Posts for Patashu

Patashu
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What a pleasant surprise! A pleasure to see this game demolished with ACE. Yes vote! I'd love to see any% no major glitches and 100% improved too, but I understand those will be much bigger undertakings.
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Patashu
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Warp wrote:
This discussion reminded me of an idea that I think has been thrown in the past. Why hasn't anybody created a game that's quite directly based on TASing?
I remember seeing such a game posted on the forums in the past - I can't remember what the game was called, but the premise was that you had a 'car' with rockets on both ends, gave you a scrubbable timeline you could add/change inputs on arbitrarily, and it showed the predicted trajectory of your current inputs. It was called something like rctr ('rocket car').
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looks cool and the music slaps!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Trick 4: Air Jumping. When Hardy walks off a platform instead of jumping off...he can jump during the fall while still in mid-air. This is utilized a few times for better jumping positions and to make jumps that wouldn't otherwise be possible. Again, likely a programming oversight.
This is a common mechanic in platformers, introduced whenever the game designer wants jumping to have more lenient windows, and it's called 'coyote time'. (Although using it to make otherwise impossible jumps could be an oversight, especially if it sequence breaks.) Another mechanic like this is called 'jump buffering', which allows for jump to be inputted before you land, and to execute on the first possible frame.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Can you record some gameplay footage? Curious to see how this game looks. This might be useful for archiving other old shockwave games, too.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
A mighty discovery, OoT any% improved by so much! Love it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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810 note door skip and oot any% improvement on the same day! What a remarkable achievement, nice work! If it becomes RTA viable even better, good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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'I spent hours trying to install Shockwave plugins for modern browsers. None of them run the game well at all. The game freezes or crashes randomly.' Dumb question, but why not install Shockwave for a NON modern browser?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
It's a delight to see one of my formative TASing experiences revisited and made more powerful than ever. This game being so deliciously and intricately broken on both the high level of creating objects from nothing, permanently glitching the graphics and the low level of just zipping, wrapping and pause buffering through every obstacle in your path made it a defining TAS of its era. Yes vote, and I look forward to the no object glitch TAS as well!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It looks like it's fixed now, so thanks to whoever did that!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Thank you for TASing the game end glitch! This turned out great: complex collection routing, platformer mechanics, cool speed glitches and a surprise finish. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
I didn't expect this one to get improved in 2019! I love L+R/U+D glitches in Zelda games, and this is a nice pickup. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Thank you! This TAS was a joy to experience, between the extremely detailed submission text that goes into not just the final product but the evolution of the TAS, a game I have a ton of fond memories of and the TAS itself. All the effort you've put into every aspect of its presentation has paid off. Favourite moments: * Buzz fight, the beautiful synchronized dance * The rapid reverse traversal of Bamboo Terrace and Spooky Swamp * The TAS precision massacre of Sgt. Byrd's Base * The LAUNCH in Ice Peak, and the detailed description of the weird glitchiness behind it * The rapid dismantling of Spike * Lost Fleet, both the proxies and the abuse and quick re-entry of zombie mode * Bentley's Outpost, going fast as a yeti by exploiting zombie mode teleports * The huge launch in Charmed Ridge * The utter absurdity that was the Sorceress battle, and its detailed description
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes vote, very amusing. It's interesting to think about how many games might have an out of bounds trigger just waiting to be discovered like this one.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mothrayas wrote:
It actually really isn't that hard to beat in TAS, considering the player character can be made invincible at any time (which the TAS very liberally makes use of)
This is correct, and it is mostly not hard as a result. However, there's 1 frame between piledrives (4 frames between counters) where you are vulnerable, and this makes dodging some of Mecha Santa's attacks non-trivial, since they fill the screen THAT much. Notably, a previous person tried to make a TAS of it for the hell of it, and got stuck (as in, couldn't finish) on Mecha Santa.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Mothrayas wrote:
[1438] SNES International Superstar Soccer Deluxe "playaround" by Marcokarty in 15:24.38
I think in terms of net amount of entertainment given to myself and other people, this has to have my vote too.
Radiant wrote:
Galactic Princess BusTAAAAAA!
And this one is my personal guilty pleasure. I can't get enough of 'this is hard to even beat in TAS' difficulty levels.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Yes vote. The TAS precision of the combat makes me happy.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
This is, however, the first game to get it under its own power (not needing to transfer glitch data from a second game). Very nice.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Alyosha wrote:
Jigwally wrote:
There is a lot of shared code, particularly all of the Koei games have the built-in virtual machine + a standard C library in their Root page, so it is a lot faster going now that I worked most of it out already.
how did you figure that out? Is this information available somewhere? I'd be interested to see a write up on it.
https://forums.nesdev.com/viewtopic.php?f=2&t=15931
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Pretty much the definition of a 'Meh' vote - well optimized, but an uninteresting goal.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Link to video Practical applications intensifies
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4026
Hahaha nice!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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In ktwo's second post they have a movie that reproduces the glitch, so you shouldn't need to analyse the powerpak version further.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
The submission text alone is a joy to read. What an excellent comprehensive overview of the TASing process!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu