Posts for Patashu

Patashu
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Any updates on routing/shortcut discovery?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mothrayas wrote:
Great, another game broken to the point it just jumps to the credits routine. Yes vote.
The best part is that this is such a well designed game, with almost no glitches in comparison to how messed up Super Mario World 1 was... and all it took was ONE glitch to break it wide open. I'm reminded of Luigi's Mansion King Boo Early.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My laptop is full of cum. Yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FractalFusion wrote:
Looks great, and well done for the extreme optimization by bot. However, there is a rule that says that SGB mode should be used if the game supports it. It would be a shame if this run was rejected based on the rule.
It would also be silly - no emulators that could do SGB for this game were appropriate given the TASer's criteria!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Are there any games where being able to do input more than once a frame allows you to do things you could not do before? (Barring the case of subframe reset timing)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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A TAS of Devil Dice and the sequel Xi Jumbo could be interesting. Not sure if full game modes or just showing off crazy combos. Link to video The main difference between Devil Dice and Xi Jumbo is that you can now pick up and put down dice and stack dice two high. They have pre-set puzzles, randomized challenge modes and multiplayer battles.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ok, I misread it as being an 'improvements to make' section. Eagerly awaiting encode :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Are the minor improvements forgone because you couldn't figure out how to make your bot aware of how to do them?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Can you release all input files/scripts/notes then? It can be picked up by someone else.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My suggestion would be to try individual level TASes of dungeons (showing the TAS route, but not necessarily being as optimal as possible). That both serves the purpose of showing off what people want to see the most and being the most fun to do/the best practice :D A TAS Puppet Ganon fight (e.g. no skip) would be sweet too, it would be interesting to compare to Cosmo's best Puppet Ganon fight. I'm also interested in that Gohdan boss fight glitch (posted earlier in the topic) where you can hit his hands with bombs as well as arrows. Can it save time? What would a TAS look like?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CGF95, IMO you should make a testrun/testruns or do little playarounds/mini-TASes of just one thing, otherwise you WILL get burned out, because you start with 0 wind waker TASing skill and demand absolute perfection of the most minute, tedious, tricky, boring details right out the gate if you do it like this (ESPECIALLY if you convince yourself every superswim has to be 100% perfect and you have NOTHING else to work on). I suggest having fun TASing the game before getting into harder work.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Masterjun wrote:
Since 2-2 is very long I wonder if there is another level that has the Mouser sprite...
In a real speedrun attempt of this category you would reset if you lose the glitch (you can keep it through I believe every stage).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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caiophilipe wrote:
Does vault accept unoptimized runs?
First, your TAS must beat ALL known TASes and real time records for individual levels, segments or full game runs, unless differing circumstances (like the RNG being different, resources at the start of the level being different, emulator/game differences, etc) mean it is impossible to do so. - Obviously no TAS is ever so optimal that no improvement can be made (even supposedly perfect runs are obsoleted soon or later), but if your TAS shows a consistent level of optimization errors that 1) aren't because of not knowing of a trick's existence at that point into the run (such as the yoshi's island any% TAS not using walljumps because they weren't known yet) 2) don't require a deep understanding of the game to discover (e.g. it's okay if your TAS is unoptimized due to the RNG being frustrating to work with, or if there are lots of chaotic side-effects of doing actions that make it hard to save frames without trial and error) it's not optimized enough for TASvideos.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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phoenix1291 wrote:
Ilari wrote:
Also, this movie looks badly trimmed, in the end, there are 7948 frames (more than 2 minutes) of seemingly all zeroes input.
I wanted to let the end of the game.
You can end the input file on the last frame in which you put input. Encoders of TASes are instructed to extent the encode to include the credits even if the input file ended ages ago. (If you need to put in input to reach the credits state, then that's ok to do. But you still end the input file on the last frame you input anything.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Riking's post is not giving the new glitch the attention it deserves. Let's try again: There is a new, game-annihilating glitch in Yoshi's Island that lets you put any sprite in your 'egg inventory' and bring it to any level!!! It is discovered by Arne / http://www.twitch.tv/arnethegreat and is called something like 'Null Egg Glitch'. Carl Sagan did a testrun of what the real time route would look like using the glitch. The glitch is first set up here: http://www.twitch.tv/carlsagan42/b/434004918?t=25m35s The glitch is similar to glitches in Donkey Kong Country 1/2 where you are able to hold a despawned sprite slot and 'grab' the first sprite to take that slot. The Null Egg Glitch is performed by grabbing an egg from a Mouser while it despawns from falling off screen. When it despawns, it despawns its egg, even though it is now in your inventory, so your inventory contains an sprite ID that is not assigned to any active sprite. Any sprite with that sprite ID that spawns is thus made part of your inventory. In this RTA route, the glitch is used as follows: 1) Perform Null Egg Glitch on 2-2 2) So your game does not crash, put a skull-wearing Mouser in the sprite slot of your null egg before finishing the level 3) Go to 1-8 (Salvo's Castle) and enter Salvo's room with only one egg 4) Kill Salvo by throwing the egg, then spitting his babies back at him. Don't destroy any babies except by spitting them at him (I think this is part of the setup) 5) When the Key cutscene appears that signifies you've beaten a boss level, it uses the sprite ID of your null egg - meaning that the key cutscene sprite is part of your inventory! 6) Go to any level. The key cutscene will immediately start. Because it is very glitchy used in this way, you have to do different things to finish the level and make sure it does not crash. (You also have to position yoshi so he does not get eaten by a pirahna plant, or fall into lava, and you have to make sure you do not lose the key cutscene sprite, and some rooms crash if you do not enter a door or pipe) You can also use the Null Egg Glitch to bring pretty much any sprite to any level with experimentation (for example, you can bring a submarine morph bubble to Salvo and ineffectually pelt him with rockets from your sky submarine, or you can turn your null egg into a pipe warp and warp to 1-1) Another interesting use - the Null Egg Glitch allows you to achieve a score of 0 on many stages you could not before, as with the keyhole cutscene active you can lose mario but still finish the level at 0 stars. This means low% (get the minimum score on every level) can go much lower than ever before. What's amusing about this is how many tiers of any% there are now: 1) any% (the glitched any% TAS on tasvideos) 2) any% no L+R (2-2%, arne%, keyhole%...) 3) any% no L+R/null egg glitch (any% warps) 4) any% no L+R/null egg glitch/wrong warps (any% warpless) ^ and walljumps can also either be banned or allowed on top of that.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It helps knowing that you won't have to restart again ever, that way you can think of the previous run as a testrun for the final product :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
I had to try if "colored dinosaur" would work, but it doesn't accept the word "colored". Named colors work, obviously.
Try WELL-COLOURED DINOSAUR
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Completion's sake. The reasons why you pick squirtle in RB are almost the same as the reasons in FR/LG. It's not like in HG/SS where instead of picking Totodile you pick Cyndaquil due to being able to access Fire Blast very early (at least for RTA, not sure what TAS would use, still geodude?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ColdStardust wrote:
Stevmay09 wrote:
ColdStardust wrote:
Actually, I plan on doing this game, myself, but I will have to test with all 3 pokemon, Bulbasaur, Squirtle, AND Charmander, meaning I have to make 3 separate TASes, and upload/submit the fastest of the three.
Squirtle is much faster. Don't even bother with Charmander or Bulbasaur.
If you could explain this for me? That would be great, thanks! :)
Here is my understanding of why you pick squirtle in rb and in fr/lg. Bulbasaur: -You don't get vine whip until level 13 rby/level 10 frlg, which is power 35. This makes Brock's gym an extreme pain to do fast. -You don't get razor leaf until level 30 rby/level 22 frlg (as Ivysaur), which is power 55. That is a long time to wait for a merely ok move. There aren't really any grass moves to learn from TMs to tide you over. -More things resist grass than do water: fire, grass, poison, bug, flying, dragon, steel. And when grass is resisted pretty much your only option is physical attacks, but... -You can't learn Mega Punch or Mega Kick or any fire/ice/lightning attacks. You can at least get Earthquake as Venusaur, but your TM selection is very poor otherwise. -The only HM you can learn is Cut. -Later game, there isn't a very good grass attack - what should be the best attack, Solar Beam, is actually very bad due to needing a turn to charge, so it is hard to take advantage of good special/STAB. -RIP Bulbasaur Charmander: -Brock is a huge brick wall for you. No move you can get then is good against Brock's pokemon. -If you manage to get past Brock, you suck against Misty too (at least now you have Mega Punch and Mega Kick but the water weakness is no fun) -Flamethrower would be nice, but you can't get it for toooooo long. You can't get Fire Blast for even longer than that. -RIP Charmander Finally, Squirtle: -You get bubble at level 8 rby/level 7 frlg, only power 20 but just in time for Brock's Gym. -You get water gun at level 15 rby/level 13 frlg, power 40 but you very quickly get an upgrade... -You can use Bubblebeam after beating Misty, which is power 65. Nice nice. -Not too many things resist water: water, grass and dragon is the entire list. Grass and dragon you can kick the ass of with ice TMs. -You can learn Mega Punch and Mega Kick, and later Ice Beam and Blizzard, and as Blastoise grab Earthquake and Fissure. -If you still need it, you can learn Bite at level 24 rby/level 19 frlg (as Wartortle). -You can learn Surf and Strength, two mandatory HMs that are also nice moves. Also, for reference, why the Nidoking route is a thing in Pokemon Yellow (at least in RTA): -You can get a level 7 nidoran VERY early, and evolve it in Mt. Moon to Nidoking due to the moon stone there -Nidoking has very good stats overall, better than Nidoqueen's as well (which is why it has to be male) -Nidoking can learn damn everything: Double Kick, Thrash, Mega Punch, Mega Kick, Horn Drill, Bubblebeam, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Dig, Fissure, (Flamethrower if it was a TM in rby), Fire Blast, Rock Slide, Surf (how does THAT make sense? It's an awesome mental image but still!), Strength. That's right - Nidoking has TWO different ways of using an OHKO move on you, and can get type advantage on whatever it wants, it has a magical horn you can teach how to shoot ice and lightning and shit. Nidoking is badass. -Downside: Nidoking has some awful defense type matchups (2x from ground, ice, psychic, water). But everything else Nidoking kicks ass at. In conclusion:
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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WJY wrote:
Pasky13 wrote:
Could you provide a savestate right before that happens?
I would, but how?
Upload it using dropbox or mediafire?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
ColdStardust wrote:
Actually, I plan on doing this game, myself, but I will have to test with all 3 pokemon, Bulbasaur, Squirtle, AND Charmander, meaning I have to make 3 separate TASes, and upload/submit the fastest of the three.
It would be immensely surprising if Bulbasaur or Charmander was the fastest in red/blue or fire red/leaf green. Unless you know something no one else does you don't have to waste time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Cool! You will be submitting when sonic's story is done, or doing all stories?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If you have time to blow in the marketplace, isn't there a farm animal that you can interact with that you can spam making the sound of? (I remember MetaSigma doing it on stream once)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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how about some suggestions on what to do during the 14 minute desert waiting period
Could you abuse the fact that the encode will be done at 30Hz and turn around every frame while sprinting only on frames pointing in one of those directions, so you appear to be backwalking slowly (or forwardwalking slowly every time there's a lag frame, and back when there's another, etc)? Could you kite enemies around and repeatedly do crazy risky avoidance of their attacks connecting? (Could you do the opposite, repeatedly attack enemies in a way that looks like it should be connecting but is pixels short?) Could you display RNG manipulation by getting a ridiculous string of misses in a row? Btw, maybe tracing letters will be more obvious if you do large sweeps for each one and do an obvious stop between letters so you know that one is done. Not sure, would need experimentation :) Other shapes would be awesome, too - things like perfect circles, perfect polygons, perfect sine waves, hyperbolas, stars would all be interesting in a game with 8 directional movement.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu