Posts for GJTASer2018

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GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Despite the space theming, this looks less "Lunar Lander" and more like "Frogger in Space". Also, do you have a userfile showing that Level 29 is indeed completely impossible to get through (as you claim in the description)?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Too bad the blackjack game doesn't let you manually type in the bet amount, that would've saved around 45 seconds of rapidfire clicking alone off this TAS!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
I feel like 90% of the effort for this game was put into the graphics for that chariot your soldier is running away from and the circular scrolling of the building in the top-left corner, with everything else being an afterthought. Vote "Meh" because of the short amount of actual gameplay time.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
I would also say there's some Metal Slug influence, with how you can regularly destroy and commandeer enemy vehicles...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
I wouldn't be surprised if the parser used for this and the other games in the series has a bug in that implementation, considering even Infocom (creator of some of the best text adventures known to mankind) had a similar bug in a few of their games, as you'll be able to see by browsing the Infocom Bugs website.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
"Pandemonium" is very appropriate for this title, considering how much is going on all at once on the screen! (Although if this is Crossroads 2, what happened to Crossroads 1 perchance?)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
We save the required number of lemmings in each level, but do not go out of the way to save any more, leading to lemmings dying to save time.
Sorry, but I don't consider this a "100% run" if you're not saving every lemming every time. If anything, I would consider this "any%" or "minimum required lemmings" run instead. Barring any evidence of glitches or bad game design making it impossible to do without cheats or hacking, saving every lemming every time should be part of the criteria for a "100% run" on a game like this.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
alexheights1 wrote:
New shortcut skips 5 minutes.
More specifically, it looks like there's a way to get out of bounds in the hangar and straight into Vohaul's Maze from the start of the run! This would cut out anything to do with the Time Buster 2000 - just get to the hangar, OOB trick to get into the maze, get through it and fight Vohaul, that's it!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
CasualPokePlayer wrote:
Got this to sync, it seems this is just a case of the SRAM.raw file having Mono set instead of the default Stereo, causing the desync.
May I ask what's the point of even changing that setting in the first place? Is there some performance reason why someone would want to do this?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
The remaining levels not solved by DDD are 2-9, 3-4, 3-8, 3-9, and 3-10. For these it may be impossible to do so (at least without a supercomputing cluster), due to exploding exponential complexity (and in the case of 2-9 and 3-8, there are 3 or 4 player characters, making it even worse).
It might be worth asking the good people over at BOINC to see if this could be turned into a distributed computing project in some way. This way you won't have to wait (or rent supercomputer time out of your own pocket) to tackle these levels. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
I don't think the A2600 game that inspired this, or even the arcade game that the A2600 game itself was based on, has been done yet on this site. Perhaps some of the RNG manip tactics can work for those games as well?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Is it actually possible to earn more than 1 point per frame at all, or does it just result in a lower score at the end from lag frames and such?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Is there a reason you decided to TAS this instead of using MAMEHawk to do the original arcade game?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
This game has a dumb name - it really should have something along the lines of "Four in a Row" instead of giving the impression it's a slotmachine! Voted "Meh" because there just isn't much there entertainment-wise...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
One concern I have about this is that you have the "flying hearts" cutscene twice, once after rescuing Daisy and the second time once you collect the 30th coin. I know the second one technically occurs after the last input, but couldn't you still skip the first one by getting all the coins you need before rescuing Daisy?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
SBD wrote:
I also want to say that if it was up to me, I would create an All Dungeons branch for the old TAS since this one skips 5.5 of the dungeons.
I believe this kind of "All Dungeons"/"Any%" split has been done before in other Legend of Zelda games, but you might have to do a separate "All Dungeons" submission first before the category split can happen...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
But would it even be legal to use it under the current rule set? If the problem is the length of loading times, most ZXS encodes either cut out the load time or allow someone to skip through it (via YouTube's scrubbing or timed comments) anyway. I feel like someone using a Dandanator would have an unfair advantage timing wise compared to someone using emulated versions of "authentic" hardware, and because of that it shouldn't be allowed here.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Spectral Tower is just one of those games begging for a BOT run, IMO. Maybe we don't have the programming architecture or computing power for that right now, but I imagine at some point a future equivalent of eien86 could break this game the same way Prince of Persia has been...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
This might be decently programmed but dog slow compared to other games of this type like Cosmic Ark on the A2600 (and there's another homebrew game of the same type called Vault Assault)! Now that you have a bot for something like this, perhaps you could use it as a basis for TASing one of the two games I just mentioned? :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
I wonder if the title that is in the game database is the result of a bad or inaccurate Romanization attempt...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
"2P with 1 GBA %" I don't think I've ever seen a more word-salady branch name on a submission before. Beg pardon for sounding like Spikestuff here, but you're gonna have to justify why "2P" on its own isn't good enough...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
That maze-drawing routine reminds me somewhat of how the A2600 game Tunnel Runner drew their tunnels, only somewhat slower and without the ear-grating sound effects that game had...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Honestly, if it were me doing this game, I would've cut out the cutesy level intro and put the coding effort toward a bag-filling animation so that it looks more like Tapper instead of just throwing what looks like boxes down the "checkout lane"...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Looks like whoever did Snake Pit four years later learned from the programming mistakes made in this game. Either that, or their approach was simply more grounded in sanity than whatever's going on here... (shrug)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
If we go past the goal, the game will go on indefinitely and you can rack up a very high amount of coins.
This sounds like a worthwhile (if not better) alternate goal choice for this game, assuming "very high" =/= unlimited...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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