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care to elaborate?there's a lot of repetition in the list and i mostly agree with moozooh's views.
http://tasvideos.org/2098M.html
fighting nominee for newcomers
or maybe the tekken ones with SEPPUKU and yoshi all the time
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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i think we should have one of each demonstration,one ACE,one superplay,one any% glitched as hell,one any% just pure optimization that looks clearly inhuman,one of each genre..
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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the extra quests being done and the glitch exclusive being forgone is kinda bad,but i believe the run should stay until somebody proves it can be done better with the arena duplication,he said the quests and grinding were necessary to kill the dream devourer and dungeons before it.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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I don't think it needs 4 players,we can have more categories if it's different from a later made 4 playerTAS(cause we have none right now and we might never have the dolphin with gba emulation)
if the version text is the only difference,you're not obliged to use the fastest version(some prefer it,some prefer readability)
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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what does the "run score" mean?i think u should entertain only if no time is lost,in case it means scoring more points than needed to complete the mission,i hope score tally doesnt take time
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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just reminding it's a notable IMPROVEMENT tag,not a notable GAME improvement tag
clearly the tag has been misused and the thread should be used to denounce this situation where it happens
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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i dont mean any disrespect but it sounds a really bad idea the idea of separating and then getting everything together,but good luck on the run anyway,these games and emulators are really prone to desyncing
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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Lars_Hendrick wrote:
ars4326 wrote:
To include my thoughts in on this run, Lars: It needs significantly more work.
You've got flashes of potential in there with Akuma (is it possible, also, to play as different characters in the story mode?), as some select parts of his moveset could really be used in chaining some smooth-looking combos together. I'd highly recommend committing to making this one a long-term project; posting regular updates in its respective forum thread (or creating one, if one isn't made yet) and seeking out community feedback for constructive advice and criticism.
I sincerely hope to eventually see a more polished project from you. Please don't get discouraged.
I took about a 1 year long break from TASing fighting games, and decided to get back into it on a whim. This run was made in the span of 3 hours, just as a way to warm myself back up. I've been working on a much more, I guess detailed run since posting that I'm putting more time into.
And to answer your question, Story Mode is locked to Guile only and the Street Battle mode doesn't let you fight every opponent. Trial mode let's you fight everyone in the game, and ge's harder from 3* to 8* by the last 2 fights.[/i]
Never submit without an opinion,unless nobody answered your replies for a review,your run is clearly not using any of the TASing tools available to the players,besides savestates.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
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i dont remember a lot of the original,but did the slide kick(R B) always bounce at the wall like if u jumped at it?
seems like a nice way to attack and turn instantly
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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hi,i believe you shoud call the judges of the site before to know about ingame time vs real time,but the newest tekken 3 TAS uses INGAME time.However,it doesn't use any kind of pausing glitch(some games have really slow ways of reducing in game time and this is usually banned).So you should probably use ingame time and guard breaks
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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i kinda agree with totemas on ritz instead of the royal valley,because the map has a tendency to get clogged with the viers movement,if you can manipulate that to not happen it would be nice,but i don't really see the totemas too much better for the final battles when u can manipulate miss and crits
is there any easy OHKO or setdamage skill early in the game?i mean like roullete ohko or demi(takes half of current HP),i managed to get demi in my time mage late in the game but i didn't do many mission besides the required ones. i can post my savefile to show items
the objective of those skills would be to quickly ohko normal enemies,because bosses never seem to get affected by that
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general