Posts for Nach

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arflech wrote:
What is the source code for app2?
I can't share it. But the entire main is wrapped in try/catch, rest assured that the exception is supposed to be handled internally, and on every other system, it is.
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Lex wrote:
The instruments are used, too. They're used to awaken the Wind Fish in the final cutscene.
I'm pretty sure those would appear even if you didn't collect them.
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If I were to accept this, I'd only do so on the condition that a more interesting or complete playaround would obsolete this. The question really is should I accept this run in the interim? I've seen the kind of abuse you can do to this game with the select glitch, and this run really doesn't scratch the surface of it. There's other great glitches or fun stuff throughout the game that would also be worth showing off too. turska also makes an extremely strong point that the instruments aren't even used, so this goal is rather arbitrary.
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Warepire wrote:
Unless there are any sensitive details in the bash-script, it could help greatly if it's contents was posted.
Download run.sh
Language: shell

#!/bin/sh /usr/bin/app2 --confpath /etc/app2 "$@"
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Post subject: Linux debugging options interfering with C++ exceptions?
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A client of mine contacted me with a strange issue. Maybe some other programmer or Linux sysadmin is familiar with this bizarre behavior? The following is happening:
> ./run.sh
terminate called after throwing an instance of 'Error'
  what():  Unrecognized Parameters Used
run.sh: line 2: 25429 Aborted                 /usr/bin/app2 --confpath /etc/app2 "$@"
Two things here are strange. 1) The application is terminated as soon as an exception is thrown, the program isn't even allowed to catch its own errors. 2) The shell script running the application is noticing this and is giving verbose output as to what line it failed on, and the contents of the line. Anyone familiar with anything that would do this? Why are the exceptions not being caught? The exact same binary on a different system (both running RHEL5) runs normally, and the exception is handled internally. What is making script execution act verbose like this? I've never seen that before.
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jlun2 wrote:
Is this supposed to happen?
No, but it does happen if PHP is overburdened.
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CoolKirby wrote:
Was that what was causing the site to be so slow when I tried to load that thread? Also, why would he do a thing like that?
The site wasn't slow, your browser was. He put a 50MB PNG in it.
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CoolKirby wrote:
The quote and edit buttons appeared to be missing when I checked my comment in your "Reply to this thread!" thread, but that may have been turska's fault.
It was his fault. He intentionally killed your browser's rendering with image overflows.
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I deleted it, the thread served its purpose. The purpose of the thread was to spam the site. To see if the site would die from tons of replies or not like it used to.
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Post subject: Site code changes
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Today I made massive changes to the most crucial underlying parts of the site. Barely anything is the same. Be on the look out for things that are broken that used to work. Ilari reported that submission editing was broken. It is fixed now.
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I personally don't like this run. I don't see much of a point in the objective. If you really want to show off how you can abuse the game with the select glitch, then go through the game doing crazy stuff all over. And trust me, there's tons of crazy stuff in this game that you can only see with the select glitch, such as the never ending halls of L2 power bracelets. I think a playground would be more suitable.
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The idea basically is that there is no single algorithm much better than brute force to beat these games as a whole. Of course portions of a game could likely have algorithms better than brute force to optimize for some specific goal.
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CoolKirby wrote:
Nach wrote:
CoolKirby wrote:
Maybe a hawk with an NES controller in its beak, with that glitched Mega Man 1 screenshot?
Go for it! Show off your vast painting know-how.
Well, I don't think I could draw something like that, but I think it's a good idea for artwork for the emulator. If you're being sarcastic, it went completely over my head. I'm not very good at detecting sarcasm.
I have absolutely no talent at painting. I threw together my image in a few minutes in paint. So it shouldn't be hard to make a nice mockup of your ideas. Someone else can come along and make it pretty if the idea is good. I also suggested to adelikat that we put a controller in its beak, and put another game in its other talon. If it wore a tie or something would help too. Let's also not forgot slogans! BizHawk: It eats games for breakfast. No console is safe to hide out on.
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CoolKirby wrote:
Maybe a hawk with an NES controller in its beak, with that glitched Mega Man 1 screenshot?
Go for it! Show off your vast painting know-how.
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Warp wrote:
jlun2 wrote:
adelikat wrote:
It is also worth noting that any published author automatically gets the right to edit and add game resources pages. My hope was that published authors could utilize the game resources pages to 'document' what they learned.
Really? I never knew that. =0
Perhaps this could be expressed more clearly to authors, along with a suggestion that any contributions to such pages are greatly appreciated?
Hey, maybe on Wiki: Login it can tell players they're able to and encouraged to edit pages in Wiki: GameResources?
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Show your support, come up with slogans and artwork. BizHawk is some serious business, when it comes to devouring a game!
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Post subject: Impossible Challenge
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I realize we've broken this game past anyone's initial expectations and well beyond that. Since the past run, some have been asking for a new run without various glitches to show something else different about the game. Thinking about that and watching the latest run again, something came to me. The game is supposed to be impossible to beat without the Magnet Beam. Which actually should not be the case. So make a TAS without the Magnet Beam at all, it'd be quite different than the main stream "abuse the heck out of the Magnet Beam" TAS, and yet at the same time is also supposed to be impossible. Edit: Since people on IRC were confused, here's an illustration: Edit 2: If you somehow manage to beat the game without Magnet Beam or Early Stage Clear, I'd be flabbergasted. But then again, I have a feeling that's possible too. Edit 3: For those who still don't understand, this is how you complete the stage at point "C":
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Nahoc wrote:
If I get this right, taking damage is just slower? You don't "forgoes time-saving damage", right?
Correct.
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Cardboard wrote:
I too call my sister "cat" from time to time.
Is her name Catherine? Or do you just call her that because she sleeps all day and hisses at people?
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DootBeep wrote:
Do we honestly hold people back because they don't score a 100% on their first test? This is a long TAS. It required a lot of planning. Clearly, much effort went into it and the decisions therein. So because of a few frame imperfections, it is worth rejecting? Honestly.
Hi, you bring up some good points. However, there's a difference between some minor imperfections and very noticeable flaws with a run. The runs here are supposed to look superhuman, if they don't it's grounds for rejection. Of course this can be a bit subjective.
DootBeep wrote:
The argument over completing levels is just as stupid. this is a run with a set goal. Those levels do not contribute to the goal, therefore they are not played. Do we reject a single-race run of F-ZERO because it doesn't play other races?
Actually, F-Zero was accepted long ago, but under current rules, we would reject such a run.
DootBeep wrote:
I feel it is time to remind everybody here that we have a concept demo section. This is an interesting concept. It should be put there if it's really such an affront to everyone for not being 1000% perfect.
That's really a place to move published runs that no longer match our rules, or that do something really interesting which isn't how a game is normally looked at. Not for sloppyish runs of a branch that would be mainstream.
DootBeep wrote:
Personally I enjoyed the run and will be voting yes. But that doesn't matter because within the next few hours my post will be deleted, anyway.
Sorry about that.
DootBeep wrote:
On a side note: Is it not rather hypocritical that many of the judges and even players here have submitted movies with known improvements, and had them approved, only to now declare how this run must be rejected because it has a few flaws? Par for the course, I guess.
Please see my first comment, there's a fine line regarding which kind of flaws make for accepting or rejecting.
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Post subject: Re: Post deletion
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DootBeep wrote:
I understand that the tasvideos staff has a superiority complex, but come on.
Thanks. In the coming weeks, I'll try to build on this.
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Warp wrote:
Btw, I didn't know about these easter eggs. I stumbled across the "tilt" easter egg purely by chance when I was making a search for "tilt shift photography".
Then you might also like "askew".
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Patashu wrote:
There was a word that made all the pieces of the google homepage fall under the effect of gravity, but I can't figure out what the word is.
Google Search: Google Gravity You can also search, and each subsequent search result will fall under gravity. You can also pick up the pieces of the page and throw them around. Works best in Chrome.
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Post subject: The answer to this question is always: Yes!
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Flip wrote:
Also, search for Anagram, or recursion; or check out how many results come up if you search for Binary, or Hexadecimal.
Octal too. To see more insanity on Google services, see this link: http://www.youtube.com/user/wariolandshakeit2008
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Warp wrote:
Nach wrote:
I doubt newer version of phpBB will solve the issue if it still ties viewing to sessions. We're currently having an issue with MySQL which affects PHP sessions which I doubt has little to actually do with the version of phpBB.
Is there anything on the client side that can be done to alleviate the problem, or is it purely a question of server issues?
I believe the latter, but perhaps as Tub points out, we can add view logging. Tub: Right now MySQL is acting extremely weird. It times out doing a single row update when nothing else is even accessing the table. As for PHP sessions, I should look at what the setting is, but in any case, I meant sessions implemented in PHP, the kind that are tracked in the DB, which require single row updates.
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