Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
It's Nes, not NES. Nes is a place in the Netherlands.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Try searching for Gameshark codes. The linked article says how to decipher Gameshark codes. Game Genie modifies ROM, so it does not work for your purpose. Edit: In datacrystal.org, there are links inside the game links called RAM maps, and they exist for many NES games.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
That's a good site. It has information on Pokémon Gold/Silver that I tried to find for a long time.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Myria wrote:
I actually don't think ChessMaster is pointless, although it probably is from an entertainment perspective. Finding the fastest way to beat a chess player when you know exactly what move they will play next is an interesting computer science problem, somewhat different to an unknown opponent like the traditional chess algorithms. Melissa
It is possible, on the lowest couple of difficulty levels, to go like this: White:Human Black:CPU 1. e4 e5 2. Qh5 Ke7 (by luck manipulation) 3. Qxe5# I made a movie of it sometime ago.
Truncated wrote:
I think it's kind of funny that 5/6 of the games mentioned first already had attempts at TASes. - Solomon's Key 2 (NES) - SimCity (SNES) - Front Line (NES) - Clue (GEN) - Chessmaster (NES)
Usually, one has to try before figuring out that it's pointless!
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
- Front Line (NES) - Clue (GEN) - Chessmaster (NES) There are many more.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
WolverineDK wrote:
hmmmm do you mean save states re-recording functions ? or do you mean, as in porting the whole recording to divx, or other formats ?
We mean save states. Save states are used to undo mistakes. Even if an emulator has savestates, they must be linked to movie recording.
WolverineDK wrote:
But at least, I know why, I felt like speaking deaf ears, and sorry if anyone felt offended. I was only trying to help :)
Don't worry, nobody is offended. We appreciate your help.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
I am planning to bankrupt 4 CPUs, according to a solution that the program found. The solution has a delay of 19K-something, so the run will be longer than this one, by maybe 15 seconds. It is only possible with relax timing. Could I go for 5 CPUs? It's a real stretch, and I doubt I would find any solution (hurry or relax) within 100K. And 100K is a long time to spend.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
I ran the finder again with hurry timing and it found something very good. If it works, I will cancel this submission. Edit: It does work, and with better RndVal1 delay. Cancelled.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
adelikat wrote:
why the *#! do you set the cpu back to relax just before the input ends? I know you are competing for fastest input time but why INTENTIONALLY make the total avi time longer?
I said before, it's because of timing. It would mess up the rolls if I don't do that. I could run a random seed find for the hurry case but I doubt I will get a RndVal1 delay this good. By the way, I'm not really going for fastest input time, even though it looks like it (in a way).
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Check this page first: http://tasvideos.org/HowToMakeAVI.html See if it helps.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Good idea. I do have to replace the lost random 1 time with random 3 time, but random 3 makes it go faster. I'll cancel this submission.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
I didn't know about that. However, I can't hurry the CPU after end of input now because it would mess up the timing.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Sorry. I watched the run and it does end. The way Fabian described it, I thought it didn't end.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Quote from Rules:
Rules wrote:
However, there is one common trait that must be fulfilled: The movie must complete the game without viewer’s intervention. ...
You must complete the game. This includes the ending ("the end") and credits.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
It's not the encoder's fault. The movie must be encoded at the game's frame rate specification at the right speed, and no less. Blame the game. True, the encoder could have put some subtitles, but I doubt it would make it any easier to understand. Read the author's submission text.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
As far as I know, FBA cannot record from start. That is a big thing holding it back. For .avi recording, I don't know.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
I think I misused the word "spite". It might be a credit mistake. But why would Phil even consider doing a Genesis run? I cannot see anywhere on the page that it is tool-assisted, apart from the mistaken comment. Edit: Oh, you mean the guy that commented.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
That is weird. Someone uses the names Phil and Genisto, probably out of spite. That guy has poor spelling. Can't even spell Genisto's username right. It is true that Exilant did not specifically make it clear that it was tool-assisted. The site (speedruns.net) seems to be a pride site for tool-assisted movies.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
MrManNo1 wrote:
I think that the length of the AVI should be used to determine the time of the game, not the length of the movie file.
If by length of AVI you mean fastest time that the CPU goes bankrupt, here it is, in 35s: http://dehacked.2y.net/microstorage.php/info/1822/monopolymortgagetrade.fcm Could probably be improved by delay search, but it is not entertaining enough to warrant. I have managed to beat this submission by 8 frames using the strategy in my first post in this thread, but I decided not to submit it (I didn't even complete it yet) because it is no more entertaining than this submission and is less interesting (although it is certainly more interesting than the 35s bankruptcy). Edit: I almost forgot to mention this. I successfully produced a movie that bankrupts two CPUs over four rolls after input. It looks horrid at the moment, but it works.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
FCEU 0.98.16 on a temporary storage: http://www.savefile.com/files/19826 If you would like v15, ask.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Good job for your first run. Voting yes. I just wish the music in this game was better.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Please don't respond to him anymore. He made a spam topic over at the General Forum.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
KDR_11k wrote:
I'd say there's a good chance that this is one of those anti-TAS trolls (what with the "no swindle" comment).
"no swindle" probably means "no cheats".
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
If you're planning on disassembling the RNG in a game, it's pretty hard. You have to know exactly where the relevant values are (after much guessing) and how (and when exactly) they affect randomness. Acmlm and I have worked out the RNG in NES Monopoly, and it wasn't easy.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
I'll have to vote yes on this one. Good job, Shinryuu and Bisqwit!