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While I agree that some may think 50000 rerecords for 11 minutes is excessive, there can be many reasons for that thinking, and the FAQ doesn't really address that.
The FAQ may seem to indicate:
- People think that 50000 rerecords in 11 minutes means that a savestate has been loaded 75 times per real-time second, which is so ridiculous that to think people think that is in itself ridiculous.
- People assume that rerecord density is uniform (i.e. for 50000 rerecords in 11 minutes, a savestate has been pressed precisely (or even about) 75 times for each second of the movie. In actual fact, rerecord density is far from uniform.
In my opinion, what people actually think is that the 11-minute movie takes no more than a few days to make, which makes the 50000 rerecords seem excessive. If they knew that the movie would take, say, 6 months, then it wouldn't seem so excessive. It should be stated in the FAQ how long it generally takes for these projects.
The title of the section is:
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If that is the only difference, then that shouldn't even be a question.
On the subject of what character names should be, well, it depends on the game. In my opinion, if a character's default name is meaningful, it should be used. If not, any name can be used, including one-character names. If a one-character name is used, the best ones to use are "I", "U", and non-alphanumeric characters.
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Welcome to the forums, Vykan12.
This is as non-speculative as it gets (for Wii tool-assisted "playing"):
http://tasvideos.org/forum/viewtopic.php?t=5306
However, I don't know much about the Wii remote. It is technically possible for emulated pointing devices to travel arbitrarily fast, but at some point, the action must break down (either the game puts a hard cap on speed, or it glitches, or it does nothing, and so on).
We can always dream on.
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Good job, Shinryuu. I'm not sure why Mega Man has to run against the wall after beating some bosses, though.
Yes vote.
I'm sure you meant physics, but you're such a hard-working TASer that you can handle anything. :)
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TASVideos forum guideline: If you don't know whether the message you are posting is good or not, it's not.
As a side note, do not say that what you are posting is or may be "dumb" or anything like that.
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We've had previous discussion on this glitch:
http://tasvideos.org/forum/viewtopic.php?t=4727
However, it seems to be a emulator-related glitch. Either the trick does not work on a console or there are almost no such cartridges.
I don't think it is a lag-based glitch, considering how easy it is for players to trigger it. From previous description, it seems to be triggered if a dash-shot bounces off an enemy.
Edit: For some reason, I can't do the trick. crc32=1033EBA4, emulator Snes9x v1.43 v9.
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I picked up on this project (Pandora Tomorrow) again, completing level 6 (Warehouse).
Level 6 is a pain because of no-kill and no alarms allowed. Plus there are turrets, mines, lasers, and enemies everywhere. The level summary at the end says the time was 7:24, although it was definitely longer than that because the game doesn't count dialogs and "It's not time for this now" glitches in the time.
If anything, level 7 is even harder. I seriously see levels 7 and 9 taking 10 minutes each.
Sometimes the game forces Sam to walk out of a room. I can't do anything then.
Soon.
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I've been checking the weather page occasionally over the past two months, and all of Europe has had a (relatively) warm winter.
In non-pacific Canada and north U.S., many temperatures were (and some still are) in the minus Celsius. Some were below -20°C in early January.
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A lot of games don't let you give empty strings as names, if not all of them.
Or if you mean shorten the name string in any possible way, then one could give each character a one-letter name.
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Someone made a bot to play the most insane song on the hardest difficulty in Guitar Hero 3 perfectly (in terms of correct notes). Final score is 983802.
http://youtube.com/watch?v=BplIrU1Sdtc
Unlike the lego Wiibot which is mechanical, this one is purely electronic, formed by rewiring an Xbox 360 controller to a microcontroller.
According to the author, it took only one week to build a bot that could achieve 99% of the notes in the song, but it took two months to perfect.
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Another problem: Prove that in any set of 100 points on integer coordinates in 5-dimensional space, there exist 4 points such that the midpoint of each pair of points of those 4 has integer coordinates.
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I don't get what you're trying to say.
Unless you thought that the .avi was there. Wake up. It's not there. There's a link, but "nothing happens".
Also looks like Angerfist's link expired. Maybe FileFront was a bad idea.
Only the .fmv is available for download (currently).
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(1/3)n^3 + n^2 - (1/3)n = (1/3)(n)(n^2 - 1) + n^2
= (1/3)(n)(n+1)(n-1) + n^2
n(n+1)(n-1) is clearly divisible by 3; therefore a_n is an integer.
snorlax, your way for the first step (guessing that it is a third-degree polynomial) seems best. It may be possible to solve using recurrence relations and generating functions, but that is hard to grasp.
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Clarify. If (a,b) and (c,d) are the two points, what are the two positions for the third?
There is another proof of the fact as well, using the area of the triangle. Anyone else can try to solve it that way.
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New problem: Prove that there cannot be an equilateral triangle on points with integer coordinates in the 2-dimensional plane.
Also, find a regular tetrahedron on points with integer coordinates in 3-dimensional space.
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I actually got the idea for this problem from a Wikipedia page (article about the number 1729). I even added an outline of the proof on that page.
Nitrodon, you basically got it right, although it is possible to prove that s cannot be 3 or more digits using mathematical induction.
Edit: Finishing off, if s has k digits, n has no more than 2k digits, so its digit sum is no more than 18k. But 18k has less than k digits for k>2. In other words, 18k < 10^(k-1).
k=3: 18(3)=54, 10^2=100
Suppose true for k=j. Then 18j < 10^(j-1)
18(j+1) < 18(10j) < (10)10^(j-1) = 10^j
So it is true for j+1. Therefore it is true for all k>2.
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Haven't had a problem for a while, so here goes.
Find all positive integers n with the following property: If you add the digits of n to obtain the number s and then you multiply s with the the digit reversal of s, you get n. In addition, prove that those are the only such positive integers with that property.
For example:
1729: 1+7+2+9=19
19*91=1729
It's not hard (at least in my opinion).
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Nice. So you actually chained the trainer-fly glitch. I don't know then why primo said it couldn't be done, unless it worked because the second trainer-fly was partially active (you did not fight any battle after doing the second trainer-fly).
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I tested and it doesn't work. I took a Bellsprout with Special 27, generating a Staryu. It used Growth, raising CFFC-CFFD to 40. However, it still generated a Staryu.
So Trainer-Fly is obtained from some other address (edit:) which is CD2D.
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I don't know if anyone brought this up, but it seems Growth and Amnesia raise the Special number used for Trainer-Fly (I deduced it from Growl lowering the Attack in memory).
Bellsprout has Growth as a default move, but I don't know if its Special allows Growth to hit 76.
Edit: Sorry, I forgot you can't chain Trainer-Fly. It might be useful in some other case.
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Seems good so far. Sure beats my "QuickHex" VBM program I posted at
http://tasvideos.org/FractalFusion/Source.html.
The thing that bothers me is the duration specification requirement. Surely you want to copy as much as possible, right? (Though for GMV, it doesn't have a frame count, so it might matter.)