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Cpadolf wrote:
They are only placed right after the intro credits at the Ceres elevator.
Which violates our rules.
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The encodes are missing subtitles when touching down on Zebes. http://tasvideos.org/EncoderGuidelines.html#Subtitles
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Svimmer wrote:
Nach: Slamo wanted to tele-grab the gem instead of grabbing it, then activating the teleport and wasting the teleport wait time. So that saves time.
Ah! Thanks.
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slamo wrote:
I waited at the teleporter so I could activate it again as soon as possible. If I had gone straight for the gem, the animation would have ended while I was on the way back to it.
Not sure I understand. This was a matter of entertainment or a way to save speed?
Svimmer wrote:
Nach: Your eagle eyes were acutely missed on this thread! ;)
I'm actually still really busy. Couldn't even watch the video till some time after it was posted. But I hope to finish my massive project this week.
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creaothceann: Thanks for the slow motion encode. slamo: I loved how you screwed up the missiles in Escape from the Pupil Questions: If you took out an extra block on your way right, on your way left, would you have been able to jump over the spring instead of pausing a moment? You seemed to waste a couple of frames getting this gem. Did you fall down farther than you had to before flying out? What happened here? Were you in danger of a trackbot hitting the red switch, so you had to dance back and forth? Couldn't you jump over the spring here too?
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mklip2001 wrote:
Maybe I thought that because if I could get the hand to stick, it was generally the cheap way to keep damaging big enemies.
Indeed. You can get it to stick, and then run to the other side avoiding return fire, while a boss is just getting drained. Hence it's very useful for a normal player. But in a TAS, you can be as risky as you like, and always hit the boss with the best shot at the soonest possible moment, making it less useful.
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mklip2001 wrote:
Congrats on the publication.
And thank you for fixing it.
mklip2001 wrote:
Out of curiosity, did you test out a route that would get the Mega Arm's upgrade? I recall there being an upgrade that gave you the ability to get multiple hits with the arm (it kept grabbing the enemy), and sometimes I was lucky on console to drain a lot of life from enemies with it. The downside is that it's a pretty expensive purchase from the shop.
There's another upgrade you get for free if you get game over four times in a row.
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<TASVideoAgent> Submission #4029: Mothrayas's SGB Mega Man V in 40:03.09 ACCEPTED for Moons and undergoing publication by Nach: http://tasvideos.org/4029S.html And if any of you try to grab me from afar over this, be warned I got two big fists that are going to track you down and pound you.
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Buddybenj wrote:
HappyLee wrote:
Keep trying and your skill will be improved. I'm sure you'll do better next time. :)
Thank you. Also when your lowest score TAS got rejected that must have been painful because you looked like you worked so hard on it. You did 38625 re-records!
It was painful to reject too. It was a nice run. But ultimately, too many alternative objectives is not what the audience wants.
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Post subject: Re: #4029: Mothrayas's SGB Mega Man V in 40:03.09
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Mothrayas wrote:
Tango (TA) - Mega Man's cat buddy, who can be summoned in this game to help out fighting enemies. Has no use in a speedrun and is therefore never used in this run.
You're wrong on this point. He has no use at all, and therefore is never used by anyone with a clue. You have no way to control it, it doesn't specifically home in on enemies, it bounces around and can fall into pits, it doesn't do a lot of damage. Pretty useless. Beat on the other hand was awesome. It homed in on the powerful enemies. It flew to them, and quickly. Also does major damage on some bosses. If you stand right next to a boss with beat summoned, beat will generally attack over and over in quick succession. See this video for a demonstration (especially the last few moments). Edit:
Mothrayas wrote:
Tango (TA) - Mega Man's cat buddy, who can be summoned in this game to help out fighting enemies (read: jump around until its ammo bar is empty). Has no use in a speedrun (or anywhere else) and is therefore never used in this run.
Better. Although I might say: Mega Man's cat buddy, who can be summoned in this game to help out fighting enemies put on a useless display of acrobatics.
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Seriously, no one commented yet on all the "impossible" things done in the movie and over the top bugs exploited?
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In order to get a video onto our site and channel, you need to submit a video which meets our standards and is approved by discussion and a judge. Once approved, our staff will put it on the appropriate channels and distribution from the site. To make your own video: Wiki: MovieRules Wiki: TasingGuide Wiki: Guidelines Wiki: SubmissionInstructions
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Nach wrote:
:) :) :) :) :=) :) :) :) :) :=) :==) :-) :-) :-) :-) :D :D :D :D :D :D :D :D :==) :==) (:D (:D (:-D
In retrospect, this may be a bit inaccurate. This might be better: :) :) :) :) :=) :) :) :) :) :=) :==) :-) :-) :-) :-) :D :D :D :D :D :D :D :D :==) :==) (:D ???(:D??? (:-D
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Mothrayas wrote:
It's also a quite well known game; one of the most popular RTS games/series.
It won 1995 game of the year. I think it was PC Gamer, but it might've been one of the other computer magazines.
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This TAS is awesome on so many levels. Extremely entertaining. My summary: :) :) :) :) :=) :) :) :) :) :=) :==) :-) :-) :-) :-) :D :D :D :D :D :D :D :D :==) :==) (:D (:D (:-D
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If there's videos that need deleting, please point them out.
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I got our account back in good standing. Long videos reactivated. These videos were uploaded and now available: http://youtu.be/eGigbzIzLeo http://tasvideos.org/2417M http://youtu.be/dUWmu584iD8 http://tasvideos.org/4000S http://youtu.be/yO3tvPDnd88 http://tasvideos.org/2417M http://youtu.be/N9vy6wG4m80 http://tasvideos.org/4000S.html http://youtu.be/zdD34CptmxA http://tasvideos.org/3995S.html http://youtu.be/t1fkvSldQVM "todo by feos in 30:32" http://youtu.be/m84MdcD_iWE http://tasvideos.org/1849M.htm http://youtu.be/E7WcrY5vNTM "Pucca's Kisses HD $description: in 48:50" If any of these are a duplicate, please point one out for deletion. Please connect these videos where they should be connected. Let me also take this opportunity to reprimand those users who upload without specifying in some way what they're uploading for. For those that it's been so long and they've forgotten, YouTube controls: http://tasvideos.org/SystemTVCControl.html
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Mothrayas wrote:
The game also has a DOS release, which probably could've been used.
Which in fact is the original! Since the original also supports keyboard input with many many hot keys, I wonder if that could make the run significantly faster. Also, loading time in general is much less, and emulate a modernish PC, and there isn't any.
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FatRatKnight wrote:
Though, I'll request an encode that skips loading screens.
It's called forward seeking! It's best with a video player like MPlayer. You play your video, you see the loading screen, you press "right" and suddenly you jump ahead 10 seconds in the video. Press it three times in quick succession to skip 30 seconds. It's just that easy to skip loading screens.
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DeHackEd wrote:
Besides, doesn't 7zip make zip files? The 7 means it supports 7 different formats.
7-Zip is a file archiver with the highest compression ratio. The program supports 7z (that implements LZMA compression algorithm), LZMA2, XZ, ZIP, Zip64, CAB, RAR (if the non-free p7zip-rar package is installed), ARJ, GZIP, BZIP2, TAR, CPIO, RPM, ISO, most filesystem images and DEB formats. Compression ratio in the new 7z format is 30-50% better than ratio in ZIP format.
I count over a dozen formats.
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DeHackEd wrote:
Winzip has been obsolete for a decade. Windows makes zips natively.
There was a point in time where Winzip was useful? I went from PKZip to Info-Zip to zlib API for my usage of zip files.
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PreddY wrote:
how long will the last stage take now? half a year? ;)
I'll be sure to send you a thank you bomb for that remark ;)
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Post subject: Bat Chamber
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I'm not crazy about it, but this is the first idea that comes to mind:
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Rewatching the run at a slow speed: Link to video (thank you creaothceann!) I realized that jumps are not necessarily optimal. Jetman jumps to his full height immediately on the slightest tap of the jump button. In any situation where you have to jump twice in a row, you want the first jump to be as low as possible, so you can jump again sooner. Since jumping height is constant, you can ensure that sooner scenario if the first jump is earlier (where applicable). For example, pay close attention to Chutes & Ladders. Suboptimal jumping unfortunately is an epidemic that affects even our best TASers.
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