Posts for Patashu

Patashu
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Posts: 4026
That's some fancy music in that game :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Is this going to be so substantially different as to need a new category? glitched 96-exit?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
I'm kind of hoping we don't get a thousand mega man songs just because they're instantly recognizable, myself. I want things I wouldn't have thought of looking up without this contest.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
CoolKirby wrote:
I haven't played Terraria, but what would be the goal of a Minecraft TAS? I don't know if the game has an end.
Pick an arbitrary difficult goal like constructing X useful redstone device or an awesome house and construct it as fast as possible: -Starting from nothing. -Starting on a map with the resources but nothing constructed. Or you could complete the Aether mod as fast as possible. Or you could complete a 'survival' map's challenges as fast as possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
I am already liking these. I'll remember to keep coming back every day :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Derakon wrote:
But every Quick Join uses up a life. Would extra lives be worth detouring for?
Do you get the life back when you Quick Leave?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Radiant wrote:
How viable (or interesting) would a pacifist run be? I know there's a number of bosses that have to be killed, but most other enemies can, at least theoretically, be dodged.
You'd be stuck in less than a minute without the ability to kill the door mimic. P.S. when is this run being put on nicovideo?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Woot, Windeu Hates You Infinity+1 came out :D Link to video Link to video Link to video Link to video Link to video Link to video (sorry if this is too many videos in one post)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Absolutely awesome.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
The main reason why the music sounds worse on GBA is because its smaller speakers mean it couldn't produce any bass. (Or at least I think that's why)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
boct1584 wrote:
I'd think a run using Luigi would have a better chance of getting published, since his physics are different in this version. As it is, this was enjoyable, but not different enough from the published SNES run. Voting No.
I forgot about luigi! I'd like to see a luigi run.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
I didn't like it. It was like the SNES version but less glitchy (no smashola, no passing through ramps) and less screen real estate. I do like the GBA version's redition of the castle and bowser boss music though :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
On colts, I think Mr. Cake is well balanced. There are some other background colts that seem normal too.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Windows 8 Preview can not be used to record audio Hourglass
Patashu
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Joined: 10/2/2005
Posts: 4026
Tiancaiwhr wrote:
No sound out of the AVI recording(Win8 64bit).Hope to solve this problem soon. (Sorry.my English is poor)
I would not expect windows 8 support until after windows 8 has been released as a commercial product.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
This approach only makes sense for a game that isn't hardware-dependant, with a well defined semantical model. Starcraft 2, for example, can store replays as events because it can guarantee determinism. A game as simple as megaman is wrought with oscillating speeds, emulator-dependent amounts and positions of lag and a tiny chance of executing arbitrary logic (which is again emulator dependent and not part of any well defined model). As you've said, bots could be used to do short sections of the game for you - these have already been made and utilized. Why put the cart before the horse? Decide you need a bot that does X, then code everything that the bot needs. Admittedly, I'd love to see the 'higher level movie' for an RPG like final fantasy. Instead of measuring durations in time, you'd timestamp things like 'at RNG #FE, attack CHAOS with BIGGS'. In games where RNG manipulation is easy (advancing it as fast as possible is always trivial) it would be a compact way of describing the run.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Derakon wrote:
"Super" isn't necessarily tied to the Super Nintendo; plenty of games had "super" in the title for the NES. See e.g. Super Dodge Ball.
Super Mario Bros :) EDIT: Super Mario World should have been named Super Super Mario Bros.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
I thought the sonic run focused on in-game time over real time, as evidenced by ignoring the huge amount of time tallying up a time bonus takes. Why can't we ignore this too?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Yrr wrote:
Has anyone considered using artificial neural networks? It's an interesting method to create A.I. A neural net needs 1 or more inputs, processes the date and generates 1 or more outputs. The advantage of that would be, one won't have to program the A.I. itself (only the neural net), but rather, it 'learns' what it has to do. The more neurons available, the more it can learn. However, my attempts at creating such artificial neural nets weren't very successful, and they might not at all be suited for playing or TASing games, but I think they still are worth mentioning.
Neural networks do not make a complete bot, but they can be used to discover the ideal way to tackle an isolated situation with a finite number of variables. For example: http://robowiki.net/wiki/Neural_Targeting
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
I love it, but it's a shame that you have to 'cheat' to play anything substantial.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Hasn't this been TASed and rejected before?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
moozooh wrote:
Tub wrote:
One last thing: have you considered delaying each room until the *last* sprite exits the room? This might make it easier to follow, and easier to spot the amount of improvements going on.
Wouldn't that interfere heavily with the music?
Maybe apply the music in post production?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Tailz wrote:
Ah ok. Game runs now, thank you so much! Can you control the speed at all? The game runs really slow, which I assume is normal since TAS is never at full speed, but it's like less than 50% speed.
That's normal for this emulator. It's emulating the processor dos games run on and not very optimized.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Kuwaga wrote:
[URL=http://www.smashboards.com/showthread.php?t=294748]Jigglypuff is top tier now btw.[/URL]
Seriously? How? Why?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
moozooh wrote:
http://entropedia.co.uk/generative_music/#b64NctNDgAQDITR20iHEC0RNk7V%2B8dvV7N48xGpJ52TBU69pMx7OI0BZ1KPlCflCAKZtV%2FJqzqiSf%2BV3MMWLA%3D%3D (progressive!)
I love this one because it reminds me of C64 noise. It gets way too spammy after a while though.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Can hour glass run 16bit programs under 64bit windows?
Patashu
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Joined: 10/2/2005
Posts: 4026
franpa wrote:
Just curious, as I'd like to be able to play Castle of the Winds without the need to setup a virtual system or a copy of Windows 9x or 3x in DOSBox.
I thought of Castle of the Winds before. However, Hourglass does not yet emulate native OS widgets like menus.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu