Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4026
Sure, but think about it in terms of how many people were watching. Let's say 50000 people watched Halo 2 all the way through. 3000/50000 means that if everyone were to pay admission to watch legendary difficulty the fee would be 6 cents. The prices to meet incentive grow in step with the crowds at the venue and watching on twitch.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Why do people complain that this and the any% run start the same, when yellow any% and yellow 'pi day' also start the same?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Based ti-will_154!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
What version of Dolphin are you using?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
This was such a sight to see blind at AGDQ2014. I was thinking 'oh, it's the SMW glitched TAS, this should get a funny reaction from the chat' then oh shi- it's the first total control hack of a SNES game ever! Yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Wow, your screenshots 2 and 3 are really cool
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
No damage run is an acceptable category if -it makes the run substantially different from taking damage to save time -The resultant run is entertaining enough to be in moons, as it is not a vaultable category
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Jigwally wrote:
So did anyone else notice the blatant similarities between this game and Puss N Boots: Pero's Great Adventure? The frog, snake and demon bosses are all the same, the switching between weapon types is similar AND that one level section at the end with the conveyor belts and dropping ceilings is just like near the end of Puss N Boots? It makes sense since they're both Toei games but it's not like Puss N Boots is just the localized version of this game, they're two distinct games using the same assets.
Oh! That frog boss looked so familiar, but I didn't place it...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Nice TAS. Your encode and subtitles made it much more enjoyable to watch :D By the way, what is the rule for colour/positioning for the NES music channels?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
"Reallyjoel's Mom difficulty, best ending" sounds like a fine tag to me.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Or you could do any% deathless (assuming it would be entertaining enough to get moons of course ^^)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
I like it, very surreal.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Two notes: 1) The category for this TAS should be 'Suspense Mode' or something like that. 2) Is the Lynx original version of this game TASable?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
TASvideos is long overdue for a Luigi's Mansion any% run :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
got4n wrote:
[2295] PSX Yu-Gi-Oh! Forbidden Memories by Hoandjzj in 53:30.88 Still have the old CD and that game is pretty hard
Wait, that was this year? OK, definitely this then. For reference, the fastest real time run of this game, and it got ran a lot on speedrunslive, is still like 6 hours long, so this is literally 6* speedup all due to TAS luck manipulation.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
eternaljwh wrote:
So there are hard AND soft caps that aren't related to the precision of your Action Command inputs. ...I'm disappointed (in their design decision). Thanks for answering the questions.
The same design decision (power bounce random caps) is in the first paper mario game, and in that game each enemy had different numbers for min and max bounces, so it clearly wasn't an afterthought.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
thatguy wrote:
Glitching a main character through walls is fairly commonplace in the TASing world, but glitching a boss through a wall? Ocarina of Time is a gift that keeps on giving.
I don't think it's possible to get Gohma to leave her room. Hitting her through a wall though is NP :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
THC98
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
[2380] SNES Super Mario World "game end glitch" by Masterjun in 01:39.74 For making credits call look like a playaround TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
I want to throw in my hat for keylie, who made a TAS for two of my favourite games on very hard to TAS platform (Hourglass) this year (Braid and Super Meat Boy). Unfortunately the Super Meat Boy TAS is unpublishable here due to technical issues (random desyncs mean he had to make a segmented video that looked as close to a smooth run as possible) Also: MrWint, for approaching pokemon blue TASes with insane programmatic perfection and excellent glitch disassembly and analysis. £e Nécroyeur, for taking games no one else would even think of taking seriously and milking them for every movement tech possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
TheEnglishman MESHUGGAH
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Personal preference is fine. Hell, the poll is DESIGNED to be personal preference. It's 'do you find this entertaining' not 'do you think this was well TASed' and no TAS is entertaining to everyone.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Radiant wrote:
I'm not aware of Braid having multiple endings though. Sure, you can explode the princess or not, but that doesn't change the ending you get.
Exploding the Princess is considered the 'best ending' regardless.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Nice!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
In particular, the pokemon gen 1 TASes are notable for each using a COMPLETELY DIFFERENT glitch to memory corrupt the hell out of the game. There's, what, probably a dozen distinct ways by now? If the nominations were for 'glitchy game of 2013' pokemon gen 1 would take the cup.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu