Posts for KusogeMan
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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https://tasvideos.org/UserFiles/Info/638197295493779677 Monster skip implemented and confirmed to not create any problem whatsoever when returning to Nexus after Chaos Realm, but i don't have the patience to redo the whole thing SJ used memory engine to find xy positions and we tried some skips to no avail, sindel can't be broken into without tanya fight, which activates the door loading sindel cell, all house interiors are one place and the game loads different stuff depending on the door, interior coordinates are 1030 1030 for xy while the normal map is at 200 -200 coordinates usually
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Link to video I did a playaround with Haohmaru, he's a really hard character to combo so I picked A-Groove to expand his options.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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that feeling when you find a skip after finish TAS because the TAS sparks interest and somebody gives a good suggestion LOL Link to video I tested Save Quit, it doesn't seem to work at most situations, i tried skipping jade fight, mileena training, tanya fight, sindel training, first kami placement in nexus and scorpion, those didn't work, the characters dont' activate the next part of the game at all second kami and fourthkami placement skips work ! cant tell if it's faster though
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Just like puzzle kombat, arcade mode, konquest, this is another game mode which has it's own features like selecting army and doing spells beside the traditional fighting or... CHESSing lol. Endurance is only available in PSP version.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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all characters but it doesn't sync just getting the characters so maybe it tracks the small collectables as well, ive done tests like changing the difficulty manually back and forth and it desyncs, that's why i saved the savefile for later use EDIT: i'd call this run Arcade mode only, as it's not unusual to have all characters unlocked for Arcade mode, i think new game plus might be correct in the sense it's only after the konquest you get these characters but misleads taht you'd need to play arcade mode first to unlock these characters
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i dont know, the regular gameplay takes 3hours if directed, the exclusives take an extra time and i got a bunch of unlockable i didnt really need but unfortunately for sync purposes would probably be needed
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I played the game normally and unlocking all characters and collecting some chests without saving the movie file, you either use the savefile i gave you or even a small chest could desync if tried to recreate the savefile from start, reject if you will and let this run be in the cemetery, maybe someday rules change and this run can get unrejected
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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its' not a verification movie, i'll saend it on discord
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Link to video my first smash tas
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i would vote yes, i played this game and i'm really impressed how fast it's being done, what happened to the horse guy btw?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i would definitely watch both runs aimed for speed and entertainment individually!
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i voted yes but i echo the sentiment, isn't it better to have a 100% s3k knuckles run?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: MOAR AKUMA
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there's a double akuma glitch i posted in the thread, this could be the best possible combination if there's no problem with the final fights
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Noxxa wrote:
Since BizHawk 2.9 came out with MAME support, I decided to take a look at how character health works with RAM watching. As with most fighting games of this time, character health is technically the same for every character - they just take different amounts of damage per attack. Also, every hit can randomly do ~5% more or less damage (subject to rounding). For instance, Akuma's 6MK can deal either 9 or 10 damage to Ryu. This even applies to low damage moves, e.g. Ryu's 2LK can do 2-3 damage. This appears to be purely RNG. For reference, every character has 144 health. To test out each character's durability, I hit them with the strongest single hit move I could think of (Juggernaut's HP Juggernaut Punch with his Power Up special active), and a few other moves. Based on that, and assuming the common baseline that Ryu takes 100% damage, I came up with this durability chart: (lower % = takes less damage per hit) Juggernaut - 78% Zangief - 89% Rogue - 92% Wolverine - 97% Ryu, Ken, Charlie, Cyclops, Gambit, Sabretooth - 100% M. Bison - 107% Cammy, Chun-Li, Dhalsim, Storm, Magneto - 112% Akuma - 119% I guess the next important part is figuring out how damage scaling works in combos, so that optimal combo trees (with Akuma's 6MK/Tatsu loops) can be mapped out. EDIT: Relevant RAM addresses: - 0xFF5041 - Player 1 Char 1 health - 0xFF5043 - Player 1 Char 2 health - 0xFF5045 - Player 2 Char 1 health - 0xFF5047 - Player 2 Char 2 health EDIT 2: Some more research: - 0xFF545A (2 bytes) is the address of the RNG, which decides whether moves will do a low or high roll for damage. Based on rough testing there's somewhere between 70-75% of a move's damage being a high roll, and 25-30% of being a low roll. I don't know exactly how it's determined. Freezing it to 0 or 1 seems to always high roll, and freezing it to 2 seems to always low roll. - There's a damage scaling that applies based on the amount of health the opponent has left. Below 96 health (67%), hit damage is decreased to 95% (only seems to affect moves that do >15 damage), below 48 health (33%), hit damage is decreased to 80%, and below 16 health (11%), it is decreased to 60%. Against Ryu (and similar durability characters), Akuma's 6MK does 9-10 damage. Akuma's LK Tatsu does 55-58 (20-21, 18-19, 17-18) damage. 6MK into Tatsu is a 2-frame link, however if done as a combo some damage scaling will apply and the combo will do a few points less damage. Therefore, it's often better to not true combo the moves. Against the 112% damage group, 6MK does 10-11 damage, and LK Tatsu does 61-64 (22-23, 20-21, 19-20) damage. EDIT 3: While going through Akuma's moves I noticed that his LP Shoryuken also does surprisingly high damage for a single hit (25 on Ryu), which could give it some viability as an alternative finishing option. 5HP xx LP Shoryuken is a good 37 damage two-hit combo. By comparison, HP Shoryuken only does 19 damage max. EDIT 4: Vs Juggernaut you can combo 2HP into a 4-hit LP Tatsu in the corner (2HP is a launcher but Juggernaut's armor causes it to not launch if it is the first hit, while 2HP doesn't cause as much pushback as other HP/HK moves). This does up to 72 damage, which is very significant on Juggernaut.
The scaling for short tatsu and hop kick is something i noticed, but i just tried each time individually to see if i needed to not combo to kill enemies or not. Are you going to do this run in Bizhawk? btw you can try doing a better run with both akumas: Link to video
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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yes, it is possible to manipulate at the start but i have no idea how to find all combinations without playing the full arcade run a billion times, it's set after taht so it will have no change after the first 2 characters
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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partly answered on discord: @Noxxa I was too lazy to login on tasvideos but answering your question Better stages and enemies would make it faster I gave up on further attempts because that emulator crashes very frequently And it doesn’t save the movie modifications when it does so Most importantly: Magneto Ryu chunli all die in 3 hits if 3 tatsu full hits you just need to see which characters i use a hopkick before Ken takes an extra hit for example
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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i dont know difference between versions, it's just the name really, the pause glitch for the second round repositioning is gamecube exclusive but not region exclusive as far as i know
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Dimon12321 wrote:
I have the feeling Round 2 for Ashran could be done faster by staying on the same stage, without breaking the floor.
yes, you are correct, the problem is i have no decent combos that dont involve juggling with liu kang, the floor is basically a counter for how many popups you've done already, ashrah was doing the breaker in almost everything in that match, that's why i finished with the free throw after paochui 43
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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https://tasvideos.org/8150S Link to video (MOD EDIT: Split from X-Men: Children of the Atom topic, this is a different game -Noxxa)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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https://tasvideos.org/UserFiles/Info/638153687659315946 ashrah wip since i cant do verification movies, i hate this, but at least you enjoy a small wip Link to video
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Noxxa wrote:
Yeah, I'm aware that 2-player playarounds are pretty much a must for fighting games to stay interesting. With that in mind, here's the second fight: Part 2: Storm vs. Colossus Link to video .FBM movie file I made up a plan for a TAS through the whole game: 8 AIs (6 random + Juggernaut and Magneto) and also 8 player vs. player matches to help keep it interesting. From the looks of it, that would grow to be quite a lengthy TAS, though - approx. over 20 minutes, possibly even close to 30 minutes.
what is the combo that Storm does that damages so fast? i was watching the omega red speedrun earlier https://www.speedrun.com/x-men_coa/run/z1r8n9gm also since i havent found a place to post xmen versus sf here is mi WIP FOR TASpeedrun: https://tasvideos.org/UserFiles/Info/638142225056533416
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: category suggestion
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personally id rather have a hard mode run or a ultimate mode run with new game plus, im really surprised this was accepted
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general