Posts for Nach

Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Wait for the 1.5 release. See news here: http://zsnes.com/index.php?page=news Although it'll probably need some touching up before the masses will want to use it.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
JXQ wrote:
Adding in things like cheat codes, subtitles, and especially savestate checkpoints will make this a much larger problem. Personally I think movie files are a very nice size, especially compared to avi.
ZMV supports all that and is smaller than SMVs for the same movie in the tests I ran.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
ZMVs support most of what was requested here.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Unfortunately I don't recall how the leaf trick worked. However for the ladder teleport, if you get hit at the right frame while climbing one, you instantly teleport to the top. Not exactly sure how to force it, but I can attempt to make a video to demonstrate.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
There is no Cammy.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
As for this being done previously, it was done in the published KDL run (which I think was done badly). And here was my 10 star video I made yesterday: http://rapidshare.com/files/5248416/sf2t.avi.html Sorry for the bad quality but I was trying to save space.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Yes, we've accepted and even encouraged stuff to make the game harder.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Idea: Lets add all those cool features ZSNES supports for movies.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Raiscan: I guess that elliminated some effort for me :) I'll see about adding the appropriate messages to that AVI and publishing it.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
It is brutal, unforunetly I don't see how I can publish the video unless I create a huge AVI.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
fruitofwisdom wrote:
But I've never wanted to actually make one until I saw the run of X2 - Wolvie's Revenge GBA which my company made.
Oh goody, now I have who to yell at. I've tried encoding that movie at least 3 dozen times now with all sorts of options, nothing seems to preserve the video at all. All the changing colors, little movements all over the screen every which way, scaling the screen like that, it just doesn't last well under MPEG-4 technologies. Now if the MPAA designed this game, understandable to try to make the video so uncompressable, but for a game, it really is quite ridiculus. Now while it's great to make a game and show off all sorts of cool effects, please think of us poor little guys who want to use MPEG-4 :P
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I don't know where all this nonsense came from, but my latest copy of VBA is here: http://nsrt.edgeemu.com/vba-nach.tar.bz2
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
JXQ wrote:
I'm not saying Best Ending and No Death are identical in all cases. I'm saying in this game, they are equivalent tags.
They are never equivalent. As I stated above, No Death is negative while Best Ending is positive. We don't apply No Death to say our SMB video, because there is nothing positive about Dying in that game.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
No Death and Best Ending is not the same thing. No Death is a negative tag, while Best Ending is a positive tag. Unless there is a short cut in the game where death would have to be used, that tag should not be applied. Furthemore one has to know a bit about the game to know No Death == Best Ending in this particular game. As such one does not neccesarily imply the other in the person browsing's mind.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Phil wrote:
Who is the guy that reput the best ending tag. It DOESN'T have the best ending. He is THIEF and we can see it in the ending scene.
And as stated before, that does not have anything to do with the best ending. And one can even name their character THIEF from the game start. There's two endings, both the same, one with Marin at the end (best ending), and one without her. You get Marin if you beat the game with 000.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Fabian wrote:
As was stated in the irc channel, I don't think there's any way in hell one of these games would be even close to getting 8.5 in entertainment. Edit: To clarify, a good technical score would be much much easier.
A good technical score by itself completely misses the point of turning the game around entertainment. And yes this is intended to be a challenge.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: TAS movie making challenge
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Your mission should you choose to accept it is as follows: First find a game which is accepted to be absolutely terrible. Look at various online lists to find a game accepted on a worst game of all time list. Five such are here: http://en.wikipedia.org/wiki/List_of_video_games_considered_the_worst_ever http://en.wikipedia.org/wiki/Talk:List_of_computer_and_video_games_considered_the_worst_ever http://www.seanbaby.com/nes/egm10.htm http://www.gamespot.com/pages/tags/index.php?tags=worst+game+ever http://mvt3k.overclocked.org/ If the game appears on several lists, you know you selected the right one. Now that you've selected the game, make a TAS video of it. However to win this challenge you have to make the video absolutely fantastic. The video you make should be so good that people won't know the game is so bad, or they'll know the game is bad and will be refreshingly shocked at how entertaining the video is. Goals: Everything already required by the site rules. Turning absolute trash into astounding entertainment. A submission message which truly describes how utterly boring and non-entertaning the game is, yet how you turned that around. Submitting a list of concise subtitles to appear at a particular frame for a certain duration to add to the humor, be creative, make us laugh. Recieve an average rating of 8.0+ for technical accuracy. Recieve an average rating of 8.5+ for entertainment.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I don't think this is appropriate of the forum, I'm locking it.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Bisqwit wrote:
DeFender1031 wrote:
does it help at all that they seem to get the collector bots stuck in an infinate loop?
It's not like the collector bots can't work breadth-first, issuing an equal average amount of hits in each site, instead of hammering a single site desperately in attempt to find the <strike>tail of the clew</strike> end of the ball of yarn.
Doing such would require an ever increasing stack. More than they would need if they just need a smaller stack to store browsing history. I could imagine the memory usage for any of these spiders could get quite insane.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Oh that, only for the DX version.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
How is a theif required to get 100% of the items?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Phil wrote:
Since the hero is a THIEF, I take the right to remove the "best ending" tag.
Having Marin at the end is the best ending, you get it when you beat the game with no dieing. His name doesn't contribute to the ending. Personally though, I would've named the character Thief from the start, no stupid labeling that way.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I just watched the AVI, and I'd like to say I'm extremely impressed. I really enjoy watching the glitch yourself into other places and hook shot jumping off the wall. Not needing the chicken, L2 bracelet and mirror shield, finishing the trading, and having the ghost follow you to the end, it was all very nice. However I believe when fighting the miniboss in dungeon 7, the flamethrower (firerod) is faster than the sword.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Also, as I've experienced on the ZSNES board, FreeBSD mplayer's package is edited some what and they broke quite a few things. I'm not sure what the deal with OpenBSD is, but if you're having issues, you may want to compile yourself if you didn't already.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder, Experienced Forum User
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Glitchy in what way? You need an up to date H.264 decoder to play it. And the H.264 decode from ffmpeg (ffdshow) ~4 months back makes the video look like someone used a paintbrush and moved wet paint around, which may be what you're experiencing.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.