Posts for Patashu

Post subject: 'Puzzle games you haven't heard of' thread
Patashu
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Wonderquest (Windows, 32-bit) If you have heard of Deadly Rooms of Death, Wonderquest can be thought of as a DRoD spinoff. It takes the basic idea of the game - you have a sword that stick out one tile in front of you, on your turn you can move or rotate your sword 1/8, and there are roaches, switches, etc to smack with your sword - and throws on top of it something like 10 characters with a plethora of gameplay differences, character switching mid puzzle, a huge dungeon full of puzzles and many elements that aren't seen in DRoD itself. It is free to download and comes with a level editor/the ability to make and play custom quests. Falling Hero (third entry on the page) (Windows, 32-bit / Mac OS-X) Falling Hero feels like if Boulder Dash and Lode Runner were made a turn based puzzle game and grown further. This is a really neat puzzle game, in that all the puzzle elements are presented as having simple, intuitive behaviour, but the quirks of setting it in a side-on environment with instant gravity lead to there being a lot of subtleness to interacting with the environment - you'll have an 'aha' moment so many times over when you realize a new way of moving something around, getting just a tile higher or further, or dodging/manipulating a creature to move in a new way. For example, the Bubble puzzle element - if you push it with your body, it moves one tile. Seems pretty simple, but because you fall down whenever you're in mid air, it seems like you can't move them very far... until you find out that you can push them against sloped/curved surfaces, such as other bubbles, and slide them into new configurations. As I describe, the way puzzles and elements work in the game encourages the player to mess around with everything and make what seems impossible possible through their discoveries. It has a free to download demo, with ~10 levels spread out across the game's standard level set - not just from the beginning of the game - so you can experience all of the game's difficulty and elements before deciding if you want to buy. And for me, it was an easy choice after the demo stumped me in fun ways :) With the full game, not only do you get a level editor and the ability to code new puzzle elements into the game (using the game's rather archaic, C-like scripting language - hey, this was decades ago and he wrote it all himself, LUA didn't exist yet, give him a break ;) ), but you can download and play ANY user made level set from the same page I linked above - even ones not made for Falling Hero specifically! Braid user-made Mods Do you own Braid for the PC? If you're like me you beat it and wished there was more to do afterwards. Well, you probably aren't even aware that Braid has a not-very-well documented level editor built into it and some brave people have created stunning mods using it. For example: Silverbraid - the first Braid mod all people should play. A good introduction to advanced concepts that feel like a natural extension of the main game. Tim's Modyssee - a quirky mix of remixes and originals, hard and simple. A bit of exploration of what pushing the game engine outside of its original comfort zone looks like. Stone - a remixed version of the original levels, to make solutions much harder. Nyx - I haven't played this and it only has one world done so far, but I hear it is good. Nova - the hardest Braid mod of all, from a Chinese modder. Solutions are extremely subtle and rewarding, climaxing in a world 1 that is the full mod in review. Comes with beautiful custom music. And there are a few more still, check DoctorBalcus's list of braid mod playlists to see. What about you? Do you have a 'puzzle game no one else has ever heard of, but you wish everyone played'?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Do post your WIPs and anything you find out :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Pannenkoek2012 returns, in: "No Joystick? No Problem" Link to video This one is very creative.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think if you are going for something like all gold crowns or all max scores, no-clip is redundant (because by definition you can't use it to skip important parts of the stage where you need to get points!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Easy yes vote :)
TASeditor wrote:
A Question: Have you not tried to improve the parts before cucco collecting?
The description says that the early parts of the run have been TASed a lot already and are likely maxed or close to maxed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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thatguy wrote:
Sorry to complain, but what is taking so long with this movie being published?
Probably making the official encode. Gamecube and Wii games are notoriously hard to make encodes of due to Dolphin's a/v sync and avi dumping issues, for example often leaving gaps in audio that have to be fixed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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SmashManiac wrote:
In my opinion, a 100% (or "All Items" as the author calls it) run for Zelda should at least include beating the game with all heart containers, a full inventory and maximum upgrades for persistent items. It's arguable whether maps, compasses, quantity upgrades and red water of life should be required or not, so I'm leaving them out of the discussion. Still, based on my requirements, this run doesn't qualify. The problem is that there are no bombs left in the inventory at the end of the game, creating a hole which can clearly be seen in the sub-screen when the TAS switches to the bow upon entering Ganon's room. Unlike arrows which don't disappear from the inventory when running out of rupees, keeping at least one bomb is required to have a full inventory. For those that would argue that picking bombs once is enough to qualify (a position I disagree with but has some merit), well in this case the run is sub-optimal. The same logic has to apply to the bait (1 use), and yet it was purchased twice. This is inconsistent, and I don't see any arguments that would reconcile "no bombs left" and "detour to purchase extra bait" for 100%. Therefore, this submission should be either fixed or rejected in my opinion.
Oh no, it's the last submission of 'all items' all over again :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Zowayix wrote:
Would something like "no memory corruption" or "no memory overflow" be a good description for the old run?
It abstains from two things: The 'coin case arbitrary execution' route (executes data as code, corrupts memory via controlled writes) The 'box cloning/bad clone/map distortion' route (resets mid-save, corrupts memory/buffer overflows a lot) If you call controlled writes to memory memory corruption (and I think this is correct) then 'no memory corruption' should work on its own.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Patashu wrote:
Congrats on publication! I hope this leads to a clever future improvement by the pokemon glitch hunters/disassemblers :D
And I hope there would eventually be a movie that can obsolete both this and the "All gyms" run. :P
It's best described as glitchless, not all gyms. I'm pretty sure all gyms would get instant victory glitch and bulldoze through the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Congrats on publication! I hope this leads to a clever future improvement by the pokemon glitch hunters/disassemblers :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Thanks for picking this up, Tseralith :) Keep it coming!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Zarmakuizz wrote:
This would also be a nightmare to implement for a Gamecube TAS bot, if any.
LOL, imagine a robotic arm that grabs onto the memory card and has to yank it out and insert it in
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FODA wrote:
The video has 2 million views on niconico video right now, that is crazy. http://www.nicovideo.jp/watch/sm9312347
Yeah I think it is the most popular TAS on nicovideo.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Also, because this is tasvideos, here's a missile command for-fun TAS I saw on nicovideo: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Fun fact - the TAS for this game was uploaded to nicovideo about a day later than the one for OoT, but it passed 100k views before the OoT TAS did (though not by a huge margin) :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Hyper Princess Pitch 'Reallyjoel's Mom' difficulty
Patashu
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You might recall that Hero Core, by the same dev, has 'Reallyjoel's Dad' difficulty which is possible only for a TAS: Link to video Hyper Princess Pitch also has a similarly absurdly tough secret difficulty, 'Reallyjoel's Mom'. It looks like it would be a challenge to try and beat in TAS. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Spikestuff wrote:
For screwing the color palette and not fixing it and for having the run much more entertaining, I'm giving this a YES.
FWIW, the colour palette has to be messed up for the glitch to work correctly.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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What improvement will be found for OoT any% next? Ocarina items without a bottle? A variant of Down+A that you can do in Gohma's room? Death Hole Wrong Warp in non-3D OoT? ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FractalFusion wrote:
Patashu wrote:
(Is anyone planning on uploading this to nicovideo?)
I plan to, but it won't be ready for a couple days at least. (If anyone uploads it before I do, then I will abort the plan.)
Link to video ABORT! ABORT!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Another comment:
This glitches all battles to end when you try to send out a Pokémon, and for the case of trainers the game assumes you have defeated them!
This is not a glitch - it is deliberately programmed into the game to end the battle if it notices you have no alive pokemon. GETTING to this state is a glitch, but what happens is not. (There's also a similar failsafe where if you haven't gotten any pokemon yet, the battle won't even start. This was used in the last submission by TheZZAZZGlitch.) Finished watching - yes vote. Thanks a lot for making this! Having a TASed example of the RTA route pushed to perfection should make it easier for glitchcity guys like MrWint and TheZZAZZGlitch to study and maybe find improvements on the map distortion techniques used :) And of course this will be great to show to people and see their reactions :D Lovely disco colours after the elite four. Too bad they couldn't go on even longer :) (Is anyone planning on uploading this to nicovideo?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is probably the biggest part of Pokemon TASes, as luck influences Pokemon starting stats, criticals, what Pokémon goes first if speed is tied, the damage range of a hit, if they hit or not, wild encounters, etc.. For the most part luck can be manipulated by delaying input for a few frames at very specific times. Wild encounters can sometimes be manipulated based on your movement patterns.
I thought that gen 2 used the same RNG as gen 1. That is, every single thing related to input influences the RNG unpredictably (pressing buttons, releasing buttons, timing, etc) which is how MrWint could make a bot to optimally TAS pokemon blue by trying different input until it got the luck it wanted.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mitjitsu wrote:
N. Harmonik wrote:
What about the Last Story?
That requires beating the game in all story modes.
So surely you could do it from a memory card start?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think that if the bad clone/map distort route is faster, it will be the accepted TAS. And if it is slower, then they should be allowed to duke it out (speed vs entertainment, what is more important?) (It will also encourage further exploration of how the glitches work, to have a well optimized TAS showing it off.) Therefore, I would submit it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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So this is the first time in TASing history that not having a bug in u+d / l+r input has lead to a faster TAS? ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu