Posts for KusogeMan
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Tangent wrote:
grassini wrote:
Tangent wrote:
Are you sure this is optimized? Example: 32 seconds in, P1 both stops moving for a moment, then places a bomb at a crossroad instead of in the alcove and then has to wait further 2 extra spaces away for the explosion to finish. Both of those look really blatantly unoptimal and there are more small things as it goes on. Edit: Single player is only marginally slower than you on that stage too, and over 5 seconds faster than you on stage 3. http://www.youtube.com/watch?v=suEeI5vJd0U
i thought this was the cheated run but it's not...stage 3 really went bad. i can't really figure out what part exactly what you're talkin about but at 32 seconds p1 needs to explode the orange lamp as soon as possible,hence why it puts on the crossroad,regardless of distance he is from it.
You stop moving for a moment when you place THAT bomb, and the one after that should be not at the crossroads because it forces you back extra spaces. Jumped to 10 minutes in and the remote clearly wasn't detonated as quickly as it could have been. Spot checked another comparison. http://www.youtube.com/watch?v=QM1Ki7WcbBQ&#t=6m28s http://www.youtube.com/watch?v=fXO6oEMl0RY&#t=15m28s Single player is faster than yours again. You should look over his run and make sure that you're beating or at the very absolute least matching those times.
1my overall time is faster,isn't it? i'm not saying mine is always faster at all stages... 2the remote bombs don't need to be detonated as fast as possible if you're not blocked by a soft block,it's the hit on the last orange lamps that have to be optimized.They might LOOK LIKE they are detonated earlier because his character moves faster,but i can assure i use the inputs A,skipframe,B to detonate my bombs all the time.This is something you can see in the movie file. 3the time that the player gains might be the snowball effect of bomberman games where one character doesn't share his items and is,therefore,stronger and faster than the ones that split items but can't cover all the places at once as a team would do.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Tangent wrote:
Are you sure this is optimized? Example: 32 seconds in, P1 both stops moving for a moment, then places a bomb at a crossroad instead of in the alcove and then has to wait further 2 extra spaces away for the explosion to finish. Both of those look really blatantly unoptimal and there are more small things as it goes on. Edit: Single player is only marginally slower than you on that stage too, and over 5 seconds faster than you on stage 3. http://www.youtube.com/watch?v=suEeI5vJd0U
i thought this was the cheated run but it's not...stage 3 really went bad. i can't really figure out what part exactly what you're talkin about but at 32 seconds p1 needs to explode the orange lamp as soon as possible,hence why it puts on the crossroad,regardless of distance he is from it.p2 waits to kick the bomb while the fire is active,too soon it bounces,too late and i lose frames waiting for it explode.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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http://www.youtube.com/watch?v=fXO6oEMl0RY&feature=youtu.be can i vote yes on my own TAS?lol the link above is a low quality encode.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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double post but i will submit the TAS as soon as i can. http://www.youtube.com/watch?v=fXO6oEMl0RY&feature=youtu.be
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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nice,but will you do all 3 games again or just wily tower?i think wily tower only run would be short and entertaining
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Slowking wrote:
Sooo what did you store the door for? I can't wait for the next seg to find out. :D
the door scene is interrupted to make sure link is able to "ghost" through walls and objects(he has no collision in that specific state and the property is kept while the screen is blacked out)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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if it gets the big shield,it should obsolete this.
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just follow the same rules as the speedrunning community and that's it.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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no strikers,no exclusive characters,no playaround,no bugs and glitches,NO vote. final destination.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Thanks,Ilari,I'm already using the new version. Here's my newest WIP.It goes on until the third boss. I decided to give up the spike bomb which would be a major time saver in a few stages if i had not acquired the wallpass to go through the blocks,which means no explosions are needed,and didn't need to bomb only specific places using the manipulated layout. http://tasvideos.org/userfiles/info/4832637680063608 I will encode and upload: http://www.youtube.com/watch?v=sMHO72cO6L0&feature=youtu.be
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i didn't want to just bump for news but are you still working on this TAS,mtvf1? You're my hero.I'm still looking for places to learn programming so i can TAS better. Good luck!
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Ilari wrote:
grassini wrote:
can't encode,sorry,i tried a lot with gba emulators and the files were too big or compressed incorrectly in youtube,
What is "too big"? Would 110MB for that WIP (a bit under 9 minutes) be "too big" (that's what I got in a test, didn't upload since I don't have a channel)? Also, that's a savestate (used dev version of lsnes[1][2], it doesn't exactly like savestates[3] from stable versions). Another reason for me trying that movie was to try to give a bit of a shakedown (bugs and important stuff missing) on movie editor I am working on (yeah, already noted some stuff I need to implement)... [1] There shouldn't be differences relevant to video dumping between dev and stable versions. [2] The dev version just happened to be what I had compiled at the time. [3] The indexing of controls is different, which breaks savestate compatibility.
Ilari,are you the dev of lsnes? Anyway,i was just saying i couldn't show encodes of GBA emulators because i couldn't compress them in formats that wouldn't get "weirded" on youtube,so i pretty much didn't even try seeing if the same would happen with lsnes. Thanks for having dropped by to answer anyway,i will give it a try then.I will surely download the newer versions of lsnes,specially if it has input editor. http://www.youtube.com/watch?v=dN0sJ_gpxI4&feature=youtu.be Encode will be up soon.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Dark Noob wrote:
sorry I do not use the lsnes emulator then if you can do a encode I'd appreciate it!
can't encode,sorry,i tried a lot with gba emulators and the files were too big or compressed incorrectly in youtube, also,couldn't manipulate perfect layouts all the time but the strats get faster with the timed bomb http://tasvideos.org/userfiles/info/4387798314075181
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Myria wrote:
How much longer would it take to select Magna Centipede as the last level instead of Sigma? If it's only a small loss, then I think TASers should add that for the silliness factor. It's certainly not something most players of the game would expect.
this.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i voted yes cause i do think it should obsolete the original dramatic battle TAS but i think using dramatic battle does not really show the real "setting" of the game,as it is 1vs1 normally.SO my favorite part was the Ryu versus Dictator.lol Also,i think the arcade ladder from sfa/a2 can be abused to make a much more interesting TAS playthrough using all relevant characters with 2p battles and Cpu battles to get over the uninteresting ones.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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look for SDA's speedrun cause there are some exploits to be made http://speeddemosarchive.com/PhantasyStarOnline.html Dreamcast has a pass thru locked doors glitch? wow. also,it appears some versions can item dupe and others not.
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and for lsnes,what can i use?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: Input Editor on snes emulators
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Which Emulators have the piano roll feature or something similar to that the input files midsection? I need this because on my 2p TAS of bomberman 3 i need to correct the inputs of one of the characters in a way that doesn't screw up the luck manipulation of the boss battle. If someone can suggest other methods ,i'm all ears and willing to read about it.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Each movement I do manipulates the boss pattern in such a diverse way fooling around causes the boss to not be in position to get hit by the bombs,which makes it even harder to time bombs in the first vulnerability frame since i won't be in position to attack.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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FireSeal RUN PLS
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i'm doing a TAS for bomberman 3 but the boss fight is almost impossible to use both characters,do you guys have any tips? I lose no time by not using my second character but it does look boring to have the 2p as a sitting duck while the other one destroys the boss
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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guys,the time outs were used to get more glitches.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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even i'm not too sure of the acceptance of this on the site...i don't think fighting games should ever be TASed for speed,but ok,i guess.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I don't have snes9x so i can't check how much time i have saved or how much i am behind compared to the last WIP but what do u guys think of it? I'd really like some suggestions about it,and some RAM addresses too. http://tasvideos.org/userfiles/info/4111482579278091 is this how i'm supposed to post WIPs? Also,it beats the first 2 stages.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general