Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Skilled player (1945)
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DiamondPhoenix, what is the name of the DeSmuME executable you used, and what is its size?
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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ntclark wrote:
God I f'ing hate nicovideo...
Also, there's a button at the bottom right of the video (beside the sound icon) which turns off the scrolling comment crap.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I never even realized the "credits" existed. That makes it very entertaining! I surmised that someone would submit a TAS of this game sooner or later, though I didn't expect it to be not on April Fools. Voting Yes just because.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Derakon wrote:
Quick question: anyone know what the music for Bubble Man's stage is from? Or any of the others, for that matter. The only one I recognized was Heat Man's stage, which is the intro stage to Megaman Zero 2. Edit: and Metal Man's stage, which Sir VG correctly identified below, but I'd forgotten about because honestly it's a pretty forgettable theme.
http://www.datacrystal.org/wiki/Rockman_No_Constancy
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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arflech wrote:
Anyway you could make the maps more realistic by having all users who walk up the top of the map end up walking down from the top of the map, halfway around it, like this:
The top half is backwards. It should be flipped and shifted.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Tell me your secret. How did you do this run so fast? I can't do 40K rerecords in two months. Anyway, this was a great TAS to watch.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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arflech wrote:
I'd like to know how the monochrome encodes were done; I didn't see any option in VBjin for this.
Probably AviSynth to split red/blue onto different screens, and set to gray.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Derakon wrote:
The thing I want to know is, what are all the labels on the staircase they climb/get knocked down after each minigame? I imagine they get pretty grotesque for the CPUs after awhile...
Ranks, I suppose. I think the CPUs do progress a few times. Just not as consistently as the player.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I'd say the hack is better than everyone makes it out to be. It certainly is better than the last two from woabclf. That being said, I need a little more research into where all the Mega Man hacks stand in terms of notability. The TAS quality is indefensible though; I would certainly agree on that. I'm afraid woabclf misunderstands the purpose of this site.
Warepire wrote:
Google Translate cannot translate into Taiwanese yet.
Taiwanese people can (in general) read and write in Chinese (Traditional).
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I disagree with Truncated. I believe that if someone makes a well-done full run, it merits publication, although that also depends on whether other TASes for remakes are submitted as well.
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I feel that this ROM hack is too similar to MM2 and is not notable. I don't think it should be accepted.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I agree with a number of posters here that if a run is done, it should include all the games, including the extra mode. The gameplay looks promising, but, as others said, it could be more polished. Then, there's the issue of what happens if someone submits a PCSX version (Rockman Complete Works).
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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There's a lot of dungeon crawling, as well as all the random encounters. I'd say the run is technically sound, even though the entertainment side is a bit lacking. The run does build itself up, slowly but surely.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Maybe if it was 1 frame away from dying, it would have been more obvious.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Nice concept, but the rest of the movie is quite boring, unfortunately. That's how it is. Also, I don't get the score thing.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Voting yes. The ending was totally unexpected.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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The minesweeper Baxter was referring to may be in a general context. This minesweeper run doesn't have any luck manipulation. Its appeal comes from sheer speed (30Hz or 60Hz, depending on the action). On the other hand, actions in this TAS appear to be limited to about 8Hz, which doesn't cut it. There isn't really anything special either. Except for the fireplace code. For the record, I like this run and any other short Myst runs.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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If you can get the saber jump trick to get into the upper passage in Yammark's stage, that is a possibility as well.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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I'm not using H. Speed Charge (or Energy Saver), only Hyper Slider. Astro Man's weakness only does 3, compared to Sword Man's 4. I alternate Buster and Flash Bomb (which does 2) on Astro Man.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Zurreco wrote:
There are better RNG dungeon games out there that you can run.
You mean to TAS? I disagree. Feel free to give me an example to change my mind. I can never guarantee that a TAS of any dungeon game is exciting. Actually, I can't even do that for a plain old RPG game. I chose this game based on the following criteria: - Game is a roguelike. - Floors can be easily luck manipulated. - Player has a run function (this game had a zoom). - Player is not required to fight monsters, or fight very few monsters.
arukAdo wrote:
I was asked to put that on youtube, so here it is: http://www.youtube.com/watch?v=xu0YIkRiKPY
Thanks arukAdo, but why are comments disabled?
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Thank you very much, Aktan! I'll uncancel it now.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Just a little update. I am currently on Sword Man's stage, the 7th Robot Master. Route: Grenade, Frost, Tengu, Clown, Astro, Aqua, Sword, Search Compared to AngerFist's WIP, I saved at least 20 seconds through Duo, and over 10 seconds on the first area of Sword Man's stage.