Posts for Nach

Post subject: Re: #993: fuzi2's SNES Star Ocean in 1:53:13
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NesVideoAgent wrote:
<blockquote class="quote">Star Ocean is Tri-Ace's first work.</blockquote>
Star Ocean is actuaslly the second work by the team that made it. The first was Tales of Phantasia.
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Just downloaded and watched this video (thanks Phil for publishing it, I know how much you hate games where the fastest way to move is absurd). I really enjoyed this movie best Castlevania video I've seen in a while. Although some mistakes seemed blatant to me, and I see others here in the thread already covered them. And now I know how to save the second girl, I never realized you had to stop the water there, thanks.
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Great to hear you got paid back a bit. I feel bad whenever I realize how much traffic you're hosting.
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Thanks for the feedback. I'll see if I can get around to some of your requests. BTW, I'm working on a version two, with larger levels, and possibly added stuff besides walls.
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So you're redoing this run now?
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SXL wrote:
it seems the top and lower parts of the screen have been clipped. the dialogues are cut ; the intro disclaimer as well. (vertical ratio problem ? lines are missing...) I don't think it comes from my comp, using ffdshow and mpc.
I just tested it in MPC, video seems to come out fine.
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Bisqwit: I spoke to a MAME dev a while back to said he was porting Nestopia to Linux. Nestopia has also been ported to Mac OS X. I'm not sure which is more accurate Nestopia or Nintendulator, but I have been told they are the top 2. I also brought this up a while back in the IRC channel, but no one seemed to care.
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You're welcome. I'm also considering encoding your Final Fantasy Adventure run as that was one of the best games for Gameboy at the time (highly popular), and you seemed to do a pretty good job. However my upload isn't great, it took me a good 5 hours to upload this video, I'm thinking FFA would take a day :(
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I just have to say I've played this game, and watching the video is a bit of a shock. What speed did you play it at to fly like that? Flying in a straight line is humanly impossible in this game. Excellent job you did here :)
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Been trying to encode this video, but seems the framerate is highly variable in this game, making it impossible to have audio synced to video for long. Once we get VBA fixed, I'll give it another go.
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Bag of Magic Food wrote:
And aren't there a few different versions of each game? Has anyone inspected the differences among 1.0, 1.1, and 1.2?
Yes. Each one fixes bugs. select warp is definitly not in 1.2, forget if it was in 1.1 or not. Other glitches that were fixed: bomb arrows running in place shell thingy in dungeon 7 disappearing
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Yeah. I also played the DMG ones way more than the NES ones, so I don't remember the exact quirks of the NES ones.
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Bag of Magic Food wrote:
Nach wrote:
I loved it, going in my excellent pile. And is this the record for the first Mega Man movie to make use of Eddie?
And a tank, don't forget that.
Yes, I forgot the tank too.
Bag of Magic Food wrote:
Nach wrote:
I see several times you let out multiple arrows, seemingly to get to a particular height, and you have all the arrows going towards the right. It seems to me when the arrows hit something there is a lag for perhaps 3 or 4 frames (no I didn't attempt to time it). Wouldn't it be faster if you shot the first few arrows left?
Hmm, I saw him do that once. I don't know why he didn't do it more.
Yeah he did. Although I was wondering before he did it once. Once I saw him do it, I was even more baffled what happened.
Bag of Magic Food wrote:
Nach wrote:
The other thing that bothered me, it seems that during the first bost fights, the game waits till Mega Man centers when you win. Was your fighting pattern really the closest way to finish quickly and reach the center?
No, it just waits some predetermined time. But during that time, you're free to move MegaRockMan around, so you can set him to the center at your leisure.
Ah, okay. I haven't played this in a while, I assumed it waited.
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Wow amazing movie :D I loved it, going in my excellent pile. And is this the record for the first Mega Man movie to make use of Eddie? Now I looked over the movie, and two things stuck out that bothered me. I see several times you let out multiple arrows, seemingly to get to a particular height, and you have all the arrows going towards the right. It seems to me when the arrows hit something there is a lag for perhaps 3 or 4 frames (no I didn't attempt to time it). Wouldn't it be faster if you shot the first few arrows left? The other thing that bothered me, it seems that during the first bost fights, the game waits till Mega Man centers when you win. Was your fighting pattern really the closest way to finish quickly and reach the center? Other than that, looked terrific :D
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Warp wrote:
I don't understand why SMB1 is not starred, though.
Prior to the removal of the last 8 seconds, there was nothing spectacular about the SMB1 run. Anyone who is particulary familiar with the game can sit down and beat it in under 6 minutes. Just run, memorize, and get a bit lucky with the hammer placement. The glitches introduced to remove the last few seconds such as the backwards speed boost and 21 frame limit are not interesting. The wall jump, pipe marker abuse, and collision glitches are interesting, but certainly nothing spectacular. The recent wall abusing is an eye opener, but we don't have a lot of that. Don't get me wrong, it's a good run, but does it truly demonstrate inhuman abilities? Severe abuse of code loopholes in the game? Extreme undreamed of precision? Novel approaches? Overall, I think not. Maybe a total of 5 seconds in the movie make you blink. Let's contrast with SMB2. The constant double jumping (especially in 4-1), use of unknown paths (1-1, 7-2), extreme creativeness (vegetable in 1-2, last attack in 6-3), ladder flying (7-1) bring to the table a wide selection of abilities and a performance which was never fathomed, and presenting at least a minute of jaw dropping action, and an overall time which is much smaller than any person can acheive without tools or abuse. I barely need to mention SMB3 which the cannonball jump alone is a long unfathomed performance which by itself would be reason enough to single out the video to anyone familiar with the game (as most "real" gamers are).
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Most downloaded / days since published Edit: And I guess along with that you can have least downloaded / days since published, and most MB transfered / days since published, least MB transfered / days since published.
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moozooh wrote:
Nach wrote:
With enough people running btfriend, it's rare for someone to need a month.
Ok, this site hosts something less than 300 movies, do you expect all of them to have enough seeders? I don't think so. People also delete those movies sometimes, yeah.
Something tells me you're not exactly familiar with btfriend. Yes I expect with enough people running btfriend whatever movies are being downloaded at the time will have enough seeders. And if you're running btfriend and you're deleting movies; to my understanding you're being mutually exclusive.
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With enough people running btfriend, it's rare for someone to need a month.
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Highness wrote:
Err.. I think you have misunderstood me. I am not taking away Bisqwits job or site or wishes to create something that is better etc. I just want to help to share the material by putting a large harddrive on my bandwidth so that more people can download faster! But if you all feel that Bisqwit should have the large harddrive with http access to it or something similar, we can all just go ahead and donate some money to him. But I already thought that the site is lacking bandwidth right? As far as I know Bisqwit is on DSL, while I am on 100mbit currently. You do the math.
Okay... But if you want to start collecting donations, I don't think that's fair for Bisqwit, see this: http://tasvideos.org/donate.cgi Your timing couldn't have been worse. However, as for helping Bisqwit, if you could get a hard drive loaded with all the movies, and run btfriend, on a fast connection, that would be great. As for reencoding, there's no reason why we shouldn't all be distributing the highest quality video. All the recent encodes are quite fantastic, it's just the movies encoded before we found out about x264 codec aren't so great.
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Bisqwit wrote:
Nach wrote:
Why not just help fund Bisqwit instead?
Distributedness builds robustry.
That's what the second part of my statement refers to. It also irks me to see Bisqwit is doing the community a service, and buys hardware to that end which was only 8% sponsered, and the next day there's talk of creating another server without recompensating Bisqwit at all. As for the Famtasia runs, those games really should be done, I bet most of them can be beaten. My Wish List: http://tasvideos.org/Nach.html#wish_list_
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Why not just help fund Bisqwit instead? If you think downloads are too slow, then setup a second dedicated server with a dedicated high speed line which has all the movies, and run Bisqwit's btfriend.
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Why are you people complaining about missing a DLL file when the website right next to the download specifically says if you're missing the DLL download it from here?
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nitsuja wrote:
Is this related to the Castlevania: Dracula X submission thread not working, or did MattyXB just sabotage it?
Blame me, I went to fix the double post issues, and the thread went nuts. But it's probably because of the server change messing up MySQL a bit.
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When you have a lot of people making a lot of requests, the server has to keep the queue somewhere.
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