Posts for Masterjun

Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
No I wasn't asking for a definiton of what philosophy means, thank you anyways. What I actually meant was why you keep bringing up your philosophy stuff when there are already several people that clearly tried to explain how philosophy makes no sense here. It's like a child who keeps talking about how Santa Claus clearly exists even though it already heard several people trying to prove that fact wrong, but simply ignoring them.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
I don't quite understand why you keep talking about some philosophy stuff.
Warp wrote:
It may be unintuitive and hard to accept, but is it wrong? It depends on your philosophy of thought.
No it actually depends on what your predefined ruleset is and which definitions and axioms you follow. Basically, it depends on the mathematical context.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Nope.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
I'm sorry I can't answer your philosophical questions, I'm just here for the maths.
Warp wrote:
lim(n→∞) sum(0, n) 1/n2 = 2 In other words, 1 + 1/2 + 1/4 + 1/8 + 1/16 + ...
(I'll assume you meant (1/2)n up there) Now, the former is a valid mathematical statement with a valid definition and rules deriving from it (such as, for example, adding or subtracting limits). The latter, however, is something made up by someone who forgot to give a valid definition, meaning you can't really use maths on them. Let's do it anyways. I don't know how you were thinking about proving the 1 + 2 + 4 + 8 + 16 + ... = -1 one, but let me give an example how people usually do it. But let's try both of them, anyways. (1) 1 + 1/2 + 1/4 + 1/8 + 1/16 + ... = S multiply by 2 and you get 2 + 1 + 1/2 + 1/4 + 1/8 + 1/16 + ... = 2S now subract and you get 2 = 2S - S 2 = S right? (2) 1 + 2 + 4 + 8 + 16 + ... = T 2 + 4 + 8 + 16 + ... = 2T 1 = T - 2T -1 = T Surely if (1) works (and it's even mathematically valid) then (2) has to work, too, right? Now, even if there are other ways to prove (2), there is one important thing to remember: We're giving values to limits. The only reason why (1) works and gives us the correct value, is because of definitions and proven rules. For example, let (an) and (bn) be sequences: lim(n→∞) an - lim(n→∞) bn = lim(n→∞) (an-bn) This is what is basically being used in (1) and (2). But this only works when (an) and (bn) are convergent in the first place. It might sound strange at first, that you're unable to subtract or add sums and retain equality, but we're dealing with infinite sums here. To apply basic mathematical operations, you first have to prove that they work as expected. If they don't, then you might screw up mathematics if you use them anyways.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
No problem ;) Btw, the judge is Mothrayas, not me...
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
c-square wrote:
I'll wait until an encode comes out. But it definitely helps things along if you could include one with your submission.
It definitely helps things along if you wouldn't write helpful tips in "invisible text". Because that's just stupid.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
I'm voting Meh... I have a few issues with this run:
  • Doesn't get Orb in YI1
  • Wait a minute why are we in YI3 already
  • That's not how Iggy works !!
  • Hit Rate, Defeat Rate ???
  • Doesn't get 99 lives
  • Doesn't use cloud in the Bows... in the... uuuh... wait what is this even
  • "game end (looks like a) glitch"
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
I chose 2.0 simply because 2.2 wasn't released yet. It is quite possible that 2.2 works with hourglass, and if you seriously want to TAS it then I suggest using Windows XP (I installed it on a virtual machine), because the game tended to crash after just a few rerecords, making TASing a very slow and annoyingly painful process. Good luck
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Oh right I watched this, too! I actually liked it! Turns out skipping all boring long parts of a game makes it entertaining to watch. (Though I couldn't actually read the full submission text because, come on, boy that's long) Shoutouts to fireballs being placed perfectly into an HP bar. Yes vote.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Nevermind what I said. I'm sorry Samsara.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
My point being, this rejection reason tells me that I should try submitting a movie that doesn't take as long to finish. (Say, having a mechakoopa spawn on top of Bowser who is reduced to have only 1 hit left)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
I'm kind of... sad that the judge's comment is what it is. Of course there is no way that this could be accepted, I know that, and this is obviously a joke submission. But seeing how I put a lot of effort into this and then it just being judged as a joke with silly jokes from the judge is kind of unsatisfying. But maybe I'm just too used to having a real reason for rejection at the end of a submission text.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
diggidoyo wrote:
I then chose to wait 5 months and resubmit it on April Fool's Day, a day I've noticed has been annually dedicated to runs that don't seriously expect to be published, often intentionally breaking the rules and pushing the envelope on what's acceptable for comedic or technical value.
I don't think a lot of them break rules to be honest.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
SmashManiac wrote:
I highly doubt this method works: - The game might not complete itself before the in-game movie length overflows its reserved memory, in which case the behavior is undefined. - If the game crashes, so does the payload. - If the in-game movie causes an ACE that overwrites the payload, the behavior is undefined. Can you actually prove that the above won't occur or that it would still beat the game?
Yes. (It's the reason why I put in the cloud and the feather.)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Ingenious Injection of Arbitrary Code. The usage of a truly magnificent and incomparable pattern to manipulate luck and optimize loading times blew my mind. Fantastic, Legendary, Unbelievable, Terrific, Tremendous, Excellent, Ridiculus. Amazing. Incredible.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
DID THE GLITCHFEST FINALLY HAPPEN AGAIN!?!!???!? indeed I agree with those totally legit last two suggested screenshots.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Yes, you simply ask someone with permission to replace it then.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
If you're on SNES, why not use lsnes. It's full of neat lua functions. (You'd have to port MarI/O over to lsnes though.) Edit: Don't get me wrong here. The reason I'm suggesting lsnes for extended lua script needs is simply because it's the emulator with the most amount of lua features you can find. (Edit2: Oh and also it supports Lua 5.3 whereas BizHawk only supports Lua 5.1)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
PikachuMan, please keep the off-topic in your replies to a minimum because it is annoying, thank you very much.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Sadly you still didn't include my 1-1 strategy which is faster in that room (but not overall because of frame rules, but it would still add to the entertainment value). I saw other places (especially going around corners) which could be improved by some frames. (Yes, even places that aren't using a global frame rule at the end) Altogether I had to decide between a Meh and a No vote and I've decided for a No vote, not because I don't think this should be accepted, but because I just couldn't enjoy myself seeing missed chances and kind of sloppy gameplay.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
So why didn't you use my strategy for 1-1? Was it slower after optimizing both?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
oops
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Since you created this petition I want to ask you personally Warp: Did you try out a Virtual Reality headset with all the useless argumented reality features yourself? I'm not accusing you of anything, I'm just wondering if you can support your opinion with your own experiences.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
The solution wasn't a solution to the generic problem of saving a value on a savestate. It was a solution to the specific problem which could be solved without that feature.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
np
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)