Posts for Patashu

Patashu
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Np. I don't think Kalemandu uploads to youtube.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
This is not the fastest Boshy run. Kalemandu has the WR, 41:48. http://www.twitch.tv/kalemandu/c/2407390 It has over a minute of mistakes so sub 41 is possible, and much lower still (when you look at how fast the TAS is, 30-31 minutes)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
The guides I read on gamefaqs suggest that from best to worst the characters are Tiny/Kong, Brio/Cortex, Crash/Coco, Dingo/Roo. So maybe move P2 onto Kong and go with that? Also, while watching a crash bash 200% speedrun (the WR is over 20 hours lol) the suggestion was brought up that N.Ballism Platinum needs a TAS for being the hardest platinum to get in the game, so if you feel like doing a one-off (I assume this TAS will be any% to minimize repetition) that's something you could try
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
I assume the TAS will pick up from the start of deku tree (or slightly into it) as no improvements have been found prior to it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Can you explain this a bit further: "However, if you take away the frames that are lost due to emulator differences, you can see that this run basically saves 2 frames from better luck manipulation (which also depends on the core used)." -If the core used is determined by what emulator is used, how is that frame saving/loss not also due to emulator differences? -Would you have saved a similar amount of frames if you did this TAS on the same emulator as the current submission?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
I think for a game as incredibly hard to optimize, hard to route, hard to optimize movement in and steadily being broken as this it would be acceptable to keep the TAS going even if improvements are found to earlier parts. Otherwise you get stuck in an infinite loop of fixing the first 10-20% of the TAS and get burned out.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Nice find!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Even from a technical perspective there is ambiguity as to when the game is considered beaten or not, because 'the game is beaten' is a psychological phenomenon. (Consider the debate over the recent pokemon yellow glitched run, which loaded the credits in a glitchy, unintended way)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
CGF95, you will be continuing from abahbob's WIP or doing your own stuff? And be sure to post lots of yummy WIPs and try out Gohma Storage/bombs on Gohdan :3
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Sockfolder's setup for Gohma door clip + kill, looks faster than sva's http://www.twitch.tv/sockfolder/c/2427709
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Isn't this glitch actually the only way to complete battletoads 2 player? Since otherwise you get stuck on the clinger winger level.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Hâthor wrote:
I was wondering something... How are you determinate DataType? I'm looking for those values (and the velocity) on a psx game and I didn't found anything for the moment. Could it be possible that those values are floating point instead of integer? What kind of datatype a playstation use for this? Word or Dword? (Byte is clearly too small) Many thanks in advance for help
Your first guess at data type will depend on the type of game as well as the platform it's for. 8-bit consoles like the NES will use one or two bytes. 16-bit consoles like the SNES are probably using two bytes. Early 3D consoles (PS1, N64, etc) could go either way - they might be using floating points (likely 32 bit then) or 16 or 32 bit integers and still calculating position by fixed point arithmetic. If it's a 2D game, it gets more likely it's not using floating points, if it's a 3D game it gets more likely. Also, consider that angle+magnitude may be getting stored instead of x/y/zs for things like facing and velocity. Anything past the PS1 era, floating point is now very likely.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
jlun2 wrote:
There's a menu where you can view the badges you've collected, the recipes found, etc. It is like the enemy tattle log except with badges. So, I guess fill that up? Edit: You can sell the badges and the log will still be there. You just need to at least have the badge once.
In oot 100% you can lose the shield to like-likes but you need to have it at the end for it to count. Should similar logic apply here?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Malleoz wrote:
What would be considered a 100% TAS of this game? Obtaining all badges, beating all bosses (such as Bonetail) and getting all partners?
Definitely required: -all partners fully upgraded -all 100 star pieces Probably required: -all crystal stars (can see arguments either way on this one) Not sure about: -all sidequests/bosses (they don't technically make you stronger to do unless they give you a unique item or ability) -all badges (unlike in paper mario, many badges can be accumulated multiple times. so when do you have to stop? 1 or more of every unique badge? enough of each badge type to fill 99 bp?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
What if you require every lambda used to be registered with the Official Bureau of Lambda Organization, including 1) providing/pointing to a method to return a lambda with the same bytecode 2) exposing the context for serialization I'm a bit hazy on how this would work, or if this is even a thing that makes sense, but clearly as you say you can't serialize and deserialize arbitrary bytecode, so you can only create bytecode from methods coded into the game and determine which bytecode you make by what the serialized version of the lambda says needs to be made.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Pheenoh wrote:
Patashu wrote:
Does all this mean 'new any% TAS incoming'? :)
One of the glitches is obviously slower and the other one hasn't been timed yet. So probably not :( EDIT: Actually combining both seems really fast
What do you mean by 'one... and the other one'? I see three new glitches - tower escape skip, 2-3-1 skip, gohma's room escape.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
orugari wrote:
Hum, I personaly think, using Pipe shortcut is not valid for a warpless... It is just a warp inside the same level.
'warps' is typically used to refer to skipping entire levels or worlds, not taking short cuts (especially not developer-intended ones)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Does all this mean 'new any% TAS incoming'? :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Qwerty6000 wrote:
Hello, i'm Qwerty6000 I am new here, do you know how i can upload a picture to my new submission?
You mean you want to upload screenshots from your run that show off good moments in it/that you want to suggest could be used for the submission screenshot?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
FractalFusion wrote:
I think the audience over at Nicovideo would appreciate this TAS. If no one else does it, I'll upload an encode.
Seconding this :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
How to fire shots, a simple guide: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Spikestuff wrote:
*Laughs* High Quality, uploading 240p and 360p Also he hasn't updated any that you linked yet.
144p for best quality
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Moosic Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Why not PM him asking that he give credit? If he says yes and he does, then there's nothing more to discuss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Cronikeys wrote:
The trick is everything before 9 seconds in the video. Rather than going back out the door, you'd continue down the stairs toward the final boss. I just go back out to show that the trigger zone is still there.
You should add an annotation to the video to make it clear. (I figured it out on the second watch through lol)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu