Posts for Nach

Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
GlitchMan wrote:
P.S. I like the image you selected for it! It rocks! Invisible Mega Man! :D
Thanks. And thank you for making a movie which allowed for such a screenshot :D
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Randil wrote:
Again, it's a small bug that probably doesn't bother anyone, but on the other hand it should be very easy to fix.
Quite the opposite in fact. Must search and destroy.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I'm a big user of tabs. I open up ~10 tabs, read them, then open up the next 10 tabs. This way I'm not hogging the "current" amount of connections, leaving others to have to wait online for 10 seconds till they see the site.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
This topic has been done before. Here's also a thread on a game I made. Here's a thread on a game Bisqwit made.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
arflech wrote:
Warp, you're about as old as I thought most of the elders on this site (like adelikat and Bisqwit) were.
Captain Forehead wrote:
Correction, Comicalflop is 22.
I thought Nach said his own date of birth was 15 January 1988, as well as Comicalflop's.
Nope. I said that is what I think his birth date is. He has yet to confirm or deny it.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I'm not so much interested in our small amount of members seeing the ads or ignoring them. I'm more interested in our considerably larger group of non members who visit our site. They won't ever donate, but they keep coming back for more. So I want our ads to target them as best as possible. I was hoping that perhaps our existing members might have similar tastes to those who aren't members, and could provide constructive ideas to improve our ad revenue.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Advertisements
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
As most of you know, we use advertisements to offset the costs of hosting the site. We also would like to use left over money (if any) to fund awards in future years. How relevant are you finding the ads being provided on the site? How many ads interest you? How many don't? Can you perhaps come up with a keyword which you think would describe an ad which would interest you and is related to this site?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
finalfighter: If you have a test ROM image, perhaps we should run it on a real NES and be sure of the proper result.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
arflech wrote:
wait you're only 22 Nach?
You didn't see my old location text? It said I just turned 9.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Comicalflop wrote:
No kidding, your birthday is (was) seriously the same day as mine?
I don't know. When's your birthday? January 15 1988? BTW, Happy 22nd birthday!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Thank you :D I'd invite you to my party, but my parents don't trust friends I make on the internet.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Wish me a happy birthday?
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Yeah it's me, you guys know me.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
*Nach goes to cry in the corner - "Oh say it isn't so" *Sniff*
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
arukAdo: That looks nice. I think that will solve the "too much bling" issue.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Randil wrote:
Hehe, I never thought I could ever make money from TASing. :) I like this idea, and $50 is indeed a very generous donation.
Actually, donations for awards have brought the total up to $100.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
arukAdo wrote:
Now for 2010 guys you gotta be very creative, the recent soccer run... its gonna be hard to beat it.
Google agrees, I don't know why, but people are flocking towards that run. At least we have a whole year to try ;)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Is this for real? phpBB admin settings plain out has a field for what is the max poll options you would like. I upped it to 1520. Any admin can easily up it to higher than that if need be.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
sgrunt wrote:
An "innovative" TAS, to me, is one which demonstrates something new/unexpected to a viewer like me who has pretty much seen everything
I agree. Which is why I mentioned those two Super Metroid movies, I thought I've seen it all in Super Metroid.
sgrunt wrote:
If you look at the most recent SMW run, for example, a good chunk of the improvement arises from a single new glitch; however, much of the rest of the run is exactly what we've seen before time and time again and the run can't, as a whole, be considered too innovative.
Focusing on finding a new glitch which really breaks the game beyond what we've seen I think is a candidate to the glitch award. But exploiting new glitches found in a game is what we do here with every game, is that innovative if a new one is used? I find it much more innovative if someone takes existing knowledge of a game which has been around for ages, and finds a clever way to exploit it beyond what was done previously. I agree with nominating Chrono Trigger and the really glitched out Super Metroid run for doing crazy things with SRAM corruption which is new. But I can't agree with nominating Super Mario World, and I really believe what Super Metroid did by Taco and Kriole is really innovative in terms of Super Metroid runs in general.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
adelikat wrote:
Nach wrote:
adelikat wrote:
Nach wrote:
I have not felt that any encodes as of late have been lacking in anyway. I am quite happy with them.
And many of them as of late have been breaking the traditional 4:1 ratio.
That doesn't mean we should aim to break it. Although I think it can warrant us to raise the bar a bit. Perhaps to 5:1 or even 6:1.
Aiming to break it wasn't my point. My point is that you have been happy with movies that do break it, not the other way around.
Well, I can't say I've seen all the ones that do break it. Although thinking more about this, the ones that do break it I believe are on PSX or N64, correct? Perhaps we should enforce system based ratios. 4:1 is too high for say DMG, but for new systems we've added or will be adding, it is also too low.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
adelikat wrote:
Nach wrote:
I have not felt that any encodes as of late have been lacking in anyway. I am quite happy with them.
And many of them as of late have been breaking the traditional 4:1 ratio.
That doesn't mean we should aim to break it. Although I think it can warrant us to raise the bar a bit. Perhaps to 5:1 or even 6:1.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I have not felt that any encodes as of late have been lacking in anyway. I am quite happy with them. I also agree with Warp's sentiments.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Derakon wrote:
Hey, if he doesn't want it, I somehow suspect we're going to have difficulty forcing him to take it. :) It was just a cute idea.
It doesn't matter, in every single contest of best site manager, adelikat will win anyway.
Derakon wrote:
Any award winner who doesn't want to show the trophies in their posts can presumably contact Nach or Adelikat and get them removed, anyway. It's not hypocritical.
Better to contact me than adelikat for that. I wrote all the award code, I know exactly where and how to turn it off for certain users if they don't want to be associated with an award.
Derakon wrote:
As for the icons, how about an old-style reel-to-reel projector for the encoders?
I like that.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
andymac wrote:
Nach wrote:
Derakon wrote:
* Site maintainer: "God" from ActRaiser
I would never want such a trophy.
Isn't that a bit hypocritical? You might not want the award, but you're the only one who gets a choice.
I'm not saying I don't want the award, I don't watch such a blasphemous trophy.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Derakon wrote:
* Site maintainer: "God" from ActRaiser
I would never want such a trophy.
Derakon wrote:
* Judge: Gavel
I think that's nice.
Derakon wrote:
* Coder: A string of random binary, or a logic gate
Cute, but I think we can do better.
Derakon wrote:
* Encoder: Television
I don't think that quite gets the idea across. Maybe Mario on an old fashioned video camera?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Garg, arukAdo you messed it up. Out of quote quote for alternate color effect: This is what you get if you just zap the "glitchy trophy" above to grayscale using ImageMagick's convert utility:
convert -colorspace Gray tas_glitchy_xx.png glitchygray.png
And here it is with a minor cyan tint:
convert glitchygray.png -size 1x1 xc:Cyan -fx 'u*v.p{0,0}*.3 + u*.8' glitchycyan.png
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.