Joined: 3/9/2004
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It is if people want to change their vote now and thus it's significantly higher.
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Joined: 3/9/2004
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If you voted no, but like this new version, please mention it. Thank you.
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Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/9/2004
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There's two things we should reuse from this:
SMB3 8-2, going down the mountain killing all the Piranhas.
SMB2 4-1, weaving between the enemies, and even jumping from underneath them. This by the way hasn't been done in the most recent TAS's, so grab from an older one.
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Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/9/2004
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I've also for ages maintained MMX2 to be the pinnacle of precise weapon usage and movement. We should definitely use something there, and your suggestion is pretty good.
This is a good point. Based on this and others, we need a timeline written up.
The start of the previous video is good, showing lousy SMB player, followed by HappyLee's best segment. Next we need sections with some slides in between describing them.
You suggestion for how to break it up are good. For the ending, we should use a minute of short insane clips, as I suggested previously.
I like the preciseness of energy in SM RBO, we should show that. Commander Keen should also be shown as he's an iconic character, and I love your tight play in CK2.
I think we should play the actual audio from each clip we show as this way all the proper sound effects are present. We should probably merge the audio with some other background track at a slightly lower volume to give a consistent sound throughout. We should probably use a long video game remix like adelikat did with his intro. I also notice the same author did a nice Fighting of the Spirit remix, but I'm not saying we should use it, and we may be best off using two or three given the length of the video we want to make. Perhaps even use a different track for each segment of the video.
Just because they're old doesn't mean they're good.
The Combatribes is one of our lowest rated movies ever. It hasn't been obsoleted because of how hated it is.
I'm not sure how that contributes here. Also, Bisqwit and I have some of the oldest and flashiest logos. The newer ones look much plainer by comparison.
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Joined: 3/9/2004
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Location: In his lab studying psychology to find new ways to torture TASers and forumers
I concur.
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We should probably keep clips under 20 seconds. The video can be any length, but our clip selection probably should not be more than ~10 minutes.
A bunch of 3-5 second clips would be good just to show crazyness. Imagine where the last minute the screen says something like "Every game can be abused" or "Precisely play every game" and we show a whole minute of just 3 second clips going nuts. Start with 5 second clips, then go shorter to 4 seconds, etc..., end off with highly intense scenes like those from 4 player TASs or Marvel Vs. Capcom.
Time wise, we can probably get in ~13 really short clips, 30 10 second clips, and 12 20 second clips with sticking to roughly 10 minutes of clips. 55 clips in all.
Some other ideas:
Jetpack Donkey Pack is also insane. http://www.youtube.com/watch?v=EjTNYr7J_DY
WarCraft II, some part on the water where a ship blows up another taking no damage while maneuvering back and forth.
Edit:
If we stick to ~55 clips, and we use every game/action idea so far mentioned, and use some generic ones twice, we still need at least another 20 ideas.
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Joined: 3/9/2004
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We should be sure to throw in some arcade material. Find the best thing in Metal Slug, and the best in Capcom Vs.
Important point:
While crazy glitches are cool, and we should show a bunch of them, our video should highlight TASing as perfection, not just glitch exploitation. Therefore it should include some of those incredibly precise 1 HP unit left sort of thing, which you see a lot in Mega Man or occasionally in Metroid.
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Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/9/2004
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natt has been busy of late and has stepped down as senior publisher. Please welcome feos who is working very hard to fill his shoes.
We also took the time to automatically demote staff who haven't been active in a long time. If you want to get back into things, just send your senior or an admin a line.
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Joined: 3/9/2004
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32 here is awful. If you can't spot a difference here, you either have broken audio equipment or are deaf.
I need 72 here, otherwise I can hear a difference in the Tuba near the end. Of course lower than 64, then it gets bad in additional places too.
It could be because I'm too tired to notice anything subtle at the moment, but after listening to this a few times, 48 seems fine.
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Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 3/9/2004
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Okay on the finally correct MMIV Wily theme, megamaniv3-72.flac sounds fine. If I drop to megamaniv3-64.flac, I can notice some defects in the audio during where it jumps between left and right close to the end. But I only notice if I'm actually paying close attention looking for a mistake.
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Joined: 3/9/2004
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Ilari: That's the stage select theme :P
Edit: There also seems to be a defect in the stream ~9-10 seconds in. This is in the original too.
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I listened to chronointro-32 and chronointro-0.flac a few times back to back. I do notice a slight difference here or there, mostly in those constant beats in the background, but it's not large enough for me to actually care. If these are supposed to be opposite in quality, then that is very good.
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For quality, you should also record extreme sounds at various ends of the spectrum.
May I suggest:
Chrono Trigger Lavos sound.
Mega Man IV Wily Theme - Stereo!
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Joined: 3/9/2004
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Spikestuff wrote:
feos everyone's main issue is that you placed it at the wrong time.
It was placed at the right time, but also missing at the right time.
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While it's awesome that we have a script which can do a good job on practically everything, I hope it is apparent that tweaks on a per game/run basis can sometimes produce better results than a generic script.
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Joined: 3/9/2004
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feos wrote:
Blurry?!
That is the comment I received. I personally think it's fine though.
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Joined: 3/9/2004
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feos wrote:
The fonts used look a big jagged.
What does it mean?
The text is a bit blurry? Hard to read.
Edit - Begin:
<Ilari> The font is bit bleh too.
<Ilari> Might be because it is so small sized and not antialiased.
:Edit - End
feos wrote:
With better technology 5 years later, 50 MB larger doesn't make much sense...
The exact same settings I used here saved 50 MB from previous SK3 encode, so I have no idea what you are trying to say.
The file size is 50 MB larger, the question is why. I notice the audio stream is ~20MB larger than before and now accounts for 25% of the file size as opposed to 18%.
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I received two additional complaints about the recent publication.
1) The fonts used look a big jagged.
2) File size:
2008-09: AVI file via BitTorrent (size: 158.23 MB, length: 1:12:25)
2013-08: MKV file via BitTorrent (size: 200.00 MB, length: 1:12:19)
With better technology 5 years later, 50 MB larger doesn't make much sense...
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If a run has multiple fully independent segments, there should be subtitles near the beginning of each of them. As an example, Super Metroid which has Ceres Station and Planet Zebes segments, subtitles should appear close to the start of both of those. This only applies to games which feature an often ignored intro level or similar. In order to determine the need for additional subtitles, use your judgment to decide if realistically people who have only seen the latter segment(s) of a game would believe they've seen all the necessary gameplay.
For very long runs, it is also advisable to add more subtitles throughout.
feos wrote:
So you are telling me that entering the first gameplay room (Ceres it is called?) is an automated cutscene?
It's whatever it is.
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A bunch of our movies have been reencoded as of late, which I have not been checking. This is the first time I downloaded an encode right after publication and saw it missing, and I've been watching Super Metroid encodes for years now.
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Cpadolf wrote:
I don't think there's any currently published run of Super Metroid which follows that rule though.
Practically all of them do, including your previous run here.
Edit:
Here's some others:
Edit 2:
I have a bunch of DVDs, but I don't feel like cracking them out. Here's another of yours, and the currently starred movie:
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