Posts for Nach

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It's all explained in zsnes\docs\install.txt
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The tunnels with some coins in them don't warp you anywhere, you come out the same place you entered.
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I haven't found a single warp in this game, tunnel or level.
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Sure go for 3 lives every time, see how much you can beat this by:
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Okay I fixed the ZST issues, it's in CVS. My old movies now playback, although a few of them desync from all the changes since I made them. caitsith2: I have a load of ZSNES version from way back when if you want them. _Demo_ also has the source for every single ZSNES version released and quite a few which weren't released. BTW, there's some messages for you on my forum which you never checked. I also had some info regarding some of the GSF sound files you ripped.
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Okay, my latest beta plays old movies again, we still have some issues with old ZSTs though.
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Post subject: Even another new beta!
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http://nsrt.edgeemu.com/zsnesw-zmv-r6.zip Record from reset now works. We fixed a bunch of SRAM issues related to movie recording. I also restored playback of old movies. There were other changes too, but not movie related. Currently, Super FX games can't be recorded from power on, but they can be recorded from reset. pilif: About your desync in SMW2:YI level 1-2, if you set Auto Frame Skip, Max Frame Skip = 0, do you still have a desync?
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Before you go nuts over this game, read this: http://board.zsnes.com/phpBB2/viewtopic.php?t=2524
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Bag of Magic Food wrote:
I think it's funny how right after we convinced Michael to switch to SNES9x, the new ZSNES with proper rerecording was almost finished.
You should keep your eye on CVS, ZSNES movie support was being improved for over a month now.
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Paulygon wrote:
I did try it again with the new r4 and fixed some bugs, but the movies still don't play correctly.. not even from the very beginning, which was a problem before. Ah well, I guess it's just not going to work. Thanks very much for taking time away from coding to comment. :)
We broke old ZMV support. We'll fix it after we get the new support worked out. Try the latest official build to see how it works.
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Post subject: Beta 5 out!
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http://nsrt.edgeemu.com/zsnesw-zmv-r5.zip Now you can record/playback from power on!!! I guess that means you can now make movies with ZSNES that fit with the rules of this site :)
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It is possible to have it run old movies, but the timing could mess up because of how many changes we had in ZSNES since then.
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Type "nsrt 'Battletoads in BattleManiacs.smc'" and paste the output.
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Vatchern wrote:
I think its the US version.. just PM me to ask me where i got it if you cant figure it out
Which US version? Are you sure it's even good? Why don't you use NSRT and paste the info?
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Post subject: Re: New Beta!
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pilif wrote:
Hi,
Nach wrote:
pilif wrote:
There's a minor graphics glitch when you create one of those chapters (black border at the bottom)
Can you exlain more?
whenever I hit the key for creating a new chapter during recording, I get about 100 pixels black border at the bottom. I have 'transparent messages' enabled in the GUI Options, though. It's just a graphics-glitch. Nothing serious. http://www.pilif.ch/zglitch.png
Okay, we'll look into it, not sure if we'll fix it anytime soon though, low priority.
pilif wrote:
But what I can say is: If I don't rerecord, it won't desync.
Perhaps we're not saving enough data then, will look into it.
pilif wrote:
Nach wrote:
The problem was you didn't have load SRAM from Save State checked. I fixed this problem in recent builds to automatically enable this during movies, which is why you can't reproduce it anymore.
Well' I did not change the build during the test. The problem was right there in your current build (r4 - I put it in a whole new directory without any prewritten configuration file). May I ask where that checkbox is placed?
In the saves option window.
pilif wrote:
Go on with your wonderful work! Philip
Thank you, will try to :) BTW, did you test out rewind during movie making at all?
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Post subject: Re: New Beta!
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pilif wrote:
There's a minor graphics glitch when you create one of those chapters (black border at the bottom)
Can you exlain more?
pilif wrote:
What's this <romname>.mzt-directory that's created? Looks like temporary files to me. Maybe you should remove it when the emulator is closed
Movie save sates. I could remove it on emulator close, but I highly doubt anyone wants that.
pilif wrote:
No matter how many times I try, Yoshi's Island always desyncs somewhere in level 2. Are there any settings to tweak?
There are some desync issues which are being worked on, a desync which is always 100% reproducable is good to know about, so post about any of these you find.
pilif wrote:
I once had a (non-reproducible) problem in YI that when playing the movie, ZSNES loaded the original SRAM-file which lead all the inputs from the movie-file go to the wrong level. Example: I've played until level 3. Then I stopped the movie and hit play. Somehow ZSNES loaded the .srm-File and the movie started with me entering level 3 instead of 1. Unfortunately, I could not reproduce that later.
The problem was you didn't have load SRAM from Save State checked. I fixed this problem in recent builds to automatically enable this during movies, which is why you can't reproduce it anymore.
pilif wrote:
I really miss frame-advance, but I've already written about hat There should be a way to name the movie-file, but someone else already said that
Those are feature requests, not issues with the current movie support. They will be added when we get around to it, we still have a small todo list.
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More work done. You can now use Rewind during movie record or playback. You can now also toggle if you want to see the frame counter during rewind/playback. http://nsrt.edgeemu.com/zsnesw-zmv-r4.zip Record/Playback from power on coming soon. I really need some test results here, only person so far has given me any feedback on how new ZMV support + new features is working.
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Vatchern wrote:
rom was Battletoads in BattleManiacs.smc
Which ROM? The beta? The US version CaitSith2 dumped? The Japanese version? List your CRC32.
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Phil wrote:
Nistuja: For Windows, you can use http://gnuwin32.sourceforge.net/packages/patch.htm
I recommend not touching that, I found the gnuwin32 packages to always be buggy. Get the packages from here instead: http://unxutils.sourceforge.net/
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Post subject: Come see new beta!
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Ouzo wrote:
I remember there being a problem with saving and loading involving severe lag. Is this still a problem?
I have no idea what you're talking about. Although a problem like that sounds like a bad config file.
Josh the FunkDOC wrote:
Can movies be made during netplay?
Not yet. It's on the agenda after we fix netplay. I made a new beta for you guys to test: http://nsrt.edgeemu.com/zsnesw-zmv-r3.zip Basically, the format is worked out, so anything you make with this should be compatible with future builds unless something really unexpected happens. All the various counters are now written correctly. Frame count is shown on the screen during movie creation / replay. You can go from replay direct to record. A bunch of chapter related bugs have been fixed. Thumbnails and the F3 menu in general is now displaying RR states correctly. Before Bisqwit starts to accept ZMVs you create, you'll need to be able to record from power on. That feature should be added soon. Next I think I'll be making it possible for rewind to work during record and playback :D
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SFA2 is supposed to have a slight pause when it says Fight.
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Top Gear 3000 comes to mind, but there's a couple.
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You can download the latest ZSNES source from CVS and compile it yourself by doing:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/zsnes login
 
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/zsnes co -P zsnes
If you don't mind something a bit old to test with for Windows, get: http://nsrt.edgeemu.com/zsnesw-zmv-r2.zip Note, there are bugs related to other things in this test build. You should install this build in it's own directory so as not to interfer with your regular copy of ZSNES (if you use it). Note that the format will change slightly over the next few days, so don't start going all out making movies with this yet, hopefully we'll be ready soon, right now we're bug testing and adding features to round out the movie support.
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This might also be interesting for some: http://cvs.sourceforge.net/viewcvs.py/zsnes/zsnes/src/zmovie.c
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Post subject: ZSNES now has rerecord support!!!
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ZSNES now has rerecord support, among other exciting new things for movies. Also see: http://cia.navi.cx/stats/project/zsnes
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