Posts for Nach

Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warp wrote:
Good things come to those who wait.
At work, we say: "Good things come to those who wait()". I say: "Good things come to those who waitpid()".
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: openMSX 0.8.1 Released!
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
openMSX 0.8.1 released, with additional tools now available for TASing and other improvements.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Noob Irdoh wrote:
While in some games getting hurt or dying decreases your power ups, in a game such as Metal Slug, dying refills your bombs. If the TASer is not limited to use only one or two credits, he can potentially die an infinite amount of times to refill his bombs and make boss battles faster. Of course you lose the special weapon if you have one and you are stuck with the basic gun, but maybe some boss fights could be faster with more bombs. And the same probably applies to other games where dying refills your bombs. In Aero Fighters likewise you lose your extended weapon but you get new bombs; and if you continue you usually get a weapon upgrade for free. Tradeoffs should be evaluated carefully but in general I am all for death if it saves time. And I like flawless runs as well. Having two categories is good.
True, and a disturbing thought. We need to reTAS some of these games now!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Sonikkustar wrote:
I think that this is the only game in the series where death actually saves time. So this might be an issue with the movie itself not for the other games.
Metal Slug 2 too.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I'd like to judge this, but I'm at a loss as to how. What exact settings allow this movie to be played back without desyncing? Or does a different file or a combination with various save states need to be used?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
The previous movie uses normal difficulty. Highest is preferred, but see Baxter's comments on acceptance of AngerFist's run.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
DefEdge wrote:
You have to remember that DOS was limited to a specific amount of memory. A 3 minute MP3 file is about 2-3 times larger than the amount of memory that was available for a program. By having episodes, the games could be longer without having to completely worry about that memory issue
That's some impressive bit of faulty logic you have there. These games don't load the entire level data at once. They could have easily made Hocus Pocus a single episode with 36 levels without increasing memory demands.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Tseralith wrote:
Nach wrote:
Patashu is correct. But it goes even beyond that. Some DOS games have each episode in a separate executable. You have to exit to DOS and then launch the next one. It really is a separate game, despite being one continuous story, and being the same game code.
Does this mean that absolutely nothing at all is saved from the previous episodes? And that you could technically play on the last episode without even looking at the earlier ones?
As IsraeliRD says, that is correct. To expand the point, when I was younger and first got this game, I looked at Episode 4 first! IsraeliRD: But they were hungry, would you want them to starve?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Nice to see the Oracle was correct.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
So I finally watched this. Man IsraeliRD, this run was great. Level 8 really had me laughing. Loved the way you were dancing around the floor, the enemies, and their projectiles. Now what did those trees ever do to you? How would you feel if you were walking down the block, and then had someone begin machine gun fire for no apparent reason?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Patashu is correct. But it goes even beyond that. Some DOS games have each episode in a separate executable. You have to exit to DOS and then launch the next one. It really is a separate game, despite being one continuous story, and being the same game code. Also in terms of TASing, we can better measure the completion time for each episode individually, TAS it individually, and redo any of them individually. It's easier all around to make such TASs, and if a speedup was discovered in one episode, you don't have to rewatch the other 1-5 where nothing changed.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Bag of Magic Food wrote:
I'll buy that for a dollar!
Big money, big prizes, I love it!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I propose the new "I like to make proposals" rank.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
"memory manipulation" sounds good to me. It's what really separates this last run from the previous runs. It also defines what I think is the key break between beating the game quickly using some glitches, and beating the game practically instantly. I think general use of the bell glitch or pipe glitch to beat a single level quickly is fine for a "standard" run. While, getting the game end almost instantly, or quickly grabbing up the 6 golden coins to be to be an overly "glitched" run.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Dwedit wrote:
There is no ROM rewriting, just precision poking to RAM.
You know what I mean.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Sorry, I didn't clarify, I thought it was obvious. I meant for this to be accepted as a unique set of glitches employed, and not obsolete the previous movie which did not use the ROM rewriting to my knowledge.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I look forward to your next submission :)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Not many comments on this run... Can an encoder please throw it up on YouTube?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Anyone have anything else to comment on this? I personally found the run a bit on the boring side. Usually when watching a fighting run (or any TAS really), it's good to see it filled with moves which are hard to pull off, or filled with moments where the watcher is thinking "Hey, I didn't know that was possible!". I'm not really getting that out of this run. Sure, some of these moves aren't easy or usually possible, but does this run really convey that to the viewer? Agree? Disagree?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I vote for Flygon the third.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Toothache, Ilari, and fsvgm777.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Omni and Rai.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.