Posts for FractalFusion

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Just a quick update. I haven't started a new run yet, but through testing, I managed to save about 5 seconds in Shield Sheldon's stage by timing the laser spawns. A partially charged shot also destroys the shield enemies without being blocked, if shot from up close. I found out how to make Yammar Option fireflies have charged damage on contact. Charge up without deploying the fireflies, then use. (You might have noticed this in the test run at High Max 1 where the fireflies did 5 damage instead of 3 even when they weren't in charged shooting mode.) Using charged Yammar Option, I can destroy the Illumina cables in about 20 frames. Note that it is necessary to press left-right-left-right so that the fireflies go in and out of the cable so they hit every 2 frames.
Post subject: Re: so what about...
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CreeDo wrote:
Is this emulator not considered much because it costs money?
I'll reply so that you don't think everyone is ignoring you. Yes, you are absolutely correct. Costing money also means that it is inevitably closed source. I don't believe authors of closed-source programs have rerecording or other TASing tools anywhere other than near the bottom of the priority list.
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I tested Zero in Gate 2: http://www.youtube.com/watch?v=JqHJv1cmmo0 Zero happens to be slightly faster than X (comparing test runs). Zero's major gain was before High Max, and Zero's major loss was in the compactor section. Regardless of which is faster when optimized, I'm going for Zero here. X looks way too messy.
Cremator wrote:
Seeing you found that 2/5 SDC strategy, FractalFusion, are you planning to use that against Nightmare Mother/Dual Cells, since the second slash reaches the core? Or does that trigger invulnerability?
SDC cannot be used on Nightmare Mother. Invincibility is always triggered on any hit. For those who are confused, SDC is an exploit, not a glitch. SDC in general need not rely on a glitch, though the method of SDC I used relied on something that I called a glitch (and Satoryu says it isn't a glitch).
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With kkapture, I achieved a partial success: http://www.youtube.com/watch?v=FCkDEYAV88E The speed is all wrong, unfortunately. The run is just as bad.
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I don't recommend RPGs. Any simple platformer/action game that hasn't been done is a good starting choice. Bonus if you like the game.
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There might be multiple ROMs floating around. The ROM I used was "Rocman X (Unl).nes". I changed the version from "any" to "unknown".
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Someone mentioned something similar before but I'll clarify: It seems that if the path to the plugin folder plus the plugin name has more than 31 or 32 characters (don't nitpick on the exact number), the plugin doesn't show up. This applies to v0.0.7 test4 as well. I had the problem when running from a folder on the Desktop (where the path has many characters), but when I put it on the C: drive, it worked. In addition, selecting play movie or record movie while using old plugin settings (carried over from v0.0.5) will result in a crash. You must use the new plugins. Edit: Don't know which old plugins cause the problem. There is no problem with running ISO without playing a movie.
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Good to hear that you're still working on it. Keep going. Sigma 2: - Earlier in the thread, I mentioned a trick that can be used to do mid-air hadoken. It should be tested on Rangda Bangda (the face boss). - Try to manipulate Storm Eagle so that he does the wind as short as possible.
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This is just a test run. I know it can be improved. Besides, v0.0.5 movies are not accepted at this site.
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MMX6 any% done. Clear time is 26:47 at last dialog (I know it doesn't make it past the cutscene, but whatever). http://www.youtube.com/watch?v=rAgNGY0OiaE Movie file: http://www.mediafire.com/download.php?mno21ynjywo I found a method of SDCing that does 2 hits every 5 frames. It goes as follows (assuming Zero is just left of the boss): <O [] _ _ > repeated over and over. This relies on the following glitch: If Zero starts the first ground saber and turns the other way, he instantly goes into the second saber swing. Zero can also have the first ground saber hit behind him for 1 hit every 3 frames. Note that in the run, I used 1/3 SDC up until Blizzard Wolfang (when I discovered the 2/5 SDC), then I used 2/5 SDC after that. Oh, and Guard Shell saves like one second or less in Gate 3.
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Gate Lab 1 & 2 done: http://www.youtube.com/watch?v=XmwTafx6_fI (might not be ready yet) Movie file: http://www.mediafire.com/download.php?dgwm1yojcw2 Don't get a heart attack at the High Max fight. :) But basically, High Max goes into berserker mode when his barrier is destroyed twice, regardless of his health. While that is a good thing, that is unsettling because, unless I am mistaken, Zero can also beat Gate Lab 2. While Zero's level after High Max is a compactor (meaning it will go slowly), the part before High Max will go very fast. Also, using X no longer saves 20-30 seconds over using Zero for High Max. More testing should be done.
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Yammar Option is quite useful for Gate 1. I don't need invincibility trick. Strangely, it is also useful against the boss, although the triple third slash does the most damage. Previously, I thought about getting Ray Arrow for High Max. This also allows cutting out a boss intro. However, I think the effect of Yammar Option on Gate 1 puts this idea to rest.
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Here is a test run beating High Max: http://www.youtube.com/watch?v=T64iupyYebM Don't let the route blow your mind. This is just a test run and I do not assert that this route is "correct", not by any means. I know it is faster to get Zero first, because of SDC. It turns out that taking the portal in Shield Sheldon's stage is quite close in time to Infinity Mijinion's stage. Infinity Mijinion's stage is faster, but not by much (I had to improve paul_t's run through Infinity Mijinion to see this). I'm pretty sure Commander Yammark's portal is faster than both (for both X and Zero), but X can't go up there unless he has Wolfang's weapon. Finally, High Max goes down faster using X's charged weapon rather than Zero's weapons. I chose Yammark because the stage is very short. This of course is very committal, as X must now do Gate Lab 2. I do not know the outcome (other than that it is possible to beat), but at this point, the run is over a minute faster than paul_t's run.
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YtterbiJum wrote:
Maybe because the program uses a PRNG instead of a true RNG.
It has nothing to do with a PRNG vs. a true RNG. Even if a true RNG was used, it would, for all intents and purposes, give the same result. The real reason is because, given the number of games that are done, at some point, the probability of getting a streak of m tails or more is so small that it can be considered non-existent. Then, for the games played, the expected value is .5*1+.25*2+.125*4+...+ 2^(-1-(m-1)) * 2^(m-1) = .5 * (m-1). For 10^9, the expected longest streak is around log2(10^9) ~ 30 (which verifies the result from YtterbiJum). The important thing is that repeated tests will not cause the mean to statistically converge; in fact it will diverge to infinity.
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mz wrote:
... the next version of pSX is about to be released, and if it has rerecording support then my version of PCSX will be completely useless.
Not at all. Only if and when pSX comes open source will PCSX be considered useless.
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Satoryu wrote:
the results here aren't reliable at all, considering Wolfang does different things each time. he should be manipulated to stay still and shoot ice chunks.
OK, whatever. It affects both results, and the slower one (without GS) stands to gain more from it than the faster one (with GS).
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I won't be working on another version for a while. I noticed the loading screen problem between Storm Owl 1 and Storm Owl 2. I don't know what causes the loading delay, so I'll decide later whether to go for in-stage. mikwuyma: I'll test Cyber Peacock sometime. I'm pretty sure not having Kuuenzan saves about 6 seconds against the boss. I can't destroy the yellow orbs, but I can try going around them. Ride armor slash causes the same delay as Zero's air slash. About Frost Walrus, I did something different. Also, I wanted Frost Walrus to travel the shorter distance (towards the left) after being hit by Ryuenjin, because he stays invincible during the burn-slide animation. Ryuenjin against Sigma wastes too much time.
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V2 TAS finished. Clear time: 37:40 (after clearing last dialog) YouTube: http://www.youtube.com/watch?v=a50YwXsru2w Movie file: http://www.mediafire.com/download.php?jwam1ejnjtd
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Looks even better than the previous ones. Though I suppose it's too bad that Rainy Turtloid's stage had to have spotlights, but that's how it works out. Were there other routes worth testing, or is Mijinion, Turtloid, Mijinion clearly the fastest? YouTube commenting system is definitely not user-friendly. YouTube doesn't even have the decency to tell you why your post is invalid. I lost half an hour because of this. Also, you can't delete your own posts on other's videos. (paul_t, you may delete my test post if you wish). Hint: Never post links or '.org' on comments. P.S. paul_t, you can thank youtube for adding about 20 views to your video
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To expand on what Derakon was saying: Countable subsets of uncountable sets are always strict subsets. An uncountable set minus a countable subset is always uncountable (since by reverse, the union of two countable sets is countable). Also, a subset of a countable subset is countable. I took "computable numbers" and "real numbers which can be printed out by a program of finite size" to mean the same thing. I wouldn't think otherwise.
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The set of programs of finite size is countable. Hence, the set of computable numbers is countable. Since the set of real numbers is uncountable, it follows that the set of uncomputable numbers is uncountable. In other words, uncomputable numbers exist.
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Satoryu wrote:
on console, with GS is clearly faster than without. why it would differ emulated baffles me.
Maybe because SDC without GS, even close to the rate it shows, is humanly impossible? It shouldn't baffle you. It's a lot easier to press one button that does a lot of damage than to press dash in SDC every 4 frames.
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General has no invincibility to first ground slash, in such a way that he takes damage whenever the saber is in him. Combined with SDC, it does 10 damage every 9 frames. It's so fast that doing any damage beforehand with air slash is pointless. I first saw the trick on YouTube: http://www.youtube.com/watch?v=t5wK1dQYrzc (not the original, but I forgot where that was). General is not weak to Shippuuga. I don't know what is. Two more things: - First of all, be careful when harvesting damage data from mmhp.net . The numbers are not always accurate, especially in games with non-discretized or poorly discretized health meters. Most of it was taken from testing on the consoles. - Second, Zero's Z-Saber does different damage for many different actions, including between unenhanced air slash and Kuuenzan. It turns out that Kuuenzan is weaker than unenhanced air slash for some bosses (Split Mushroom and Cyber Peacock are the ones I know) and stronger for others. This means that the Split Mushroom refight will take longer than the first. This also means that I have to reconsider the route.
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Fortress 1 and 2 done: http://www.youtube.com/watch?v=a2pvgw6qsCQ I couldn't do more than 3 hits on Colonel at once; that was the best I could do. Derakon: Atma already answered your questions.
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Slash Beast, Frost Walrus, and Storm Owl done: http://www.youtube.com/watch?v=2FHrBhJCUxA By the way, Raijingeki is too slow to use on Slash Beast for the last hit.