Posts for Nach

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gia: A lot of your response has already been covered well by others, I won't repeat it. However, I want to make a point of this:
gia wrote:
If I was the owner of this site I would actually be fair to my community, and that is not the comunity of tasvideos, but the comunity of tasers of the world.
To be fair to the community is exactly what we strive to do. We make sure everything listed here is completely provable, based on verified technology, and try not to step on anyone's toes if we can help it. As for the larger community, you argue on this point further with:
gia wrote:
You need the tasers to produce your content to grow, it is not the other way, you can't take away their rights because your organization is bigger. You have to play nice if not because your org. because of your conscience, you'll be losing them otherwise.
And here is the crucial point, we are not TASers of the world as a whole, but we represent a large chunk of them, and to an extent have our own community. But our community does more than just TAS games or document it, we actively create the technology to allow for TASing, and from this all other TASing communities are derived. If not for what we do, TASing on most platforms would not be possible. Without us, there aren't communities outside of us. This brings us to a catch-22. We need people to submit TASs to keep the site popular. We need the site popular to attract programmers to make and improve TAS capable emulators. We need those emulators to be used to create runs which are then submitted to the site. If you want to prevent what we do, in the end you prevent TASing as a whole. I speak about all these points mentioned here in this thread, in greater elaboration. If you have specific suggestions how to improve the rules of the site, we're all willing to listen, and if the ideas are good, implement them. However I will not accept any changes which go against the essence of our site, which in the long run will destroy TASing.
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Hello gia, thank you for your continued interest in TASVideos. First off, as to my decision on acceptance, I did know you created the original video, as p4wn3r clearly states in his submission notes. I also specifically told others in IRC that the movie should be clearly labeled somehow to attribute credit to you. As to your claim of recipes and so on. We actually have a term for owning an idea, which can be demonstrated and you explain how the idea works in full with a recipe, it's called a "patent". If you had actually patented your technique, then yes, it would be illegal for p4wn3r to submit his work here by law, without your permission. You would have been able to charge royalties, block publication, and sue us. Now of course filing for a patent on how to play a video game quickly is ridiculous, regardless of whether you would have actually received one or not. Here on TASVideos, we offer the next best thing. If you submit a video, we actively protect your rights and ensure that no one submits the exact same thing claiming it as their own. All derivative works are clearly labeled as such, and your contribution is forever immortalized in the movie history. You have forgone that right when you did not submit your video here. As to a moral obligation you think TASVideos has to you, I really don't see it. We are an archive of entertaining videos, with clearly documented techniques and input. Information that does not hurt someone has every right to be free. Can you explain how you have been hurt by this publication, so we can rectify it or improve the site for the future? As for linking to the external records thing you mention, we actually do do that. As all sites on the web, we support hyper linking to other pages, and p4wn3r linked to your movie on YouTube in his submission. As for making the video you created as documented by YouTube to be the primary video on the site, we are unable to do so according to our rules. Our site is about clear open and completely fair competition for all. If no exact set of inputs are given for a publication, then competition becomes unfair. We have no way of verifying the authenticity of your video. How do we know if you used a video editor and cut out several minutes of video or not? How do we know if you used the exact same emulators available to everyone else? Perhaps you had a custom version of VBA made specifically for this game, or you had used a modified ROM image, or modified RAM as VBA was running. In closing, I approve of p4wn3r reverse engineering your video and submitting it. I am also saddened that you feel that we've somehow attacked you or hurt you by doing so, it surely is not our intention.
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BTW, related idea.
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If you manage to make a published TAS for this game, you might qualify.
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Post subject: How network adminstrators handle this sort of thing
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On a related note: <Kirkq> lol, the best anti-spam measures are to block everyone :) <Dacicus> indeed And the official take: And here's what really happened:
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Post subject: We do abuse!
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We abuse games. We clearly say so throughout the site, and many many times in movie and submission text.
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Post subject: Site Outage
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So as you might've noticed the site was down for the past day. These new anti-spam measures basically locked up the site, and technically ended up rejecting everyone as a spammer. I rewrote the core of the anti-spam code to not be so flaky and prevent these kinds of problems in the future. Sorry about the downtime.
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Thank you guys, especially bkDJ, Brandon, FractalFusion, MUGG, and nitrogenesis, for looking into and working on this crazy idea of mine. I really like what I'm seeing.
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Cpadolf wrote:
Nach wrote:
Cpadolf: You want to try to make some quick improvements, or is it okay to judge as is, and you'll save the improvements for a submission in the distant future?
The only improvement I know of was the one posted on this page, and that has been implemented at this point. So I don't have any intention of attempting to improve it any further currently, and it can be judged as it is.
Okay great, thank you.
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Nice run Cpadolf, I liked the energy management, and the crazy zooming around. I'd love a 100% to show more of this game off. Cpadolf: You want to try to make some quick improvements, or is it okay to judge as is, and you'll save the improvements for a submission in the distant future?
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NitroGenesis wrote:
Aglar has made a 16 frame faster one already: http://tasvideos.org/forum/viewtopic.php?p=235184#235184
But for this game, entertainment is the biggest factor, as well as showing off that our tools actually make a difference.
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Wouldn't taking an extra moment to rescue the businessman right before the final boss have saved time? He provides a lot of grenades and some arms if I'm not mistaken. What happened to the score in this? In other Metal Slug runs X2poet, you managed to get the players' scores quite close to each other, and this one not?
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Some games seem to be made for one look, and some to be made for another. I think we should specify whatever the game seems to be made for.
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Brandon wrote:
Nach wrote:
Brandon wrote:
...Again, people are ignoring something very important: SGB is faster than GB. Either VBA improperly emulates SGB to the point that it shouldn't be called SGB, or times recorded on the Game Boy mode are automatically larger than SGB ones, making the records incompatible, which from my understanding is a problem (See Shadow of the Ninja; running the game in the wrong mode made it go faster). Therefore, we need to decide if SGB should still be supported before we decide to change anything about encoding its runs.
If you want to get into timing, each flavor of SGB has different timing, which one would you go with?
Each flavor? I'm not sure what you mean by this.
NTSC? PAL? SGB1? 2?
Bisqwit wrote:
Nach, would you kindly show us a sample of a Super Game Boy game that has art specifically designed to look good on a 1990s television?
Look back at the picture of Bomberman GB 3 in the middle. Also look carefully at Donkey Kong, and pay close attention to Penelope's face.
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Where's the case by case basis option?
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Kuwaga wrote:
On a purely subjective basis I prefer column 1 or 3. While I don't notice too much difference between them, to me column 1 looks slightly better.
1 is native SGB aspect, 3 is native DMG aspect.
Kuwaga wrote:
Also, I'd now like to point out that I have interpreted "I want Gameboy aspect ratio" to refer to the inner, borderless image. I've just noticed caption to that option may be worded a bit ambiguously.
Perhaps, many did, but that wasn't the option.
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Kuwaga wrote:
Nach wrote:
Which undistorted version? The SGB or DMG one?
The undistorted version of the original pixel art that can be seen on an actual GB.
The aspect ratio for SGB picture which best preserves the inner picture's aspect ratio closest to a DMG in fact is not a DMG aspect ratio. The one closest is the native SGB aspect ratio output. You can verify that with a pixel ruler.
Kuwaga wrote:
That's what I've voted for and afaik that's what most people would like to see. As moozooh has already pointed out, artists for SNES games can expect their art to be upscaled to a 4:3, so it's designed with that in mind, but artists for GB games design it pixel per pixel, exactly as it will look on a real GameBoy. So there's a clear difference and 4:3 for all games will certainly make at least look some like total crap in some people's eyes. It might be that there exists some game where the art has actually been optimised with the SGB in mind, but I doubt it. Even in that case though, they still have to had cared to make it look good on a real GB also (people are generally expected to own GBs rather than SGBs only, just to point out the obvious). That isn't the case the other way round at all, so I voted for option 2. I think deciding this case by case is unnecessary, though I don't feel too strongly about this aspect of the decision.
So of my pictures above, which column do you prefer?
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Kuwaga wrote:
A real SGB upscales the image to 4:3
No, it doesn't. If you're seeing your SGB at 4:3, it's because that's what your television is doing.
Kuwaga wrote:
The only reason it shouldn't be done is because people watching the videos would prefer the the undistorted version.
Which undistorted version? The SGB or DMG one?
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More screenshots to get a point across. Select the best set.
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Brandon wrote:
...Again, people are ignoring something very important: SGB is faster than GB. Either VBA improperly emulates SGB to the point that it shouldn't be called SGB, or times recorded on the Game Boy mode are automatically larger than SGB ones, making the records incompatible, which from my understanding is a problem (See Shadow of the Ninja; running the game in the wrong mode made it go faster). Therefore, we need to decide if SGB should still be supported before we decide to change anything about encoding its runs.
If you want to get into timing, each flavor of SGB has different timing, which one would you go with?
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Kuwaga wrote:
This whole argument is still about what's technically the proper way to encode it, which is clearly 4:3
Why is it clearly 4:3?
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Warp wrote:
If you played as Shang Tsung, why did Stryker get all the credit in the end?
Various characters got it in many levels, and also appeared on the ascension screen. Nice glitch, no?
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And how are these compared to the previous 3?
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From these 3 images, which do you think looks best? Edit: My point of reference for which looks correct is that the crossbar to control the character on a Game & Watch is perfectly squarish.
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Warp wrote:
What the SGB designers did was wrong. We shouldn't repeat the same mistake just because they did it. Hence I vote for the original aspect ratio of the game to be preserved.
What about when the SGB game isn't quite the same game as the DMG version?
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