Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Skilled player (1945)
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とにかくGoogle翻訳(日本語→英語)の言語が分かりにくいです。 それを翻訳してみましょう。 でも、私はファンタシースターIIの方法がよく分からないので、 翻訳が間違う可能性が高いです。 
トリック
Tricks

エンカウント調整
歩き始めるフレームにより調整。これにより出現エネミーを操作している
Encounter Manipulation
Manipulation is caused by the frame which we start walking. By means of this, we can manipulate the appearing enemy.

経験値倍増
一人で戦うことで経験値を多く取得できる
Double experience
Fighting with only one person gives a lot of experience.

ボスエネミーから逃げる
低確率で逃げることが出来る Glitchのほうが良い?
Escape from boss
With low probability, we can escape. Isn't it good to glitch?

預かり所Glitched
発動させたいキャラの道具欄を空にする
セントラルタワーの友達の部屋へいき道具を持っているキャラを選択後キャンセルして
道具を持ってないキャラを選択すると道具数が0から255へ一時的に書き換えられる
そのまま預かり所を出ると0にもどってしまうので255番目の道具を預けて254個に確定させる
Central Tower Storage glitch (All versions)
Empty the inventory of a character which we want to activate the glitch.
After going to central Tower's Friend Room, after selecting character with items, cancel. Then select character without items, and then item count will go from 0 to 255 temporarily.
Then, since otherwise item count reset to 0 after leaving the storage room, store the 255th item so that he has 254 items.
本来道具は16個までしかもてないため17個目のアドレスは16個目の次のアドレスを参照している
これによりネイのステータスを調整することで欲しい道具を取り出す事が出来る
主に数字の調整が早いのでEXPを使用する(
ティムを取得するためLV6まで上がるので力、すばやさ、攻撃力を22,40,39と調整する
Originally, a character can only carry up to 16 items, so the 17th item refers to the memory address after the 16th. Because of this, one can manipulate the Nei status to give any desired item.
Mainly, it is quick to manipulate the numbers so we use the EXP. In order to get Teim, until Lv. 6 we raise Strength, Agility, and Attack to 22, 40, 39 by manipulation.

取り出している道具
ストームギア 全体攻撃道具 敵の攻撃アニメーションをカット 余分な買い物カット
ティム 橋のイベントをクリアするために必要
ネイシールド、ネイショット、ネイケープ、ネイフィールド、ネイエーメル、ネイメット、ネイクラウン
ラストダンジョンに入るためにネイシリーズ8種類が必要なためそのうち7種類を集める
ムーンアトマイザー 主人公の家で仲間追加イベントが発生するため生き返らせる必要がある
Produced items
Storm Gear: All attack items, enemy animation cut, extra bought items cut.
To clear Teim bridge event we need:
Nei Shield, Nei Shot, Nei Cape, Nei Field, Nei Emel, Nei Met, Nei Crown.
Of the 8 Nei Series required to enter the final dungeon, we eventually collect 7 of them.
Moon Atomizer:  At the main player's house, in order to add an ally, it is necessary to be revived.

並び替えGlitched
仲間を4人そろえた状態で並び替えを選択し上を押しながらCキーを一定間隔で押すことでglichキャラが登場する
登場するキャラクターは任意で選択することはできない
ネイソードとネイスライサーを持ったキャラクターが出るまで実行しそれぞれ取り出す
このGlitchが発動するとネイソードが使用可能となりラストダンジョン以外からエスパーの館へワープできるようになる(1回のみ)
エスパーの館にいきルツと会話するとネイシリーズがそろっているのでラストダンジョンに突入できるようになる
List order glitch (JPN only)
When one gets 4 allies, select list order, and then press C key for a fixed interval while holding the up key, and a glitched character will appear. This character cannot be selected voluntarily. Until a character with Nei Sword and Nei Slicer appears, several kinds of glitches occur. When we use these glitches, Nei Sword becomes available to use, and we can Warp to the Hall of Esper from anywhere except the final dungeon (once only). After going to the Hall of Esper, when we talk to Ruth, we collect all the Nei Series so we can enter the final dungeon.

前回からの変更点
ストームギアを使用しアニメーションカットと武器1個、防具全部購入カットに成功 2分の更新
防具をそろえる必要がないため防具アドレスより小さいすばやさアドレスを40にし8フレーム更新
ムーンアトマイザーの取得アドレスを精神力から力に変更し2フレーム更新
敵との戦闘結果が変わったためダークファルス、マザーブレイン戦で逃げるのにそれぞれ200フレーム程度ロス 
Changes from previous version.
When using Storm Gear, animation is cut for one weapon. Also cut for buying armor. 2 minutes saved.
In order not to need to collect armor, make Agility as 40 to be less than armor address. 8 frames saved.
Address for Moon Atomizer obtaining is changed from Will stat to Strength. 2 frames saved.
To change the result of the enemy battle, even though we escape from Dark Force and Mother Brain battles, 200 frames are lost.
ところで、(Luck)Manipulationということは調整や乱数調整の意味です。 TASVideosのページフォーマットに変更して:
!! Tricks

! Encounter Manipulation

Manipulation is caused by the frame which we start walking. By means of this, we can manipulate the appearing enemy.

! Double experience

Fighting with only one person gives a lot of experience.

! Escape from boss

With low probability, we can escape. Isn't it good to glitch?

! Central Tower Storage glitch  (All versions)

* Empty the inventory of a character which we want to activate the glitch.
* After going to central Tower's Friend Room, after selecting character with items, cancel.
* Then select character without items, and then item count will go from 0 to 255 temporarily.
* Then, since otherwise item count reset to 0 after leaving the storage room, store the 255th item so that he has 254 items.
* Originally, a character can only carry up to 16 items, so the 17th item refers to the memory address after the 16th. Because of this, one can manipulate the Nei status to give any desired item.
* Mainly, it is quick to manipulate the numbers so we use the EXP. In order to get Teim, until Lv. 6 we raise Strength, Agility, and Attack to 22, 40, 39 by manipulation.

! Produced items

* Storm Gear: complete attack items, enemy animation cut, extra bought items cut.
* To clear Teim bridge event we need:
Nei Shield, Nei Shot, Nei Cape, Nei Field, Nei Emel, Nei Met, Nei Crown.
* Of the 8 Nei Series required to enter the final dungeon, we eventually collect 7 of them.
* Moon Atomizer:  At the main player's house, in order to add an ally, it is necessary to be revived.

! List order glitch (JPN only)

* When one gets 4 allies, select list order, and then press C key for a fixed interval while holding the up key, and a glitched character will appear. This character cannot be selected voluntarily.
* Until a character with Nei Sword and Nei Slicer appears, several kinds of glitches occur. When we use these glitches, Nei Sword becomes available to use, and we can Warp to the Hall of Esper from anywhere except the final dungeon (once only).
* After going to the Hall of Esper, when we talk to Ruth, we collect all the Nei Series so we can enter the final dungeon.

! Changes from previous version.

* When using Storm Gear, animation is cut for one weapon. Also cut for buying armor. 2 minutes saved.
* In order not to need to collect armor, make Agility as 40 to be less than armor address. 8 frames saved.
* Address for Moon Atomizer obtaining is changed from Will stat to Strength. 2 frames saved.
* To change the result of the enemy battle, even though we escape from Dark Force and Mother Brain battles, 200 frames are lost.
よくビュレットを使うほうがいいでしょう。
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Here's the full puzzle list (ROM file 0x109DE-0x14617, NES address 04:89CE-05:C607). http://pastebin.com/rq2PmccX However, half of the puzzles are disabled in emulators that use 00000000FFFFFFFF RAM initialization, such as FCEUX and BizHawk 1.1.0 and 1.5.0. The reason is that the game uses address range 0x780-0x7FF as a bitfield to keep track of puzzles already done (0=not done, 1=done), but never initializes the range. Therefore, the 00000000FFFFFFFF initialization disables those puzzles whose "number" is greater than or equal to 32 mod 64. Note that BizHawk 1.3.0 and 1.4.0 (maybe others) use 55AA RAM initialization. So it also disables half of the puzzles, but a different kind of half. (I don't really see this as proper design in any case.) Also, I didn't mark it in the text dump, but the last 24 puzzles not starting with ! are disabled anyway (and regardless of any RAM initialization) because of the way the game selects the puzzles. The selection procedure is around 04:8006 in NES memory, if anyone wants to check it out. General RNG procedure starts at 00:8C4C. The RNG is manipulated by any controller input at any time while it runs the procedure, which is most of the time. Edit: Technically, the above puzzles can be eventually enabled, but only after answering all the "not-done" questions. That's a lot of them.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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We have a publication that completes this game in about 15 minutes or so: [2215] SNES Claymates by quietkane in 15:21.92 This submission is slower and cannot be accepted (unless there are special goals like 100% that I am not aware of). You are welcome to improve the movie that I linked above.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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N. Harmonik wrote:
I wonder if using Clefairy/Clefable would be faster in the first generation games as well.
Post #352705 aruka did a good job of Pokemon Blue TAS (mostly glitchless) using Nidoking line. I doubt that Clefable line would be faster. In Gen. 1, Pound and Mega Punch are long-delay attacks, so that would hurt Clefable in the long run. Horn Drill and Fissure are extremely useful (because OHKO attacks are based on Speed in Gen. 1, not level), but Clefable does not learn them whereas Nidoking can learn them.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I wonder if it can still be made faster. But that's wishful thinking, I guess.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I found this when someone uploaded the recent FR/LG TAS to Nicovideo: http://no2.pic.bz/document/appear/encount-fl.html It has information on FR/LG encounters (there are also pages on Ruby/Sapphire encounters and on Emerald encounters). Translation:
Rate of encountering Pokemon for FR/LG

In FR/LG, 15 types of encounter number (01・02・03・04・05・06・07・08・09・0A・0E・14・15・19・3C) exist. It determines whether Pokemon is encountered or not, as described next.

A=(8-(encounter number/10))*256
B=1280
The following modifications:
- Black Flute -> 2x A, 0.5x B
- White Flute -> 0.5x A, 1.5x B
- Lead Pokemon holds Cleanse Tag -> 4/3x A, 2/3x B
- Lead Pokemon has Stench -> 2x A, 0.5x B
- Lead Pokemon has Illuminate -> 0.5x A, 2x B
Divide A and B by 256, and then, if X is less than A, and if random number from 0 to 99 is greater than or equal to B, then there is no encounter.

C=encounter number
- riding bike -> 0.8x C
C=(C*Y*16)/200)
- Black Flute -> 0.5x C
- White Flute -> 1.5x C
- Lead Pokemon holds Cleanse Tag -> 2/3x C
- Lead Pokemon has Stench -> 2x C, 0.5x B [*]
- Lead Pokemon has Illuminate -> 0.5x C, 2x B [**]
If C is greater than or equal to 1600, set C to 1600. If random number from 0 to 1599 is smaller than C, then there is encounter.

X: Number of steps taken with possibility of encounter.
Y: During calculation for A and B, if there is no encounter, add to the sum total the encounter number of the map. [?] 
After encountering a Pokemon, or when changing map, X and Y reset to 0.
[*] I suppose this is an error; meant to say 0.5x C. [**] I suppose this is an error; meant to say 2x C. From what I gather, A and B represent the initial phase. A/256 represents the number of steps which determine encounter by the universal RNG (for 0x3C=60, this gives A/256=2, so 1 step) and B/256=5 represents 5% chance of encounter in this phase. After this initial phase, C/1600 represents the chance of encounter. Here it uses the special encounter RNG that advances only by step. It is influenced by Y in the above formula. I don't know exactly how Y works though, but it may explain what mkdasher found (that a wild encounter may or may not occur for a RNG mod 1600 that is around 340-350). Note that if C=0x3C=60 and Y=70, then C*Y*16/200=336.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Judging from ColdStardust's history, he has begged for second chances at least twice before. He has freely "admitted" to trolling (and being banned from) sites before, including this site as well as SM64.org. According to Mothrayas, he has also personally "admitted" to trolling from the ColdStardust account and he has attempted to libel some known SM64 TASers in no uncertain terms (that post has been removed from public viewing). He has also caused confusion on this site by repeated attempts to implement and discuss "multiple users of ColdStardust" as well as deleting the content of his own posts. He has posted mostly off-topic material and has hardly contributed anything of worth to this community. ColdStardust is now banned from this site (most likely permanently). To users of this site: Please avoid responding to bait posts. You will know when a post is this when you see it.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Sorry guys but I had to remove a few jokes about FCEUX. We don't want them to be mistaken as true information. I also changed the topic title.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Aqfaq's opening post, now with "solutions" (in spoiler tags). Note that there is no 53. I like 10, 11, 23, 25, 40, 46, 51, 54 and 57. 1. You can TAS anything, but not everything. You can do anything, but not everything. —David Allen 2. Perfection is achieved, not when there is nothing more to add, but when there is no frame left to take away. ... perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away ... —Antoine de Saint-Exupéry 3. The richest man is not he who has the most frames, but he who needs the least. The richest man in the world is not the one who has the most, but the one who needs the least. —Unknown Author 4. You never miss a shot you take. You miss 100% of the shots you never take. —Wayne Gretzky 5. Courage is not the absence of frame war, but rather the judgement that something else is more important than frame war. Courage is not the absence of fear, but rather the judgment that something else is more important than fear. —Ambrose Redmoon 6. You must be the glitch you wish to see in the game. You must be the change you wish to see in the world. —Gandhi 7. When hungry, record your TAS; when tired, close your emulator. Fools may laugh at me, but wise men will know what I mean. When hungry, eat your rice; when tired, close your eyes. Fools may laugh at me, but wise men will know what I mean. —Lin-Chi 8. The third-rate mind is only happy when it is tasing with Famtasia. The second-rate mind is only happy when it is tasing with Bizhawk. The first-rate mind is only happy when it is tasing. The third-rate mind is only happy when it is thinking with the majority. The second-rate mind is only happy when it is thinking with the minority. The first-rate mind is only happy when it is thinking. —A. A. Milne 9. To the man who only has a wall, everything he encounters begins to look like a walljump. To the man who only has a hammer, everything he encounters begins to look like a nail. —Abraham Maslow 10. We are what we repeatedly do; frame-advancing, then, is not an act but a habit. We are what we repeatedly do. Excellence, then, is not an act, but a habit. —Aristotle 11. A wise man gets more use from his rerecords than a fool from his bot. A wise man gets more use from his enemies than a fool from his friends. —Baltasar Gracian 12. Do not seek to follow in the route of the men of old; seek the glitch they sought. Do not seek to follow in the footsteps of the wise; seek what they sought. —Basho 13. Watch your game choices; they become the forum threads. Watch your forum threads; they become the places to post WIPs. Watch your WIPs; they become the precious files. Watch your precious files; they become the Workbench stuff. Watch your Workbench stuff; it will become Gruefood. Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habit. Watch your habits; they become character. Watch your character; it becomes your destiny. —Lao-Tze 14. Everyone is a genius at least once a year. The real geniuses simply have their savestates closer together. Everyone is a genius at least once a year. The real geniuses simply have their bright ideas closer together. —Georg Christoph Lichtenberg 15. What we plan, or what we search in the RAM, or what we record is, in the end, of little consequence. The only consequence is what we do with the desynch. What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do. —John Ruskin 16. The real voyage of discovery consists not in seeking new RAM addresses but seeing new values in them. The real voyage of discovery consists not in seeking new landscapes, but in having new eyes. —Marcel Proust 17. TAS like you don’t need to get published, take damage like you’ve never been hurt, and encode like no one’s watching. Work like you don't need money. Love like you've never been hurt and Dance Like no one's watching. —Unknown Author http://www.rogerknapp.com/inspire/Dancelike.htm 18. Try a thing you haven’t done three times. Once, to get over the fear of doing it. Twice, to learn how to do it. And a third time, to figure out whether it desynchs or not. Try a thing you haven't done three times. Once, to get over the fear of doing it. Twice, to learn how to do it. And a third time to figure out whether you like it or not. —Virgil Garnett Thomson 19. Even if you’re tasing the right game, you’ll get run over if you just sit there. Even if you're on the right track, you'll get run over if you just sit there. —Will Rogers 20. People often say that publications won't last. Well, neither does bathing – that’s why we recommend it daily. People often say that motivation doesn't last. Well, neither does bathing - that's why we recommend it daily. —Zig Ziglar 21. Before I was an expert player I had six theories about optimizing runs; now I have six obsoleted runs and no theories. Before I got married I had six theories about raising children; now, I have six children and no theories. —John Wilmot 22. What the world needs is more geniuses with Gens, there are so few of us left. What the world needs is more geniuses with humility; there are so few of us left. —Oscar Levant 23. Always jump over your enemies; nothing annoys them so much. Always forgive your enemies; nothing annoys them so much. —Oscar Wilde 24. I’ve gone into hundreds of item slots, and have been corrupted into thousands of things, but nobody ever told me I was 3!!"##"!!"!"!#"LLFLLSSLLDF3.14... I've gone into hundreds of [fortune-teller's parlors], and have been told thousands of things, but nobody ever told me I was a policewoman getting ready to arrest her. —THE END http://www.quotationspage.com/quote/392.html 25. When you go into Workbench you are putting your TAS into the hands of people who weren’t smart enough to get out of judge duty. When you go into court you are putting your fate into the hands of twelve people who weren't smart enough to get out of jury duty. —Norm Crosby 26. Those who believe in team runs, raise my rerecord count. Those who believe in telekinetics, raise my hand. —Kurt Vonnegut 27. Just the fact that some lag frames were removed does not imply that all that are removed are lag frames. They removed lag frames in Ducktales, they removed lag frames in Ducktales 2, they removed lag frames in Darkwing Duck. But they also optimized boss fights. Just the fact that some geniuses were laughed at does not imply that all who are laughed at are geniuses. They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown. —Carl Sagan 28. My glitches extend to the point of even suspecting the sincerity of the glitches. My pessimism extends to the point of even suspecting the sincerity of the pessimists. —Jean Rostand 29. Sometimes I worry about being a success in a game world. Sometimes i worry about being a success in a mediocre world. —Lily Tomlin 30. I quit therapy because my analyst was trying to obsolete my runs behind my back. I quit therapy because my analyst was trying to help me behind my back. —Richard Lewis 31. We’ve heard that a million monkeys at a million keyboards could produce the complete TAS of Dune II; now, thanks to the Internet, we know that is not true. We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true. —Robert Wilensky 32. If there are no stupid RNGs, then what kind of RNGs do stupid people manipulate? Do they get smart just in time to manipulate RNGs? If there are no stupid questions, then what kind of questions do stupid people ask? Do they get smart just in time to ask questions? —Scott Adams 33. If the lessons of frame wars teach us anything it is that nobody learns the lessons that frame wars teach us. If the lessons of history teach us anything it is that nobody learns the lessons that history teaches us. —Anon 34. When I was a boy I was told that anybody could become expert taser. Now I’m beginning to believe it. When I was a boy I was told that anybody could become President. Now I'm beginning to believe it. —Clarence Darrow 35. Laughing at our mistakes can lengthen our own TAS. Laughing at someone else’s can shorten it. Laughing at our mistakes can lengthen our own life. Laughing at someone else's can shorten it. —Cullen Hightower 36. There are many who dare not begin the movie from a savestate for fear of what the TASVideoAgent will say. There are many who dare not kill themselves for fear of what the neighbors will say. —Cyril Connolly 37. There are so many scan lines on television. Does that cause scan lines on the streets? There's so much comedy on television. Does that cause comedy in the streets? —Dick Cavett 38. All TASes are frauds. The only difference between them is that some admit it. I myself deny it. All men are frauds. The only difference between them is that some admit it. I myself deny it. —H. L. Mencken 39. I don’t mind what the admins do, as long as they don’t do it on the front page and frighten the newbies. I don't mind what Congress does, as long as they don't do it in the streets and frighten the horses. —Victor Hugo 40. I took a speed running course and ran Rush'n Attack in twenty minutes. It involves Russia. I took a speed reading course and read 'War and Peace' in twenty minutes. It involves Russia. —Woody Allen 41. The person who frame-advances too much and uses his brain too little will fall into lazy habits of Gruefood. The person who reads too much and uses his brain too little will fall into lazy habits of thinking. —Albert Einstein 42. Believe those who are seeking the optimal input. Doubt those who find it. Believe those who are seeking the truth. Doubt those who find it. —André Gide 43. It is the mark of an educated judge to be able to be entertained by a run without accepting it. It is the mark of an educated mind to be able to entertain a thought without accepting it. —Aristotle 44. I’d rather live with a good Gruefood than a bad Star. I'd rather live with a good question than a bad answer. —Aryeh Frimer 45. We TAS something every day, and lots of times it’s that what we TASed the day before. We learn something every day, and lots of times it's that what we learned the day before was wrong. —Bill Vaughan 46. I have made this TAS longer than usual because I lack the time to make it shorter. I have made this letter longer than usual, only because I have not had the time to make it shorter. —Blaise Pascal 47. Don’t ever wrestle with a judge. You’ll both get dirty, but the judge will enjoy it. Don't ever wrestle with a pig. You'll both get dirty, but the pig will enjoy it. —Cale Yarborough 48. A taser is simply a fellow who doesn’t take his education too seriously. An inventor is simply a fellow who doesn't take his education too seriously. —Charles F. Kettering 49. Asking a working taser what he thinks about your WIP is like asking a lamppost how it feels about dogs. Asking a working writer what he thinks about critics is like asking a lamp-post what it feels about dogs. —Christopher Hampton 50. Better to TAS for yourself and have no public, than to TAS for the public and have no self. Better to write for yourself and have no public than to write for the public and have no self —Cyril Connolly 51. Never be afraid to check the Workbench on April, after all, you could be missing out on the joke submission of the century. Never be afraid to laugh at yourself. After all, you could be missing out on the joke of the century. —Dame Edna Everage 52. I am patient with loading screens but not with sloppy gameplay. I am patient with stupidity, but not with those who are proud of it. —Edith Sitwell 54. The cure for boredom is TASing. There is no cure for TASing. The cure for boredom is curiosity. There is no cure for curiosity. —Ellen Parr 55. Advice is what we ask for when we already know the WIP was accidentally deleted but wish we didn’t. Advice is what we ask for when we already know the answer but wish we didn't. —Erica Jong 56. Some people like my advice so much that they frame-advance the wallzip instead of botting it. Some people like my advice so much that they frame it upon the wall instead of using it. —Gordon R. Dickson 57. The trouble with Rat Race is that even if you win, it is still a bad game choice. The trouble with being in the rat race is that even if you win, you're still a rat. —Lily Tomlin 58. Never ascribe to emulator failure, that which can be explained by an in-game glitch. Never ascribe to malice that which is adequately explained by incompetence. —Napoleon (Hanlon’s Razor) 59. TAS was given to gamer to compensate him for what he is not, and a sense of humor was provided to console him for what he is. Imagination is a quality given a man to compensate him for what he is not, and a sense of humour was provided to console him for what he is. —Oscar Wilde 60. When a taser can no longer save a frame, it is time for frames to save him. When a person can no longer laugh at himself, it is time for others to laugh at him. —Thomas Szasz And Flip's post: Insanity is playing the same TAS over and over again and expecting different results. Insanity: doing the same thing over and over again and expecting different results. (exists in various forms) Note: This one is often attributed to Einstein but a lot of people believe it is a misattribution.
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Could you post the original quotes with them and the source/whoever said the quotes? The meaning is completely lost on us otherwise.
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Strangely this TAS was uploaded (twice!) to Nicovideo, despite the obvious expectation that the Nicovideo audience cannot understand this TAS. Edit: The most recent one was deleted by the uploader. Former video link: http://www.nicovideo.jp/watch/sm21854668
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Looks like the integer-over-0x80000000 bug in VBA v23+ was more extensive than I had first thought. If an integer value outside of [-0x80000000,0x80000000] is passed to memory.writedword as the value to write to memory (e.g. memory.writedword(0x3000000,0x89ABCDEF)), memory.writedword will always write 0x80000000 instead of the number you have specified. A workaround is as follows (you may name the function whatever you want):
function wrdword(target,value)
  memory.writeword(target,value%65536)
  memory.writeword(target+2,math.floor(value/65536))
end
Oh, and props to whoever fixed the integer-over-0x80000000 bug for color attributes in gui functions. I never expected it to be eventually fixed.
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Nicos wrote:
what is the name of the biohazard 2 game, is it a mod ?
Resident Evil 2, Extreme Battle, Level 3 Some kind of mode in Resident Evil 2.
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agwawaf wrote:
But could anyone take EXTRA-LIFE in Eagle's level without elevators?
You mean heart tank? sparky and I have tried before, but we were never able to wall-jump the left side up to the heart tank, even with charged Shotgun Ice.
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I did a testrun using Clefairy/Clefable (start from Mt. Moon), and so far it seems likely to be faster than using the Squirtle line all the way. More testing is needed. The idea is to catch Lv. 12 Clefairy at Mt. Moon, evolve it immediately with Moon Stone, and teach it Mega Punch, Mega Kick, and Water Pulse (when those moves are available). Along with Pound, and collecting PP-restoring items, this will carry Clefable a long way. As far as I know, the PP-restoring items that are available with little delay are: - Vermilion City: Max Ether 5 south and 1 west of Pokecenter (hidden) - Rock Tunnel: Max Ether north of Picnicker Sofia - Rocket Hideout: Max Ether in B4F west room (same area as Lift Key grunt) - Pokemon Tower (Lavender): Elixir in dead end west of 4F east stairway - Cycling Road: Max Elixir near bottom (hidden) - Pokemon Mansion (Cinnabar): Elixir in NE room of B1F (hidden) - Victory Road: Max Elixir in one of the statue maze dead ends (hidden) From my testing, Clefable saves a few critical-hit messages compared to mkdasher's TAS, and even gives OHKO on a couple Pokemon which are 2HKO. The late stage is still unclear, though. Most likely, Clefable will need to be given at least one more move, either Blizzard or Fire Blast. Metronome is too far out of the way and likely has too much expected luck-manipulation delay to be worth it.
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N. Harmonik wrote:
Would it have been faster to use Rattata/Raticate and/or Machop/Machoke with the Guts ability and a status ailment?
I made a brief TAS using Rattata but stopped shortly after. There are some problems with Rattata: - Rattata has Medium Fast experience growth, which is worse than Medium Slow growth that the starters and most three-evolution Pokemon have. Between levels 10-20 (the most important stage), Medium Slow Pokemon have about a 2.5-level advantage over Medium Fast Pokemon. Even later, the advantage is still at least 1.5 levels up to level 50. - Guts only works with a status ailment. Poison and burn do damage at the beginning of every turn except the first. Since Quick Claw is not there at the beginning, paralyze will make Rattata always go second. So there are some problems. - Rattata cannot learn Mega Kick. Nor does Rattata have easy access to any strong attacks late in the run (Facade is on the Sevii Island route). - The game simply isn't friendly to those Pokemon relying solely on physical attack power. This isn't Pokemon RSE. Machop's disadvantage is more of location; the first place one can be obtained is at Rock Tunnel, at level 17. By that time, Wartortle is level 27.
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OK, I fixed the publication description. Next time, please make it clear that it is the publication description that needs fixing.
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Weird game as always. Too bad that it gets old after a while.
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The TAS seems rather long for its kind (compare [1414] GB Minesweeper by Ryuto in 00:29.65; the predecessor video chose to skip to Level 7 for a reason). Puzzle-done-fast TASes are OK, but only if they are very short.
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BobyPoula will remain banned until the end of August, 2013.
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Arnold0 wrote:
AMD XP1800+ with 1.25GB of RAM computer which can't run the emulator (It runs at less than 1fps...)
Arnold0, did you try BizHawk 1.4.0? From my experience it runs SNES much faster (about 30x faster).
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MrWint, is it possible to store Abra as the second boxed Pokemon? It doesn't seem to affect code execution, and it would shorten the hall of fame scene. Also, how does the bot function? Does it use BizHawk's Lua, or is it something else entirely?
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MrWint wrote:
Toothache wrote:
I noticed in the recent Fire Red TAS, he battles the Lass on Route 3 then walks back to reset her position, avoiding fighting the bug catcher with 4 pokemon (she only has 2). Would that actually save time in this version?
The reason it is faster in FireRed is that it uses Squirtle. Charmander can OHKO the bugs with super effective attacks, which makes it faster than fighting the lass.
I think it is more because of the difference in mechanics. In Fire Red, battles are slower, and you have running shoes. Though IIRC at least one of the earlier Pokemon Red/Blue TASes used this trick. I don't remember the details.
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I will investigate this situation. From now on, please do not engage in flame wars. It does not serve anyone any good.
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The game is so badly programmed that the music hiccups every time an enemy explodes. At least it is a game, and we TAS games because they exist. :) Being only an 11 frame improvement says a lot about how close it is to optimization, so we probably won't see submissions of this game much more often.