Posts for Nach

Post subject: Engineers must love their tools
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<Nach> dwangoAC: Sweetheart, how are you? <dwangoAC> Mighty friendly greetin' ya got there <Nach> dwangoAC: I reserve these friendly greetings for you <dwangoAC> And me alone? <Nach> dwangoAC: No, I just really like appliances, and you're my only appliance in #tasvideos <dwangoAC> So glad I can be that for you * dwangoAC feels like such a tool
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Post subject: Forums require confidence and visual language
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<Masterjun> see, I like people starting their posts with "Behold" <Masterjun> going into the reply with full confidence <Nach> Masterjun: I do behold! <Nach> Masterjun: here's your dose of behold for today from your friendly neighborhood Nach. <Masterjun> ah yeah, that's where I saw it! <Masterjun> it's great <Nach> thank you <Masterjun> Nach is my favorite neighborhood <Nach> Masterjun: A neighborhood where you can walk around with confidence <Masterjun> A neighborhood where it is required you walk around with confidence, otherwise you will be taken out back and shot
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Weatherton, for our primary speed oriented runs at TASVideos, we have two criteria: 1) Speed of the game 2) Entertainment of the game Speed for smaller segments is not a criteria we normally aim for. Now indeed some runs do fight for fastest levels, or fastest rounds, or fastest laps, or whatever smaller segments the game or community recognizes that applies in some fashion. We publish some of these as secondary branches for games. If you want to argue for fastest in smaller than whole game segments, it's not always clear cut. In Super Mario Bros. especially, due to the fireworks bonus, it's not even clear what a level is. Is it fastest time to the flag pole, or fastest time till the screen turns black? Fastest flagpole in some cases adds seconds to the time before the screen turns black (thereby slowing down overall game time). If you want to look at the screen turning black, whelp, there's a frame rule there. Being that fastest level completion is either already happening, or mutually exclusive with fastest game time, I don't really see how not being entertaining in earlier parts of the level applies, unless you're looking for fastest block loading which you already said you weren't...
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Evil_3D wrote:
What happens if TVC becomes partner?
With Google turning evil, this often comes with more hassles than it's worth for what we're doing. We'd do better having advertising on our site directly.
Evil_3D wrote:
I believe that the income that it would have would be useful to improve the host and its connection, since sometimes the site and forum are inaccessible for a period of time during the day and sometimes it's annoying, and maybe giving gratifications to the publishers / judges / admins / emulator devs / authors or people who do big contributions to this community to keep it operate, but it's just an opinion as a normal user.
We'd all love to raise some money to cover certain costs and maybe give certain people who put in time a little extra. It's hard to do though without possibly not rewarding certain contributors to the extent they should be.
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Weatherton wrote:
In an auto scrolling level, by all means jump around and be as entertaining as possible.
Weatherton wrote:
Each course can be viewed individually as well as part of a larger run. If by playing around in a race you end up losing some frames and reaching the end more slowly, even if a frame rule exists that would have negated the gained time, I would prefer that you complete the course as quickly as possible. Still be as entertaining as possible, but don't lose time during each individual course while being "entertaining".
Behold the contradiction: Generalizing:
Weatherton wrote:
Each game segment can be viewed individually as well as part of a larger game segment. If by playing around in a game segment which is part of a larger game segment you end up losing some frames and reaching the end more slowly, even if a frame rule exists that would have negated the gained time, I would prefer that you complete the smaller game segment as quickly as possible. Still be as entertaining as possible, but don't lose time during each smaller game segment while being "entertaining".
According to your logic, every game segment must be beaten as fast possible. An auto scrolling level consists of multiple screens stitched together which are smaller game segments. Jumping around and moving in the wrong direction means the player in these smaller screens of level are arriving at the end of each more slowly, even though any potential gains are negated by the fact that there's a frame rule which prevents the level as a whole from completing till it has scrolled completely. This logic therefore disallows being entertaining at the cost that some segment of overall inconsequential time use is not used most effectively. Therefore, you cannot jump around in an auto scrolling level to be as entertaining as possible.
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Weatherton, with that logic, on auto scrolling levels, the player should just always hug the rightmost wall (or whichever way it's scrolling). When you have free time to play around with, make the most entertaining use of it as possible. That's the next criteria after speed.
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MrWint wrote:
I'm aware my tools and explanations probably weren't really exciting or new to you, but they were to me, and probably a lot of other people.
I appreciated the explanations. It clarified some points for me. Once you know something, it's hard to always gauge how important certain details are to those who don't know it. To someone like HappyLee, they know all these details and don't see anything new when some minor elaboration is added. As I'm less familiar, even though we had many of these documented elsewhere, I felt certain relevant details were added which I was not previously aware of. I also like when well written explanations are in the submissions notes (or directly linked to from the submissions notes), because not all the audience is as familiar with the games as we are. Instead of someone having to go on a wild goose chase to find how something was done, it's ideal if someone can just read it in the submission notes, or be presented with a link to a tricks page or something similar which is organized well and can answer all their questions. Notes which just say, blah blah blah, you've seen all these tricks before, makes it really difficult for a newcomer to find out how something worked.
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feos wrote:
Nach: do you think obsoletion by a run of the same length, but more entertaining, will work in this case?
I'd have to see the two runs side by side, but we do obsolete a movie if a better one is submitted. If the length is the same, and the audience by a large margin agrees that it is significantly more entertaining, and I find their opinion to be well founded, I would obsolete.
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I'm not bothered. As long as I'm kept in the loop of what's happening, it's all good. By all means continue to discuss, work on a solution, enjoy this run and so on.
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Some notes on the submissions notes: The repeat levels World 5 onwards have smaller floating platforms, because all platforms are smaller. The last Bowser fight is actually the only true Bowser fight. Prior to that, every fight is a lesser enemy impersonating Bowser. That's why the game shows you some other enemy fall offs upside down when you shoot him dead, you revealed who was actually wearing the costume.
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JXQ wrote:
*Except for 1-3 which has a (hard-coded?) exception, and 8-3 where it doesn't matter because it's the last #-3.
Each *-3 has a hard coded amount for how many coins required. It just happens to be that all but 1-3 has that amount equal to the amount of coins present. This is discussed in detail in the main SMB thread.
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4. A new run is submitted that covers most of the unique gameplay found in max coins, even if it's some other category, and ends up being preferable for whatever reason.
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Double checking to make sure stuff is kosher, I was a bit surprised that the bonus room in 3-1 is only used once.
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Post subject: Re: Relative entertainment question
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moozooh wrote:
You might want to provide those motives instead of being needlessly cryptic, because answers might be different depending on consequences. The concept is called informed choice.
The question is simply which did you find more entertaining. If your entertainment opinion is somehow tied to what other people might think of your opinion, then you're not providing an opinion.
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Post subject: Re: Relative entertainment question
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moozooh wrote:
Nach wrote:
Do you guys find this run more entertaining than [2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38? Do you find it less entertaining? Or do you find them to offer nearly equal levels of entertainment?
Those are different categories with different goals and different room strategies, etc. Are we in a hurry to get rid of the maximum amount of categories? For what reason?
There's a lot of different reasons why I could be asking my question. Such as if we want this run to replace an existing run on a top list (stars, newcomers). If you have an opinion on entertainment please provide it instead of attributing motives as to why I'm asking it, none of which I mentioned.
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Post subject: Relative entertainment question
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Do you guys find this run more entertaining than [2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38? Do you find it less entertaining? Or do you find them to offer nearly equal levels of entertainment?
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qflame wrote:
However, there are still a couple of things I'd like to say. First of all, Math Blaster is literally listed on tasvideos.org as a recommendation for a good game to TAS. Source: http://tasvideos.org/ListOfIdeas/SNES.html Archive in case this changes: https://web.archive.org/web/20180211214345/http://tasvideos.org/ListOfIdeas/SNES.html Math Blaster is simultaneously rejected for bad game choice and listed as a good game choice.
The page you link to literally has every SNES game on it. Once upon a time people made lists of good games without TASs, but others felt it was lacking and just added everything. The top of the page says:
This page provides a useful and definitive answer to a simple question: Which SNES games have no published TAS movies yet?
Some obviously bad game choices are pointed out on that page, but what's not on the bad game choice list should not automatically be viewed as good game choice. As described, it's a list of what doesn't have TASs published, nothing more.
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Bobo the King wrote:
It's become apparent to me that not only has Nach learned nothing from his "seventh reich" joke in extremely poor taste, he doesn't even acknowledge that he ever gave an apology. Nach has always been a controversial figure here, but I draw the line at spouting some nonsense about a seventh reich, being slow to deal with users with swastikas in their profiles, and as of today, issuing an un-pology.
Why should I apologize for your own misconceptions?
Bobo the King wrote:
As long as Nach remains the site's chief administrator and refuses to so much as acknowledge that his joke was in extremely poor taste, I am done here.
If you cannot grow up and deal with something a little bit stressful from several years back, by all means take a break from the site.
Bobo the King wrote:
I had some interesting projects in my queue and have always enjoyed the community at large here, but I cannot condone Nach's policies and behavior. I am logging out as of submitting this post and will visit here much less frequently until Nach resigns or is removed from his post.
I find your behavior utterly abhorrent somehow trying to twist a joke, perhaps in poor taste, into me being a Nazi, or treating me like one and that somehow this is an issue which you need to pass judgment on. This behavior is disgusting. The site here doesn't exist so one can insult others just to feel good about themselves or because they have issues dealing with stress.
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Bobo the King wrote:
You apologized for that April Fools redesign and I am among those who felt that it was deserved and accepted your apology. Are you taking it back? Because I take your argument of, "Ugh! People can't take a joke!" to be tantamount to backtracking on your apology.
What apology? I'm not going to apologize because people for some reason thought taking an anti-Nazi stance is Nazism. The only thing I'm sorry for is for slowing down the site and for perhaps people being offended without ever noticing that it was done in conjunction with a post condemning Nazism.
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Bobo the King wrote:
Nach wrote:
It's disgusting to see people such as yourself labeling mocking Nazis as being Nazis.
Mel Brooks you are not.
I don't have to be, but I still find the characterization disgusting.
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Why doesn't this poll have an "I like Nach" option?
Dwedit wrote:
TASvideos had a major issue one year where the forum went all Nazi for April Fools.
It's disgusting to see people such as yourself labeling mocking Nazis as being Nazis.
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A person cannot win multiples of a TASer award. However a person may be the author of multiple TASs that win a TAS award. If they happen to have a tie there, they can win multiple, and they deserve it for making such great TASs compared to everyone else.
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Awards for all the winners have been awarded. Thank you everyone for your hard work, and congrads to all the winners. I hope to see more good work for next year's awards.
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Challenger, I hate to break it to you, but the Pokémon Yellow that won is a Mario game.
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Spikestuff wrote:
I'll put up a comparison to Soig's movie and yours like previous times as an edit to my post, as well as which way I'll vote.
I'd appreciate this.
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