Are you planning to do a real-time speed run or a tool-assisted speed run?
Because those two are very different things. We mainly focus on tool-assisted speed runs on this site.