Posts for Mukki

Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
S3&K is the most enjoyable of all of these, although v3 breaks the game a little too much for my liking and it is my least favorite of the three based on nitsuja's input (although I still believe it to be the best published movie).
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
That value is stored at 00CEBD3E unsigned short, or at least it was on the mupen I recorded my run on and it is very useful for bomb hovering. I gave my memory watch list to Swordless a while ago.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Mega Man runs are awesome usually due to fast and precise levels with crazy glitching. This run seemed to be mostly boss battles with a huge amount of downtime for a Mega Man movie which I was less fond of. Some of the boss battles were cool but it was a lot of the same. Anyway, the movie was clearly well done and it had its moments, but I definitely never found it as entertaining as most people did. 6/7.7
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Interesting theory and I think that you are right for the most part. However, I monitored the Snorlax flag in the memory (D7D8) while doing the skip and it does not change. The game must still think that snorlax has not been fought and so it must be entirely sprite related. I can't really come up with anything better at the moment though :-) As to the run I was getting bored with weeks of route testing so I decided to just get started last week since the route is pretty much settled up until vermillion at least (and probably as far as the safari zone). I've just been trying to get a feel for the luck manipulation at the moment, however, this is complicated by the fact that I'm skipping Brock so the Squirtle needs some serious DVs for route 3. Between Pallet and catching Gengar I will need to fight 14 pokemon with that squirtle. To have optimal battles with these pokemon the squirtle needs DVs of at least ExCE (although depending on a certain metapod I may not need a high special at all). I still have some more testing to do and will post a WIP at cerulean.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Is there any way to disable the memory cards? As if you were playing on a PSX that had nothing in either slot 1 or 2. I tried deleting the memcard directory but it just emulates a PSX with unformatted memory cards and if the files are deleted it just creates .tmp files. It would save a lot of time in Crash Bandicoot as it would go straight to the password screen rather than have the long 'checking for memory card' sequence and I'm sure it could speed up some other games.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Try changing the sensitivity of the analogue. I forget the precise values, but (Max=128, Min=32) should work, but try a few things out.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I also have a Macintosh classic somewhere (airborne was an awesome game (I think that's what it was called) and it had some incarnation of lemmings on it if I remember rightly). I also have some type of pong console somewhere (the one with the dial for the controller) but I doubt it works anymore. For the NES I have about 30 or so games including most of the popular ones (megaman 1, 2 & 3, gold LoZ, SMB/Duck Hunt, SMB3, Tetris) plus a zapper, but the NES was so mass produced that few of its products have any huge worth. I could say the same about most of my collection (which is pretty large, I have; NES, SNES, Gens x2, PSX x2, N64 pkmn, GBC, GBC pkmn, GBA, GBA SP, NDS, NGC, PS2, Wii, 360 plus however many games). I wouldn't call myself a collector because I do it mostly to get games and consoles that have a particular charm rather than anything that is particularly rare (it definitely falls short of paying more than £50 for a console or £10-£15 for a game).
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
This is the only game of the NES storybook series that I really played through and enjoyed. I think it still makes a good TAS and it's great to see that you are still interested in improving it. Not the final revision I hope :-P
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Actually, I'd completely forgotten about that. If the guy takes you to Brock you no longer need to have a trainer battle (iirc this is shown in FractalFusion's Yellow run). If he is skipped when Pewter is first entered then he should remain there for the entire game (I haven't actually tested this, but hopefully he should) and could be used instead of trainer battles. I wonder what causes this effect (auto-walking?) but it may be interesting to see if it can be triggered by other in game events. In any case, apologies if you misunderstood me, you answered my question correctly the first time :-)
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I'd say I enjoyed Rockman & Forte most of all out of these since the improvements seemed to distinguish the run more from its predecessor than the others did. The run felt very new and seemed almost like a 16-bit spoof of certain other RM games. SMW and "100%" SM ain't far behind.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Wow, so many great runs. SMB3 and the Rockmans were awesome and all, but I found the improvements to Castlevania 2 to be the most interesting and surprising so that gets my vote. For what it's worth Ufouria was very close too as I'd been wanting to see a run of that game for a while and it didn't disappoint.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I'm hitting a bit of a snag with the route since I feel as if I'm missing something with linked glitches. You say that I can harvest all areas after recovering start one last time, but without battling a trainer or saving. Is there another way to recover the start button other than battling a trainer or changing box -> reset?
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Interesting glitch. I'm surprised it hasn't been found until now since the open void behind the fairy fountains seems much more obvious to hover through than the grottos. Shame on us, good job Mr Grunz! I think that you're onto something with skipping the goron mask. Also, the extra toll a gm-less run would take on link's bomb bag should be taken into account in the time lost. For example, superslides would need to be more common in places that would otherwise be rolled i.e to milk road. Also, we no longer have a goron bomb jump, therefore the ikana and gb fences have to be hovered over (not to mention the seam walk). There's probably others so it will need some fairly solid planning, but I think you're right that it won't add up to as much as 5 minutes.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Not too sure how I feel about a run that takes damage through an emulation bug (I've never played the game so I don't know how much time avoiding it would save), but I'll leave that for others to bicker over. In any case I found this to be an entertaining and fast paced run and never saw any huge flaws in the execution. Decent ratings from me 7.9/7.8
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I'd like to include levelling up the old fashioned way but I don't think it has as much applicability as you would think. It should definitely make it into the final route, the problem is deciding what pokemon to use this on. The best choices would be the pokemon that take more than 10RC to evolve. I've also calculated the amount of expience points they need to grow to evolution level (from the level they will be caught at): Drowzee (11RC) -> Hypno = 14201 EXP Meowth (12RC)-> Persian = 17856 EXP Rhyhorn (16RC)-> Rhydon = 70640 EXP Dratini (15RC) -> Dragonair = 29532 EXP Cubone (21RC) -> Marowak = 27012 EXP Gastly (21RC)-> Haunter = 17006 EXP Charmander (29RC) -> Charmeleon -> Charizard = 39771 EXP Bulbasaur(25RC) -> Ivysaur -> Venusaur = 26785 EXP Mankey (21RC) -> Primeape = 21609 EXP Elite Four EXP Lorelei 2035 EXP 2305 EXP 1897 EXP 1644 EXP 2628 EXP = 10509 EXP Bruno 1225 EXP 1650 EXP 1638 EXP 1296 EXP 2398 EXP = 8207 EXP Agatha 2280 EXP 2052 EXP 1485 EXP 1827 EXP 2442 EXP = 10086 EXP Lance 2659 EXP 1728 EXP 1728 EXP 2596 EXP 2895 EXP = 11606 EXP Rival 2247 EXP 2350 EXP 2665 EXP 2796 EXP 2875 EXP 2896 EXP = 15829 EXP Total = 56237 EXP Total/2 for piggybacking = 28118 EXP High Level Pokemon Mewtwo L131 = 4117 EXP / 2 = 2058 EXP Oddish L230 = 2563 EXP / 2 = 1281 EXP Alakazam L132 = 3507 EXP / 2 = 1753 EXP * 2 = 3507 EXP (NOTE: this would mean glitching Machamp from the Alakazam, not the Oddish) Total = 34964 EXP Across the high levels and elite four I would earn 34964 EXP for the piggyback pokemon (assuming Mew does all the battling). If I were to battle Mewtwo once more I could evolve both Gastly and Primeape which would save about a minute. I can't see it saving a huge amount of time elsewhere. I'm going to try and start on the v3 route tomorrow. The main differences will be a longer Seafoam Island section as I can catch a lot of pokemon there which I would otherwise have to RC. Also, I will catch Bulbasaur and exp underflow an ivysaur to get venusaur rather than RCing. Also, I will go back into victory road to catch a few things. On another note, my current route uses linked trainer/fly glitches. I remember Primo saying once that it wasn't possible, but then gia seemed to find out that it was. I read back through the thread today and it didn't state whether it was only possible under certain conditions (which I'm guessing is the catch). If this is true does anyone know what the conditions are? Or am I just imagining that linked trainer/fly is possible at all?
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Hmm, I still need to get definite comparison times for RC v catching. If you are right then going back through victory road is a must for machoke, graveller, golbat etc. but that too will have to be weighted with box withdrawal and travel time etc. Also, I still think catching the Zapdos at L50 is a good idea, mainly because I will skip the pokeflute so a L50 Zapdos (DV:2) is the only way to trigger a snorlax (132) encounter. EDIT: Ok, I ran some quick tests. These times are very approximate i.e. they will differ slightly due to different pokemon names etc. and luck manipulation time, but other than that they give a reasonable idea. I think you are right Thomaz that we should catch rather than evolve. Rare Candies 5 : ~ 1100 (~18s) 10: ~ 2200 (~36s) 15: ~ 3300 (~54s) 20: ~ 4400 (~1min 12s) 25: ~ 5500 (~1min 30s) 30: ~ 6600 (~1min 48s) Evolution Animation: ~ 941 (~ 15s) Encounter/optimal capture: ~ 1500 (~ 25s)
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Tilus wrote:
More ideas: - Rare Candy-ing Mankey -> Primape, Machop -> Machoke, maybe Geodude -> Graveler: Have you considered flat out catching them in Victory Road? (Remember, you can enter from the Indigo Plateau side.) Shouldn't be very far out of the way, and you won't need WTW by that point anyways. - You sure Trainer/Flying both Omanyte and Kabuto is quicker than reviving the fossil of one of them? - That's a lot of Rare Candies to dump on Ivysaur and Charmeleon to obtain Venusaur and Charizard. Maybe Trainer/Fly one or both of them?
- I think you may be onto something with the geodude and machop. They'd both be about 7-8 candies so it'd definitely be worth some testing. As for Primape I'd be running it on the blue version so I couldn't encounter one at all, which is a shame as 21 candies will take a while. - I do pick up the dome fossil and revive it immeadiately after aerodactyl (sorry if I never made it clear in the route). It may still be subject to change as both could be glitched (kabuto=90, omanyte=98) and another revived, but I've still not decided on the best place to do this yet. - I know what you mean about venusaur and charizard and if I could I definitely would. Unfortunately Charizard=180, venusaur=154 so finding a pokemon to trigger it may prove very difficult, but I still think it's worth investigating
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Over the last few days I've tried to update the route. It's still far from done, but it irons out a lot of what was wrong with my last and throws in some interesting new strats. It is purely based on the best times to catch different pokemon. I'm going to take into account items/money/ec for the next version. The last half of the route is labelled TEST because that's what it is, I was more interested in how I would glitch all the pokemon rather than doing so in a perfect manner. Also, my DV resources stopped working at the last minute so some encounters may not be possible. Any feedback is welcome. http://files.filefront.com/Route+v2txt/;13170270;/fileinfo.html Q1: I've again chosen to start with Squirtle, although in an ideal world I'd start with Charmander and manipulate a Squirtle but I've yet to find any way to do this faster. So the name thing hasn't changed since Primo's WIP: Name: CDDEV?z L131 Mewtwo DV:7; Spc:426; => Porygon DV:9; Spc:432; => Charmander L132 Alakazam DV:0; Spc:361; => Vaporeon DV:1; Spc:364; => Ekans DV:8; Spc:382; => Machamp L230 Oddish DV:2; Spc:359; => Flareon DV:7; Spc:382; => Machamp DV:C; Spc:409; => Bulbasaur Annoyingly, a L131 Mewtwo with DV:A would give a special of 434, 1 too many to manipulate a squirtle. Also, I have some doubts about these numbers, they use the formula [Stat = level * ((Base Stat + DV)/50) + 5]. This takes into account that each DV proportionally adds + 1 to the relevant stat for every DV point on a level up, but doesn't this value increase by 2 when a pokemon levels to L100? Does the fact that these pokemon are already many levels above 100 affect this in any way? i.e are these numbers proven/good? Q2: I did some half assed testing and it seems that skipping Pewter Gym takes a little longer than just TASing it (especially with Squirtle), I may be wrong though and I'll test it properly when I get there. Q3: I'm making gengar choice pokemon for the first part of the run. Firstly, it's a pokemon I have to glitch anyway, unlike Gyarados which I can quickly evolve from a L15 magikarp later and so will be quicker over all. Secondly, night shade will kill every pokemon in one hit up until I get mew (as will lick for that matter which will probably do 70-90 dmg). Q4: I haven't decided how and when I'm going to take the poison for walking through walls yet so the rest of the route from safari zone/koga is subject to change Q5: It may be faster to pick up one of the fighters in the dojo rather than elsewhere. Worth testing. Q6: For the glitched pokemon I'm going to use the linked trainer/fly technique, it should be much faster than normal trainer/fly. For testing sake I'm splitting it between these three trainers, but I wouldn't rule out it being faster to throw in a few more as soon as I find them. Q7: In-Game trades cause missingno. effects (thanks p4wn3r). I did some testing and found that it works only if the area they take place in is [D887 = 0] I will investigate more for non-essential trades if they are faster than using the old man. Q8. The glitching process at the end looks pretty chunky, but I hope to incorporate this part with the other main parts of the quest to make it look as seamless as possible. It may turn out slower, but not by much, and this run will have a few speed/entertainment tradeoffs anyway.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Ah, I forgot that that trainer is a yellow addition, hmm I'll need to think of something else. Also, a 151 run shouldn't be confused with a 100% run. The goal of the run is to catch all 151 pokemon before defeating the elite four, so essentially it is within the same parameters as the any% run but all pokemon are caught. Naming it a 100% makes the goals quite unclear (e.g why not collect all HMs, TMs blah, blah, blah...) This run wouldn't collect the certificate as it really isn't that impressive nor can it be called any sort of ending. The run would finish with Oak's rating after the elite four. If anyone really wanted to see the certificate then they could simply fly to Celadon after the input has ended and see it for themselves. On this note the ZZAZZ glitch wouldn't be used either since gia's run proved that you can technically use it to complete the pokedex for you, it'd be very arbitrary to use it otherwise.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Ok, I'm digging this one out. I have no idea if Primo is still working on this, but I think it's far too interesting a project to waste. Hopefully he is! In an attempt to try and inject some interest back into this project I've thrown a route together. Words cannot describe just how incomplete this route is. At the bottom of the document I've listed the many things that need to be taken into consideration. If Primo has given up on this project I'd be interested in [tentatively] looking at it [/tentatively] if people were still interested, but if Primo is still working on this then that is awesome!
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
If it was a cave/underground setting you were looking for there aren't any places in Majora's Mask that you could directly look at for level design, however MM is very notable for its atmosphere (dark, haunting, unpredictable, which is where I believe it improves most on OoT) and that is something that I think could translate well into your project. Good places to look for examples of the haunting atmosphere would be Stone Tower Temple, Ikana Canyon (especially the graves) and pretty much anywhere after 6pm (especially on the third day, especially after midnight).
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I don't know what sort of video game project you're working on, but it seems that the levels people resonate most with are those which are particularly musically atmospheric and aesthetically beautiful rather than those which are particularly action packed or difficult. Since I last posted here few new levels have made it into my list from games that I have been TASing over the last year, and they are largely consistent with the test of ambience above. Genesis Streets of Rage Levels 3 (Beach) and 7 (Elevator) Genesis Lion King Level 7 (Simba's Return) PSX Crash Bandicoot (Upstream, Up the Creek) Genesis Sonic 3 & Knuckles Hydrocity 2, Marble Gardens, Ice Caps, Mushroom Hills, Lava Reef 1 and I can't think of a level that truly captures beauty, atmosphere and ambience as well as Lava Reef 2 does. It may be worth looking at when you design your levels.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I disagree. I'd quite like to see a glitchless RM1 run, however I seem to remember Bisqwit saying that he was working on one (although I doubt that it is still active at the moment). P.S. I haven't watched the WIP. However, less than 1000 rerecords for two Rockman stages?...come on, it surely can't be that easy to optimise.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I totally didn't realise that I own this game. I got half-way through the first level and was like "Hey, I recognise this!" My copy of this game is called 'Dragon-Ninja' the E version (upon closer inspection of the cart it is actually Bad Dudes vs. Dragon-Ninja, something I've never noticed before). Anyways, cool to see that this got TASed. The autoscrollers weren't so good, but the ending was absolutely hilarious __ -----> \o/ Good stuff, favourable ratings from me.
Experienced Forum User, Published Author, Skilled player (1091)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Heh, I enjoyed that. 8/8 Also, here here to a new dawn of TASing! *raises glass*