Posts for Nach

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If you can't prove that your precise selected combination of start up RAM choice is a valid one, I say reject it.
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Post subject: Re: How to determine the formula for a random number generator?
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ALAKTORN wrote:
Tenchu: (x * 1103515245 + 12345) % 2^32
Masterjun wrote:
RNG(x+1) = (( 1103515245 * RNG(x) ) + 12345) % 4294967296
I just wanted to point at that this set of constants appears near the top of the list of common parameters in the Wikipedia article I linked to in the first page. Those looking to hack RNGs should really collect all the constants there, as it's quite likely your game uses one of them.
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I think quality of the game in question, especially in terms of if it's a good port of an existing game or not deserves to be looked at too. I can agree with it being accepted, but I really think someone should edit the source, turn the difficult way up and make a more exciting TAS.
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Okay, that's good enough for me.
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In this case, something else I would take into account is how notable was the game it recreated. I think well done recreations in their own right should get extra points for notability. (But do take what Pokota said into account about for lack of a better phrase, defanged.)
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So basically NES version is crippled (due to limit of how many enemies the system can handle at once?) and loops sooner?
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jlun2 wrote:
Nach wrote:
If you turn the difficulty way up, have enemies all over the screen, and require some real bashing and tricky maneuvering to complete, I could see it as a moon.
I'm wondering how hard it can possibly rank up the difficulty before it ends up being like those Kaizo SMW hacks where savestates is required to play. lol
Only one way to find out! (This game is open source, have fun)
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jlun2 wrote:
jlun2 wrote:
Given that it's a homebrew game, whats the rule for it? Can any port of some existing game be accepted here? If someone made a unofficial port of Super Mario Bros on the Snes as well, can I go TAS it, get it published, and say "I hold the record for fastest SMB TAS"?
If we're going to accept any homebrew now, what's the verdict for this? Infact, can I just make my own game and TAS it?
You can make your own game and TAS it. If the game and the TAS is well done and makes it to at least moons, no reason to reject. If the game or TAS isn't so great, we'll look closer into factors on game popularity, how unique the gameplay is, and so on. If the TAS exploits cheating you built in just for your TAS, that's a reason to reject. We also won't be accepting dozens of variations of the same game.
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Masterjun wrote:
Nach wrote:
Please pay me the equivalent of 3 Turkish Liras at your soonest possible convenience, thank you!
I bet -1 money on everyone except MMM.
I'll take that bet at negative rules, meaning I pay you 1 money for each up front
Please pay me the equivalent of 7 Turkish Liras at your soonest possible convenience, thank you!
How about 4, and we'll call it even?
Masterjun wrote:
Nach wrote:
and then you pay me back at the rate of odds for every team that loses.
I thought you only get your (negative) moneys back if the team you bet on wins, not loses!
On negative rules, the win/lose payout system is reversed as well. Next time clarify the rules before betting, it's all in the ToS.
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feos wrote:
Nach wrote:
If you were intending that as a request for help, to me that looked more like a statement of rules.
Which wasn't a correct statement as it appears by now, but still wasn't noticed. I'll consider "more IRC" for future. So shall I unreject it?
Well, just judge it as you would now that you know this isn't a reason for rejection. Perhaps the TAS is sloppy? Perhaps it's not good enough for vault. Or maybe it's a moon? Up to you.
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Masterjun, I spoke to my lawyer regarding how much you owe me. Since you didn't specify in which currency you bet the money in, we can agree that at the very least it was bet using the weakest currency in recent history, so you definitely owe me at least that much. So weakest currency in recent history would be the Turkish Lira which was traded at 1.3 million Liras to 1 US Dollar. Please pay me the equivalent of 3 Turkish Liras at your soonest possible convenience, thank you!
I bet -1 money on everyone except MMM.
I'll take that bet at negative rules, meaning I pay you 1 money for each up front, and then you pay me back at the rate of odds for every team that loses. You get to keep the 1 money for the winning team, if any. Thank you!
Derakon wrote:
Can I place a bet on Nach to mysteriously win despite not even participating?
That's not a bet we're taking, and for obvious reasons.
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feos wrote:
Nach wrote:
Or if unsure, busy, whatever, asked in the thread or on IRC for help.
http://tasvideos.org/forum/viewtopic.php?p=393811#393811
If you were intending that as a request for help, to me that looked more like a statement of rules.
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Guga wrote:
As Judge, you should have done the research too, right?
Or if unsure, busy, whatever, asked in the thread or on IRC for help.
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hegyak wrote:
<scrimpy> adelikat: What do I even pay you for <adelikat> nothing we can discuss here
That must be one of those shady things ais523 was referring to!
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feos wrote:
If the page is not regulating homebrews (blindly allowing whatever isn't forbidden), why the heck is that word in the paragraph header? Now quote the exact sentences from the page that regulate homebrews (in a visible or invisible way) and tell me which details I missed, and how they are still there.
The opposite. The generic statements in the section apply to hacks and homebrews, while those paragraphs mentioning hacks apply specifically to hacks. Homebrews don't have any additional restrictions singled out over hacks, as homebrews being completely new games in and of themselves are a step above hacks in terms of their validity in uniqueness and importance.
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feos wrote:
Nach wrote:
feos wrote:
Nach wrote:
Every single person who read the paragraphs in question agreed to the understanding that Mothrayas and myself have of them, and find our interpretation the obvious one.
Then there're only 2 options: 1. I manipulated the movie rules (the nonexistent ones) to force my decision. 2. All those people may be wrong about how "perfectly" the lack of rule tells you something.
3. Your native language isn't English, and on occasion, you miss some fine details.
4. Whenever Nach is out of arguments and is proven to be "not so right", he runs for the "language barrier" salvation. Is it not obvious how weak it is, when the site is meant to have clear documentation for all the non-English contributers it has?
Why is it every time that I tell you that your language skills in English weren't close enough to native to catch some fine details, you see it as an attack? You're not a native English speaker, do you think this is something to be ashamed of? Would you rather I say you must have a low IQ, and that's why you didn't understand what native English speakers do? This is not an argument, this is fact, you miss slang and details native English speakers don't. I'm not trying to insult you, or to prove some point. You can either accept it, and accept that when someone explains to that you misunderstood something, you really misunderstood it, or you can somehow see this as a personal attack, not learn from it, and go forth and try to annoy others. I went ahead about half an hour ago to try to make that section a bit clearer. But as clear as we try to make the documentation, there is no substitute for a certain level of English comprehension. There's only so much one can do to simplify before brevity and preciseness begin to unforgivably suffer, and there will always be someone who has not yet reached that level of speaking English.
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feos wrote:
Nach wrote:
Every single person who read the paragraphs in question agreed to the understanding that Mothrayas and myself have of them, and find our interpretation the obvious one.
Then there're only 2 options: 1. I manipulated the movie rules (the nonexistent ones) to force my decision. 2. All those people may be wrong about how "perfectly" the lack of rule tells you something.
3. Your native language isn't English, and on occasion, you miss some fine details.
feos wrote:
Nach wrote:
I don't see why a guideline is needed to permit something.
Oh wow. The paragraph does say
Hacked games are allowed for submission
Can I remove it please?
Considering those words are part of a larger context, which serve to limit a prohibition, no. And on the flip-side, I challenge you to find a single line in the site rules that says official games are permitted.
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feos wrote:
Then add a guideline that would resolve all the issues about homebrews that are simply graphical remakes.
I don't see why a guideline is needed to permit something.
feos wrote:
Also, the lack of a rule resulted in my case (after applying reading comprehension and thought) in how I interpreted it. Are you saying that it was obviously intended to be understood otherwise?
I have no idea how you came to the conclusion that you did. Every single person who read the paragraphs in question agreed to the understanding that Mothrayas and myself have of them, and find our interpretation the obvious one.
feos wrote:
Also, wasn't the goal of developers making an exact copy of the original engine, with changing only how it sounds and looks?
It clearly isn't. The mechanics of gameplay are a bit are different, I highly doubt the bugs in the NES one exist here, and there's way less enemies afoot, at least on the mode played in the TAS.
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feos wrote:
Nach wrote:
If you turn the difficulty way up, have enemies all over the screen, and require some real bashing and tricky maneuvering to complete, I could see it as a moon.
He'd also need to promote it heavily (or request releasing a new version with extra difficulty) so that it becomes famous and notable.
Why would it need to be famous and notable if everyone loves the TAS?
feos wrote:
Otherwise, I could make hundreds of such games in my spare time and demand for mooning them all once they get a submission. And that's alone, now add an army of Masterjuns...
You're welcome to made hundreds of such games that each have a killer TAS and stand out in some way.
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feos wrote:
The common header is about hacks and homebrews.
Indeed, the section discusses both. Yet certain paragraphs also makes specific reference to hacks in ways which can only apply to hacks.
feos wrote:
In the text (and in the whole page) only hacks are mentioned explicitly.
And some sections make no reference, equally applying to everything under discussion.
feos wrote:
If you want me to assume that the rules for homebrews are somehow different from the rules for hacks (while they are still in one section), mention it explicitly.
We'd expect a certain level of reading comprehension and applied thought. The rule you're quoting explicitly mentions hacks, and explicitly talks about " that only serve to change the looks of the original game". Even if you had some ground to stand on regarding the hack vs. homebrew differentiation, an entire rewrite of the game on a different platform, with a new engine which works differently is more than solely changing the looks of the original game.
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If you turn the difficulty way up, have enemies all over the screen, and require some real bashing and tricky maneuvering to complete, I could see it as a moon.
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Warp wrote:
Isn't organizing a bet somewhat risky? If everybody bets eg. for team 1, and it happens to win, you'll have to pay them the total amount of bets from your own pocket...
Not risky at all, we've already thought of this.
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Post subject: The epic saga continues!
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Post subject: Updated Betting Odds
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Updated Odds: 1 2:1 2 2:1 4 1:1 6 6:1 7 8:1 8 6:1 11 10:1 Teams: -Team 1: Aglar, Anty-Lemon, Aqfaq - "AAA" -Team 2: adelikat, Got4n, Scepheo - "GAS" -Team 3: Masterjun, MESHUGGAH, MUGG - "MMM" -Team 4: Brushy, Tompa, Warepire - "The Sophisticated League of Nordic Gentlemen" -Team 5: Exonym, TASeditor, Zeupar -Team 6: fsvgm777, jaysmad, lapogne36 -Team 7: NitroGenesis, TehSeven, thelegendarymudkip -Team 8: arandomgameTASer, solarplex, Spikestuff - "Solar's Random Spike" -Team 9: bsbisleet, hegyak, Truncated -Team 10: ars4326, Kurabupengin, Samsara -Team 11: Bobo the King, Eszik, Personman
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Post subject: Disqualified List
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The following people have been caught downloading another player's WIP who was not on your team (some of you even downloaded it more than once): ars4326 Exonym Masterjun Mothrayas mugg Nach Samsara Truncated If you're competing, you've been disqualified. Thank you for playing, try again in DTC6. Updated odds of remaining teams will be posted within 24 hours. Edit: Team MMM who had the highest odds is now no longer a candidate. So everyone who bet on them, thank you for the free money. Masterjun, your 3 money is now mine.
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