Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
i checked the TODO's page and mostly there were only subjects i don't know much about,i guess i'll just wait for the time something else appears to be done..
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
i was supposed to be an editor and,so,edit text files here but i haven't used my privileges yet and don't know where to find the articles which need to be worked,since it's the first time in a long time i have time to do this.
Time.
Should I go to the TODO page and use it as a guide for what needs to be done?
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
1)But how will they ever know about if it hasn't been leaked?Just like many people don't know about efforts,natures,meta,is anybody responsible for informing them about it?
If someone is,then the word must be spread about the game's RNG.
2)Yes and,for that,i was grateful when i used to play it.
3)Ok,i don't know about that..
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
1Cheat?If both players decide to manipulate luck on their favor,isn't that just normal?It's just another step on the game's learning curve,to manipulate RNG.
2The pokemon community has long bothered me with banning luck based items,moves(OHKO clause is ridiculous and disables so much more diverse cast of sets) and evasion skills in a game that is a RPG and luck based by nature,and the entry hazards dominance on its meta is big evidence of how much the series has become of an "amputee".Reminds me of the smash community.
3If someone already knows the intricacies of the system,who can tell if somebody isn't already winning battles with knowledge of this?Spreading the word might help to counter this precious info.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
it's not my run and it definitely looks improvable because yellow and pink rangers are faster overall(yellow also has a big hitbox on crouching attack) and 2p run would finish fights faster (except if i can't charge one character's meter) even though i'd have to wait for two winposes instead of one.
the worst of 2p would be splitting meter,dats for sure.
i probably won't tackle this any soon because of studies but as soon as i can i'll take a look at it again.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
People can use their own websites and youtube channels for content they find appealing but is unsuitable to the site's purpose.We're TASpeedruns after all,and i'm glad changes were made for the pure speed entertainmentless runs(like mtvf1's work with Battle Chip Challenge),but it would just be uncharacteristic to do the complete opposite.
Superplays are also accepted when the game has much to contribute but a simple video file of the game's glitches and abuses(even if it follows a path like mario or zelda games) should be enough,i remember havin seen cosmo or fiercelink do glitched fun playthroughs to showcase ocarina of time.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
Both encodes would be good,you can always make the video split into 2 screens to show what's shown on screen and what's really happening,or just put an annotation.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
I know it's not cheated,i confused it with another TAS i had seen of bomberman 3.I have said this in my comments up there.
Still,I think this run is publishable on the basis that it is the best offered on the site's standards even though i would love to see it obsoleted by a run with a thorough understanding of the game's RNG.
Tangent,don't be shy to prove me wrong by TASing some bomberman 3 yourself.It would make me happy to know this disagreement can foster competition,improvements and maybe cooperation.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
We've discussed this already.To be honest,i'm also surprised to see it published so fast given the fact that i'm not sure whether the items can be found amidst the fastest layout,but then again,nor is Tangent.I know the items are hardset but i either manipulate for items or for good stage layout.
The real disagreement here lies in the fact that while i made my TAS with the idea that the items i would get would have to be on the way of the less destructive path,Tangent believes i have to get out of my way or somehow manipulate the items to be in different places with these same or similar best layouts,and that the time lost for getting an item would obviously be recovered later with the frames gained with sheer walk speed.(If items had been in the way of these layouts or similar ones,the TAS would surely be faster but can it be done?I had to explode each stage's many layouts completely to take notes of item locations)
None of us can prove that it's completely impossible or possible to do that.
What I do know is that i couldn't manage to switch the item positions without changing the layout,no button combination or simply waiting gave me a result with different item position(and i managed to cycle through possibilities a few times in a few stages).Someone who is good with memory adresses and scripting should be able to prove me right or wrong,because no judgement without it is better than anybody's else judgement.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1704
Location: Brasil
jlun2 wrote:
grassini wrote:
but my TAS is faster than the one presented,some of the stages are slower,but not all.
Is there another TAS which i'm not aware of?
No, but doesn't existing records imply individual stages in an existing run? Unless you have a reason like "RNG, Frame Rule, Speed/Entertainment tradeoff, etc.
The layout is random!I'm not sure how many frames i'll have to wait to get the exact layout that would give me the same strategy to "tie" these individual stages.This is why i listed the improvements as better luck manipulation.Also,i wouldn't even be able to use the same strategies as the item distribution for 2 players would be totally different.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general