Posts for GoddessMaria

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GoddessMaria
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Joined: 5/29/2009
Posts: 515
Location: Hell...
I have finished encodes for the US Soundtrack. Starting the JP/EU Soundtrack now.
Current projects: failing at life
GoddessMaria
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That has been my intent.
Current projects: failing at life
GoddessMaria
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I have downloaded Package 2 and it's proceeding fine so it will be ready today, hopefully.
Current projects: failing at life
GoddessMaria
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Others have already touched on the subject of the run breaking site rules so I will not say anymore on that regard. In any case, the GBA version would be best for the e-reader world levels. The NES version is better for anything else. I'm sorry to say, but I'm going with no on this.
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GoddessMaria
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I'm very sorry for the delay, everyone! I was having internet trouble and needed to redo something, but I am working on them now.
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GoddessMaria
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That was fast! Started 2015 off with an amazing run! Loved the improvements over nitsuja's movie! I was very much entertained! Encoding this now! Also, voting yes!
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GoddessMaria
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I shall nominate: ForgoneMoose arandomgameTASer Dimon12321 Solarplex
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GoddessMaria
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Joined: 5/29/2009
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One thing that you should keep in mind is that you should always take your time on a run. Make numerous test runs if needed and share them in the necessary game thread for others to critique. Once you start on your final run, you could post WIPs as you go along to get feedback on your run progress. You could also PM those who are very skilled and/or knowledgeable in that game on advice or something to help better your runs. In the case of SMW, Mister, Masterjun, PangaeaPanga, and Amaraticando would be good people to seek knowledge or learn from. ars4326 has covered quite a bit of what I was going to include in this post so I won't really go too much into it. All in all, we are here as a community and won't mind helping each other however way that we can and we hope to see you make a successful run someday!
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GoddessMaria
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Joined: 5/29/2009
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Location: Hell...
I had followed the WIPs and really liked the neat new tricks so I was anxiously waiting for the submission. I enjoyed the whole final run and happy that this is submitted! Voting strong yes on all grounds!
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GoddessMaria
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I'll be watching for it, tianwodeai!
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (852)
Joined: 5/29/2009
Posts: 515
Location: Hell...
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (852)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I give credit to Dimon12321 for the efforts to get better at TASing and producing many Sega TASes. I also shall add marzojr, WST, aglar, and TheYogWog to my nominations.
Current projects: failing at life
GoddessMaria
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Experienced Forum User, Published Author, Reviewer, Experienced player (852)
Joined: 5/29/2009
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Kurabupengin wrote:
Pokemon Gotta Catch Em All! TAS.
In other words, this: [2653] GB Pokémon: Red Version "Gotta Catch 'Em All!" by MrWint in 1:54:56.62
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (852)
Joined: 5/29/2009
Posts: 515
Location: Hell...
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (852)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I'm nominating PangaeaPanga for his amazing SDW TAS, and Masterjun for for the many destructive TASes for SNES.
Current projects: failing at life
GoddessMaria
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Joined: 5/29/2009
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If there isn't a HD YT encode, then I might do it myself.
Current projects: failing at life
GoddessMaria
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Joined: 5/29/2009
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Thank you! That is what we are hoping for. Considering CherryMay's Mars submission was rejected because of lack of entertainment, but also the sheer repetitiveness and poor optimizations of the run. This TAS plans to make something happen with what we have while keeping the game pace consistent, which is hard considering how Beat 'em Ups tend to be lacking entertainment.
Current projects: failing at life
GoddessMaria
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Joined: 5/29/2009
Posts: 515
Location: Hell...
Alright, update time! Stage 2 is finished. I managed to figure out that there is a certain amount of frames that the enemies have invincibility before they are allowed to be attacked again. http://dehacked.2y.net/microstorage.php/info/262915952/Bishoujo%20Senshi%20Sailor%20Moon%20%28J%29%20%5B%21%5D.gmv Link to video
Current projects: failing at life
GoddessMaria
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Joined: 5/29/2009
Posts: 515
Location: Hell...
That's a pretty interesting glitch! I wonder how much time do you think it'd save?
Current projects: failing at life
GoddessMaria
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Experienced Forum User, Published Author, Reviewer, Experienced player (852)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I "love" how this had turned from an apology thread to a gender inequality discussion.. which the original issue was resolved before. Then now becomes an argument thread. I honestly don't understand why this is still happening when a resolution was made 2 months prior...
Current projects: failing at life
GoddessMaria
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Joined: 5/29/2009
Posts: 515
Location: Hell...
After doing a similar glitch before in an attempt to do a "fastest game crash" RTA, I had suspected that this would be coming some day. Now that day has come and it is exactly as I thought it would be! Nice job, Masterjun! Voting yes!
Current projects: failing at life
GoddessMaria
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Joined: 5/29/2009
Posts: 515
Location: Hell...
I remember seeing the TAS that you are referring to. If memory serves, it was rejected due to heavy repetition and very low entertainment value. In my opinion, I feel that the Super Famicom version would be far better despite not being as graphically nice as the Mega Drive version. One reason is due to having 2 Players and you can take out enemies akin to the Streets of Rage games when attacking together as opposed to the MD version which has only 1 player and can take longer to defeat an enemy.
Current projects: failing at life
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