Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
I think you should just go and finish the intro stage now. Intro stage is depressing enough.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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Mukki wrote:
2) I can say right now Fissure is a bad idea. It has a PP of 5.
You only need 3 or 4. I should mention that since Fissure is Ground, "it's super effective" appears when used on the ghosts. Similarly, nothing that Snorlax can have is normal-effective against Onix. Are there any other Pokemon that can be glitched this way and have similarly short cries? Finally, I suggest that, instead of starting with Charmander, start with Squirtle and catch Spearow. If you can get Spearow to gain exp. against Brock, you can use Spearow against the Bug and Grass Pokemon. That also leaves open slots for Surf and Fly.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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It isn't even close. For some reason, the boomerang has a wider sprite activation zone than the heart does. Edit: It's heading right that is the big problem. At the point where you go left just enough so that the boomerang no longer grabs the heart, you have to press right a dozen frames just to get the boomerang to grab it again.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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Good luck, Chamale. You might even be able to do away with the Ice Beam. However, I wonder how Snorlax will handle the ghosts. Also, keep in mind that I have tried to catch some L100+ Pokemon with a Pokeball, but every time I tried, it said that I missed the Pokemon with the Pokeball. Does that mean it is uncatchable with that ball or something? Anyway, just make sure you can catch Snorlax with a ball. Glitching a L100+ Pokemon might result in a less entertaining run, but anything to go for speed in an RPG.
Chamale wrote:
Once, Gyarados tries to learn Hydro Pump, thus negating my teaching Snorlax Strength.
It doesn't really negate the time to teach Strength. Someone has to learn Strength anyway. Not that it's a bad thing. I'm also wondering. Are you going for no damage or are you taking damage to save time?
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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Here is damage information about the minibosses (well, one's not a miniboss...):
sea sub (Octopus)

/64
XB 2&4:4:5:6
ST 1
FW 0
SI 4:8
ES 6
RS 8:6
HT 2:8
BC 6:10
CS 8

sea serpent (Octopus)

/72
XB 1&2:1:2:1
ST 1:2
FW 0
SI 1:2
ES 1:2
RS 1:2
HT 1:2
BC 3:4
CS 1

thunder slimer (Mandrill)

/48
XB 1&2:2:4:4
ST 1:4
FW 1
SI 2:8
ES 2:6
RS 4
HT 3
BC 2:6
CS 2

grapple bot (Chameleon)

/64
XB 1&2:1:2:1
ST 1:2
FW 1:2
SI 1:2
ES 1:2
RS 1:2
HT 1:2
BC 3:4
CS 1

exploding blockades (Eagle)

/32
XB 1&2:2:4:4 
ST 1:4
FW 1
SI 2:8
ES 2:6
RS 4
HT 3
BC 2:6
CS 2
The number after / is the HP of the miniboss. XB: The : separates charge. Number after & is dash-shot. Others: Ordered starting at Storm Tornado and going in order of boss weakness. The : separates charge. If no second number given, charged form (if any) does same damage as uncharged. Storm Tornado is still better against the sea serpent than Boomerang Cutter.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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It doesn't appear to be faster than what I am already doing. And I am far ahead (almost done Spark Mandrill). But good find, though. Next time, could you put the frame counter in the .avi?
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Sir VG wrote:
1) Shadow Blade on Needle Man? There isn't anything faster?
Only Gemini Laser is faster. But the cycle must be broken somewhere. Unlike most Megaman games, Megaman 3 has two cycles of boss weaknesses. At least it's better than Megaman 2, which is very disordered in terms of boss weaknesses. Anyway, good run. Yes vote.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Mukki wrote:
If he is using the Rare Candy glitch then all he should be catching is a jigglypuff and a clefairy.
If you mean the Missingno. glitch with trainer name, I think there are better Pokémon to glitch, such as Pokémon at the high end of the spectrum. The trainer-fly glitch is better for Pokémon with lower IDs. And nothing beats catching a Pokémon naturally. Edit: Deleted.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I think it's Agile. Sorry about the confusion.
Zurreco wrote:
every boss from Sigil onwards will die fast enough to cross-compensate.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Who in the world is Sigil? I think you mean Serges. You can check this page:http://tasvideos.org/FractalFusion/MegaManX2.html (Comparison of a 100% run to a non-100%-run) The time taken to get each item is rather overestimated. I also threw out the Wheel Gator capsule time because it saves so much time that it's worth getting it. I'm also assuming 15 seconds difference for each boss battle where shoryuken could be used. For some battles, the difference is 10 seconds; for others, 20 seconds.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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zefiris wrote:
I think this method is called induction, right )
Mathematical induction, right.
zefiris wrote:
correct. "mod" is used to get remainder from division in pascal. I didn't know what symbol should I use so I used one I was used to )
You could also use the notation N1 ≡ 5 (mod 7).
Post subject: Re: Impossible Mission (Training for when it hits Wii next y
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Reese_Kaine wrote:
My only question would be this: Would there be a way of verifying whether the movie is acceptable for submission? I'm not really sure where else this would go.
So Vice64X is a Commodore 64 emulator for Xbox. The only way we can accept a run on C64 is to accept a C64 emulator for computer systems (PC/Mac/Linux). Right now, there are some technical difficulties for implementing desired features on a C64 emulator (such as savestates). We cannot accept emulators for consoles, in part because of legal issues as well as inherent non-user-friendliness.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Sir VG wrote:
Somebody needs to spellcheck their subtitles! Detials. Assited. OMG !! LOL !!
Haha, now we can tell if youtube users ripped the .avi. Or not.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Why hasn't this submission been accepted and published yet? It's unfair that my submission for this game was published in 3 days, and this submission, an improvement over mine, is still here.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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You already made a thread below. Please don't make another thread. Perhaps if you tried making a run for this game yourself, it would receive some attention.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Phil wrote:
I am happy that you don't feel insulted like Mr. Zurreco claim to be and loves to make false accusation.
Edit: (deleted) Please stop pointing fingers at others.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Metal Sonic, the site does not allow graphical signatures (and it's quite large too). Just letting you know.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Sting Chameleon done. 542 frames saved in the levels so far. Download movie. Another 5 seconds will be saved after Storm Eagle is beaten.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Thanks, HHS. Data added.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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xoinx wrote:
Omg! That was a beauty... I was just wondering about several things about luck manipulation in this game. Can't quite understand a lot of the technicalities in your submission text, but I was wondering what exactly affects the randomness of the game? I was experimenting random bashing after your input ended to see if it would change the way things turned out but it didnt... Is it because the things the game factors into randomness is independent on button presses, but more of time taken to make each move?
Hmm, somehow missed it earlier. Anyway, the randomness of the entire game is mostly determined by 4 bytes in memory. The 4 bytes are dependent on certain timing of button presses that initiate an action. They are not affected by random button mashing. So it's more of time taken to make each move. The entire "ending" is determined from one random seed (i.e. 4 bytes) and whether "relax" or "hurry up" is used. So, in a way, I ran the ending before the beginning. :) Note that mashing the select button will disrupt the ending, because it will go into the subscreen on a CPU's roll (not after double). The naming sequence is meant as a joke. OK, it's not really a joke but I have enough of an opportunity to enter any name in there. Edit: Entering a letter does luck-manipulate, but it does not matter which letter. It only matters when.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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NapstrPSX wrote:
I'm sure you guys have probably thought about this already, but would it cut off any time at all to change the computer to "hurry up" instead of "relax"? It would only take a second or two to go in and change it, and even if the computer only has a couple of turns where they are waiting for money to be paid out or given, it seems like it would speed it up to compensate for going into the menu and making the change. Any thoughts on this?
Welcome to the forum. Conceivably, using "hurry up" would lower .avi time, at the cost of lengthening input time. It would save input time only if the CPU player lands on rent or income tax. The makers of Monopoly movies (me included) like to see CPU players go bankrupt long after the final button presses. However, I personally believe that aiming for fastest input or fastest CPU bankruptcy is no longer a means of entertainment for this game. I submitted a concept demo a while ago showing how 4 CPU players can all go bankrupt, without pressing anything in-between. http://tasvideos.org/forum/viewtopic.php?t=4396 The reason I decided to use relax and not hurry up at the end is stated in the submission text (yes, I intentionally switched it back to relax at the end). There are many rejected/cancelled Monopoly movies. Search the Gruefood forum.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Just making sure. Are you planning to do a real-time speed run or a tool-assisted speed run? Because those two are very different things. We mainly focus on tool-assisted speed runs on this site.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Yes, and hold B for highest and longest jump possible (max airtime). Hopefully luck works out.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Hyena wrote:
One comment on your video so far: I noticed you fire a missed shot in order to charge the X-buster. You can just charge from the last killing shot from the previous enemy.
There are a couple parts in there that cause lag if you charge up too early.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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OgreSlayeR wrote:
Hows it look so far?
I'd say the run is good, even though you lost a frame somewhere (compared to my run).