Posts for Nach

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Zurreco wrote:
Nach wrote:
You forget she's had cybernetic implants, so most likely her arms aren't real and would look the same no matter how many times she pumped them in a short period of time.
Since when did she have cybernetic implants? The closest thing to supporting that argument would be if you used the old Nintendo Power comics, which have her heal her arm with a Crystal Flash, not cybernetics.
Manual of first game said the bounty hunter had cybernetic implants in addition to a deadly power suit. Edit:
As a last resort, the Federation Police have decided on this strategy: to send a space hunter to penetrate the center of the fortress and destroy the Mother Brain. The space hunter chosen for this mission is Samus Aran. He is the greatest of all the space hunters and has completed numerous missions that everybody thought were absolutely impossible. He is a cyborg: his entire body has been surgically strengthened with robotics, giving him superpowers. Even the space pirates fear his space suit, which can absorb any enemy's power. But his true form is shrouded in mystery.
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agopo wrote:
Unfortunately Samus wouldn't be very pretty after your movie with all that arm-pumping.. she'd look as if she'd be on steroids.
You forget she's had cybernetic implants, so most likely her arms aren't real and would look the same no matter how many times she pumped them in a short period of time.
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It's not like you have to alter your religion or something to show off some moves in an emulator :P
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FODA: if the point is just showing what can be done, why not TAS it?
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Perhaps not Jetpacks, but they had Helicoptors out for a while now.
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"I watched the TAS run and it was just at a level that can never be matched," he said. "For me, a speed run isn't about the end-time so much as it is about having impressive tricks in it. All the stuff in the TAS was just so crazy and inventive, and anything I did would pale in comparison. If I recorded a 17:43 run, I'd feel slow and stupid, and if I mastered a few of the new TAS tricks to squeeze out another 20 or 30 seconds, I'd feel like an unoriginal copycat tool." That paragraph bothered me. People need to take pride in what they do, not what the result looks like to everyone else. I could imagine myself racing against this guy to the top of a really difficult to climb mountain. We're both way ahead of the world record about to reach the top, when Phil Cote grabs a jet pack and shoots up there and beats us by a good 30 seconds. So we get to the top, and this guy would throw his hat down and cry about how Phil beat us; everyone can see him standing on top before we were. I would agree Phil got their first, and that home video with the jetpack was cool and all, but I'd take great pride in conquering that mountain and beating the last record. Even if someone would beat me the next day with a normal wall climb I can see what a great accomplishment my hard climb was and still realize I'm one of the best out there. I don't see mountain climbers quiting because they invented jetpacks. Whatever happened to doing something for the sake of the challenge? Be all you can be!
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Guybrush wrote:
JXQ, I think Nach won't take your Q when he watches this.
Not only that, I'm awarding an extra Q!
Guybrush wrote:
And Yay! I'm in the army :)
Yay! Me Too! :D Excellent run JXQ! Now who is publishing this?
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Sabikage: That exact problem is when using blip's version. As Phil says, use newer.
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MattyXB: I'm pretty sure which items appear is quite static.
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You mean to tell me real people make these movies? I thought you guys hook up these emulators that do everything and you just make an AVI out of it.
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Most of these emulators have raw video output, you just have to break it on a particular boundry and pass it to some raw bitmap program. Edit: mencoder can do the boundry and image conversion BTW.
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Spoony_Bard wrote:
Actually, if I recall, on top of Jet Wario's running speed the further you get in the game the faster Wario runs in the end pole animation. He's really sluggish on Rice Beach, but load up a save in Syrup Castle and finish a level to see the difference. I guess Nintendo expected people would eventually get sick of the same thing every level, and programmed it to speed up as you went through the game.
I'm pretty sure it's related to how much money you collected. Collect no money, and it's slow in later levels too.
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Bisqwit wrote:
Do we really need this many GBA Castlevania movies? I can't really even tell the difference…
My opinion on the matter (which probably will want to make some of you kill me). I can't stand he AGB Castlevania runs for the most part. They just seem very long with few exciting moments to me. Walk, slash or whip, jump, twirl... Over and over, by the 50th skeleton it just gets boring. Or the level up screens that just take way too long. Aside from the Julius movie, I didn't find them to have anything too much of interest, and even the Julius movie had that fight at the end which just dragged on and on and on. I find movies interesting when they do something you shouldn't be doing, or are highly creative, and use a lot of variety in the moves used. The game also plays a role here, as most games have levels which look very different. The AGB Castlevania games are just one big never ending fortresses. Boss fights also are generally a highlight. Watch the power meters go down way fast, or the player escaping a lot of tricky attacks. Some runners also have their player do interesting dances during waiting time. These games have some of the most repetitive boss fights, and are generally accompanied by some text which rambles on and on. Bisqwit, I'm actually suprised you gave a star to that AGB Castlevania run. Not that I think it's a flawed run, it's just not that interesting to my tastes. I'm sure you could apply some of my complaints with these to other movies on the sites that I have enjoyed. But the other ones I didn't find lacking in so many areas.
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If you want info that's fine, but please refrain from insulting the people here. Everyone has their own tastes for what they like or don't like.
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KaitouKid wrote:
Best way to do it would be to load up on boss-spewed coins. That way I wouldn't have to stop and grab them in regular levels. I'll try to end up with no coins if I do it that way, but no promises.
Coins aren't saved from level to level.
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Okay this has gotten ridiculous. We'll discuss MP4 again when it's reasonable.
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Mister Boat wrote:
Whatever. All I know is I just installed K-Lite Standard on a minutes-old installation of Windows (separate partition), and every MP4 file posted in this thread played in both Media Player Classic and Windows Media Player. I would take a screenshot of it, but I'm sure you know what happens when you take a screenshot of a DirectShow window. I can't explain what's wrong with your computers, and I'm getting tired of talking about it, and I'm sure you're getting tired of hearing it.
Right, so we'll start encoding to MP4 when it's supported better. Thanks and enjoy your ocean.
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Mister Boat wrote:
Nach's MP4 is just another AVI file with the extension changed.
No it isn't.
Playing smb-ll.mp4.
Quicktime/MOV file format detected.
VIDEO:  [mp4v]  256x224  24bpp  59.949 fps    0.0 kbps ( 0.0 kbyte/s)
/home/nach/CVS/zsnes/src> ~/nachapps/navi smb-ll.mp4
Nach's AVI Info Dumper                          (C) 2005 Nach

Filename: smb-ll.mp4
Does not appear to be a RIFF file.
Now I'm starting to doubt what else you've passed us as facts.
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TouchOdeath wrote:
Only thing I dislike is the descriptions are biased due to the fact the person who made the video also runs the site. If I was a runner I wouldn't like to see a "TODO: Describe this movie" on any of my runs. Thats just insulting (not trying to come off on an offensive tone).
If you have a good description, feel free to post it in the thread for that particular movie. An editor will put it in the movie. There is no relation to the owner of the site with the description. If the runner is also an editor, then they generally modify the text as they want. Non editor runners are free to give a description / better description, or provide different screenshots if they so desire.
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If you're damaging it, you see Wily's energy goes down. You must hit Wily with the screw crusher, and you have to make sure it's not deflected by his shots. If my videos are still up (I don't remember), you can try watching them for inspiration.
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Regarding the bframe argument....
** MUXER_LAVF *****************************************************************
If you wish to use libavformat muxing, you must ensure that your video stream
does not contain B frames (out of order decoding) and specify:
    -lavfopts i_certify_that_my_video_stream_does_not_use_b_frames
on the command line.
REMEMBER: MEncoder's libavformat muxing is presently broken and will generate
INCORRECT files in the presence of B frames. Moreover, due to bugs MPlayer
will play these INCORRECT files as if nothing were wrong!
*******************************************************************************
mencoder MP4 encoding is also currently hit or miss, so it'll have to wait until that's fixed. Edit: Here's what I made: http://nsrt.edgeemu.com/smb-ll.mp4 feel free to test it. However the video doesn't look that great, perhaps because sticking x264 videos into MP4s doesn't work, that's XviD at a bit rate designed to give a file which is in the same size as the x264 AVI. And for reasons I don't know, it desyncs. Here's the options used:
mencoder -mc 0 -vf decimate=60:64:128:1 -of lavf -lavfopts format=mp4:i_certify_that_my_video_stream_does_not_use_b_frames -o smb-ll.mp4 -oac copy -ovc xvid -xvidencopts fixed_quant=10 smb-ll.avi
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Okay, who voted no?
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Warp: Excellent idea :D
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moozooh wrote:
Nach wrote:
Perhaps read my post again. This video is much more than just a "glitchfest". You might also appreciate that more by reading the submission text understanding how it was made.
I know. I was joking. I even put a smilie in there! I understand all the difficulties that have been successfully overcome when making this movie, but my own entertainment factor comes not from what did it cost to make a TAS, but how does it look in the end. I know this was a great work, but that constant zipping doesn't appeal to me much, neither the game does. I start another sentence with an "I".
Regarding entertainment, each person is different. I for one have an appreciation for behind the scenes. However if you look closely you can see more than just glitches being exploited. I watched the video in slow motion, and in several places I saw Mega Man moving at a subtly faster rate then he should be. I think I noticed this most by a jump in Elec Man's level, and another jump in Guts Man's level. I found it quite entertaining to see Mega Man doing something which shouldn't be possible, not just walking through a wall, but Matrix style moving faster than bullets. Unforunetly, it seems others don't notice it, Bisqwit himself told me he didn't notice the faster movment, he only knows it was faster movement because of the tools he made :( I found the impossibility entertaining but I guess it's not that noticable to most. For those that do notice the faster movement, isn't it entertaining? It's the idea behind it, just like Neo dodging bullets, no one cares that he's moving or wiggling, but that he's doing it faster than he should. Realizing that this is only possible because of special effects - tools; is the icing on the cake. This is one of the few videos I've seen where seemingly regular walking shocked me, and by extension entertained me.
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moozooh wrote:
Nach wrote:
I thank our leader for once again establishing what this site is really about
…About what, a Megaman glitchfest? :P
Perhaps read my post again. This video is much more than just a "glitchfest". You might also appreciate that more by reading the submission text understanding how it was made.
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