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Designing C++ functions to write/save to any storage mechanism (Plus overview of different kinds of function pointer/object techniques).
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Post subject: Re: Force DMG Mode
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jlun2 wrote:
makes the game monochrome like a gameboy game.
Not like. You're choosing your platform.
jlun2 wrote:
Should I have it on or off when TASing?
For vanilla DMG games have it on. For SGB, CGB, AGB, have it off.
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I recall seeing a TAS of SMR some time back, which IIRC, was yours Saturn, and it looked publish worthy to me.
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feos wrote:
NitroGenesis wrote:
Why does Mega Man 5 have a star anyway?
Nach wrote:
Oh, someone submit this run to the Star committee. Do it, or StarMan gets killed in a brutal fashion.
Post #62041 Also, right after Megaman 5 by Baxter was published, Bisqwit moved the star from his own run to Baxter's, and it was there until we had a new Megaman 2.
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AnS wrote:
I have to agree this movie lacks the feeling of a miracle, for a stranger it looks like something that could be done using an advanced debug mode accessed via cheats, while the old one clearly goes beyond the imaginary borders of the game.
I know what you mean. I echoed something similar in the first post in the thread. If someone were to make a truly amazing run (read: Payload which is not only impressive like pony's, but feels like "I intentionally *TAS*'d this", instead of a prank) which goes along the lines of what I described earlier, I think we could come up with an alternate branch to publish that under.
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your name here wrote:
Is there a precedent for a playaround TAS obsoleting another playaround TAS?
At least 6.
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boct1584 wrote:
Here's a thought: Batch torrents by system, updated maybe every four months. Not quite as much work, and easier to spread among the staff.
Completely unneeded. We have a tarball of all current torrents which is generated hourly. If you're looking for something more specific, just point your favorite BitTorrent client with RSS support at our all movies feed, and enter the search parameters for what to include/exclude.
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Saturn wrote:
You don't have to complete Death Peak and get Crono back to get items.
But you do to get all techniques.
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Saturn wrote:
Nach wrote:
Vykan12 wrote:
All techniques, Max equipment
Add all sidequests to the category name to make it slightly less silly.
It's not all sidequests.
Sidequests in this game are the events Gaspar mentions at the End of Time after getting the flying Epoch.
All the ones he mentioned that you completed give you an item in the process. It's not possible to get all those items without completing each of those side quests (to some extent). Therefore the max equipment goal implies all those side quests which you consider side quests.
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If one wanted to go for something fresh to show it wasn't in the game, they should plaster TASVideos all over the screen. Maybe even recreate part of the site look in the game (screenshot loading is easy), along with some custom music, perhaps jumping between SMB Overworld, MM2 Wily Stage 1, Bloody Tears, to hit popular TAS franchises, and recognizable tunes.
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jlun2 wrote:
I guess if this gets accepted, if it looks pretty much exactly the same, then put the previous author(s) of the runs as authors of this run instead. So people like me won't exploit this and the site can still have runs done with the latest emulators.
Um, please do go ahead and replace runs with not so accurate emulators with very accurate emulators. Just realize which emulators are not so accurate and which are very accurate. Since this obsoletion only applies that way, and not from not so accurate to another not so accurate.
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boct1584 wrote:
What side quests did he not do? I haven't had the time to watch this yet.
The ones which weren't significant.
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Vykan12 wrote:
All techniques, Max equipment
Add all sidequests to the category name to make it slightly less silly.
It's not all sidequests.
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jlun2 wrote:
Why wasn't this done in BizHawk then?
That's a question for FractalFusion.
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jlun2 wrote:
Mothrayas wrote:
VBA is not deprecated.
Ok. Still..what's the point of "Masterjun's GBC Pokémon Yellow in 01:11.06" which according to the comments, is pretty much identical to the current published run but done in BizHawk if VBA is totally fine with GB(C) games?
The more accurate the emulation the better. Gambatte has some of the best DMG and CGB emulation available. A more accurate emulator run cannot be obsoleted by a less accurate emulator run. But the opposite is true.
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mathgrant wrote:
if for some reason they hate pi, they wasted 3 minutes tops.
For your name, your utterly failed math. No, you waste Pi minutes.
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Torn338 wrote:
They're both great in their own way. However, on their own merits, the current publication takes way too long in my opinion to get its result compared to this one.
Thanks. Excellent reason for obsoletion instead of two separate publications.
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It's been a week since Spikestuff asked. Nahoc, what's the story?
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Spikestuff wrote:
Nach wrote:
I'd like to note that we've currently had 3 ponies respond to this submission, and one of those ponies responded multiple times, which sort of makes the amount of pony responses to a potentially pony obsoleting run a bit above 3...
Hey, hey, hey... slash cat :3
Well on that note, this screenshot is taken from the Bionic Commando level where you can be a cat burglar:
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Next we need to award 3.14 pesos to whoever can give us a mathematical formula that when you run Pi through it, it generates the BGM we heard.
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feos wrote:
"Delayed" maybe?
Indeed.
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I'd like to note that we've currently had 3 ponies respond to this submission, and one of those ponies responded multiple times, which sort of makes the amount of pony responses to a potentially pony obsoleting run a bit above 3...
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For those of you in the cheap seats and missed the awesomeness of this submission: Movie length: 03:14.15 Re-record count: 3141 Submitted at: 2013-03-14 07:14:15 Note: Eastern Daylight Time is UTC-4, which New York and friends are currently observing. In that timezone, the submission was at 3:14:15 AM.
Odongdong wrote:
You should have posted this on April's Fool
No.
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I really enjoyed this run. I liked how quick it did what it did, I found it almost unbelievable that it disrupted the game so, and so creatively in such a short time. The payload was excellent as well. Comparing this to the "pony" run, I found each of them stood out on their own. This wasn't filled with boring patches, and had a payload which was interesting and "TASy" all its own, which I enjoyed seeing, especially once other games were shown off in addition to the math. The "pony" run got the game developers involved about hacking the game code which was funny in perspective, and shown off a whole new colorful animated screen with its own music. On the other hand though, it was long and boring, and the animation didn't really feel "TASy".
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Post a commercial ROM image again, and expect to be banned.
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