Posts for Patashu

Patashu
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If you care about it being as accurate as possible to the console, etc then you'd be watching it in emulator anyway, IMO. Remove the black screens so I can see what's going on! (Maybe with some kind of on screen indicator that a blackout has happened. Dim the screen maybe?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Voted no because: -You didn't beat andrewg's unassisted time of 4:58. -You didn't jam to the amazing original background music featured with this original game. -You clearly used a game genie code to let cheep cheeps hold L to levitate. -You didn't jump through any hammer streams. -This game teaches poor lessons to children about the physics and procreation of spinys. I cannot in good faith vote Yes to a TAS that spreads false information about the finest creature of the Mushroom Kingdom.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
What is the exact error message you see, and what steps do you take to get this error message?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
There is an any% TAS being worked on of this game at Nicovideo: Link to video Link to video It has a LUA hud and is aware of the major sequence breaks thus far (black toad skip via OoB, the 'pie double jump' in chapter 1). Hopefully he will do lava pirahna skip, etc :D If you haven't been keeping up with any% of this game, the lava pirahna skip means you do almost nothing in chapter 5 - you get sushi, glitch into the volcano, glitch out of the volcano without fighting the boss and peace out to chapter 6. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Someone on nicovideo started doing TASes of this game. From what I can tell, it's a testrun aiming for maximum beat in each level (not speed). Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
It's because of things like this that Critic's Math exists: http://www.jonacuff.com/blog/2-in-2011-larry-david-the-3-problems-with-critics-math/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
It's a shame about all the walking back and forth long distances this game requires to beat it, because the glitches and skips make me giddy and the playarounds to pass time amused me. Yes vote :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Warp wrote:
AFAIK the answer is that frequency of violet light is twice that of the lower ranges of red light, ie. it's one octave higher. Violet light does trigger the red receptors as well due to this, and that's why we see it as violet.
If true, this is really interesting! Do you have a source?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Did you decide on what the definition of 100% would be?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Looks good, nice playaround on the final boss, yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
andypanther wrote:
Does the frame counter of bizhawk have a limit? Even if it wouldn't, the screen would be filled at one point.
It's 32 bit apparently.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
mathgrant wrote:
Okay, please explain what inside joke I'm too ignorant to get with the "1.43" being everywhere here.
Emulator: Snes9x rerecording 1.43 v17
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
TheThrillness wrote:
Some slight mistakes but nothing big. It definitely shows the route off so no complaints here. I know it is probably against TAS rules or something to leave a game unfinished with inputs but this game would be sub 1 hour (judging by the video it would be a low 59:xx) if you simply stopped input after skipping the ending codec since the "chained to fate" scene needs no input from the user to progress anyway.
You're allowed to end input if doing nothing will still result in the game progressing to its finished state (e.g. Castlevania: Symphony of the Night, where a shot is fired from the medusa shield then input ends and the final boss dies to the homing bullets)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
CtrlAltDestroy wrote:
Please please please make a full game run out of this. This game has so many entertaining glitches and to see a video like this an hour long would be amazing. :)
I'd even be satisfied by a glitchfest that beats the game via the any% route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Warp wrote:
Patashu wrote:
ObadiahtheSlim wrote:
Yes for coloring a dinosaur!
This statement is incorrect as white and black aren't colours.
Depends on your definition of "color". Technically speaking white is a color.
1) Black and white lack hue and saturation, which are defining aspects of a colour. 2) We refer to colour-blindness as the inability to see colours. But colour-blind people can perceive black and white fine, therefore they cannot be colours. 3) No one, artist or layman, has ever referred to a monochrome picture or painting as 'colourful'. trolololol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kingdweeb wrote:
I'm pretty sure that that glitch is used in the 96 exit TAS.
Correct, it was.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
subanark wrote:
I wonder how many iterations it would take for score/lives/position to sync up such that the exact memory state of the game was identical to a previous one. Once you can show this, you know it will go on forever.
It also has to be at the exact same frame in the loop, but yes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
ObadiahtheSlim wrote:
Yes for coloring a dinosaur!
This statement is incorrect as white and black aren't colours. lololol i troll u
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
I think to be accepted it would have to be a glitch fest that also beats the game (ala the link's adventure glitchfest). SMW is probably the best game you can make a glitchfest video for, due to the endless amount of abuses known in its engine.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is actually a really entertaining glitchfest. Now if only we could make it last infinitely long somehow... (hint hint)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I watched it for an infinitely long time and I can confirm it hasn't finished yet. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Is it possible to use a program like strings.exe on superhexagon.exe to get a list of all dlls it references by string name?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
ALAKTORN wrote:
yes vote I don’t understand why he spent time grinding though
I think that it is because you need enough mana to finish the zip.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
oh my god when this is finished? TAS of the every year
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
So this category is not going to get any faster, right? Right??
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu